wayland: Only dispatch frame events in Wayland_GLES_SwapWindow

Dispatching all events in Wayland_GLES_SwapWindow leads to resizes being
acked before the program has a chance to handle the resize. This change
reduces jumping on fullscreen transition with apps that call
SDL_PollEvent before issuing any render calls.
This commit is contained in:
Väinö Mäkelä 2021-10-06 09:52:06 +03:00 committed by Ethan Lee
parent f30e2e438d
commit ad5205739e
4 changed files with 14 additions and 4 deletions

View File

@ -138,7 +138,7 @@ Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
/* !!! FIXME: this is just the crucial piece of Wayland_PumpEvents */
WAYLAND_wl_display_flush(display);
if (WAYLAND_wl_display_dispatch_pending(display) > 0) {
if (WAYLAND_wl_display_dispatch_queue_pending(display, data->frame_event_queue) > 0) {
/* We dispatched some pending events. Check if the frame callback happened. */
continue;
}
@ -161,7 +161,7 @@ Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
break;
}
WAYLAND_wl_display_dispatch(display);
WAYLAND_wl_display_dispatch_queue(display, data->frame_event_queue);
SDL_UnlockMutex(videodata->display_dispatch_lock);
}
SDL_AtomicSet(&data->swap_interval_ready, 0);

View File

@ -46,6 +46,8 @@ SDL_WAYLAND_SYM(uint32_t, wl_proxy_get_version, (struct wl_proxy *))
SDL_WAYLAND_SYM(uint32_t, wl_proxy_get_id, (struct wl_proxy *))
SDL_WAYLAND_SYM(const char *, wl_proxy_get_class, (struct wl_proxy *))
SDL_WAYLAND_SYM(void, wl_proxy_set_queue, (struct wl_proxy *, struct wl_event_queue *))
SDL_WAYLAND_SYM(void *, wl_proxy_create_wrapper, (void *))
SDL_WAYLAND_SYM(void, wl_proxy_wrapper_destroy, (void *))
SDL_WAYLAND_SYM(struct wl_display *, wl_display_connect, (const char *))
SDL_WAYLAND_SYM(struct wl_display *, wl_display_connect_to_fd, (int))
SDL_WAYLAND_SYM(void, wl_display_disconnect, (struct wl_display *))
@ -58,6 +60,7 @@ SDL_WAYLAND_SYM(int, wl_display_get_error, (struct wl_display *))
SDL_WAYLAND_SYM(int, wl_display_flush, (struct wl_display *))
SDL_WAYLAND_SYM(int, wl_display_roundtrip, (struct wl_display *))
SDL_WAYLAND_SYM(struct wl_event_queue *, wl_display_create_queue, (struct wl_display *))
SDL_WAYLAND_SYM(void, wl_event_queue_destroy, (struct wl_event_queue *))
SDL_WAYLAND_SYM(void, wl_log_set_handler_client, (wl_log_func_t))
SDL_WAYLAND_SYM(void, wl_list_init, (struct wl_list *))
SDL_WAYLAND_SYM(void, wl_list_insert, (struct wl_list *, struct wl_list *) )

View File

@ -146,7 +146,7 @@ handle_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time)
SDL_AtomicSet(&wind->swap_interval_ready, 1); /* mark window as ready to present again. */
/* reset this callback to fire again once a new frame was presented and compositor wants the next one. */
wind->frame_callback = wl_surface_frame(wind->surface);
wind->frame_callback = wl_surface_frame(wind->frame_surface_wrapper);
wl_callback_destroy(cb);
wl_callback_add_listener(wind->frame_callback, &surface_frame_listener, data);
}
@ -1237,7 +1237,10 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
* window isn't visible.
*/
if (window->flags & SDL_WINDOW_OPENGL) {
data->frame_callback = wl_surface_frame(data->surface);
data->frame_event_queue = WAYLAND_wl_display_create_queue(data->waylandData->display);
data->frame_surface_wrapper = WAYLAND_wl_proxy_create_wrapper(data->surface);
WAYLAND_wl_proxy_set_queue((struct wl_proxy *)data->frame_surface_wrapper, data->frame_event_queue);
data->frame_callback = wl_surface_frame(data->frame_surface_wrapper);
wl_callback_add_listener(data->frame_callback, &surface_frame_listener, data);
}
@ -1477,6 +1480,8 @@ void Wayland_DestroyWindow(_THIS, SDL_Window *window)
SDL_free(wind->outputs);
if (wind->frame_callback) {
WAYLAND_wl_event_queue_destroy(wind->frame_event_queue);
WAYLAND_wl_proxy_wrapper_destroy(wind->frame_surface_wrapper);
wl_callback_destroy(wind->frame_callback);
}

View File

@ -53,6 +53,8 @@ typedef struct {
SDL_VideoData *waylandData;
struct wl_surface *surface;
struct wl_callback *frame_callback;
struct wl_event_queue *frame_event_queue;
struct wl_surface *frame_surface_wrapper;
union {
#ifdef HAVE_LIBDECOR_H
SDL_libdecor_surface libdecor;