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Make sure initial state is set correctly for the D3D renderer
Fixes https://github.com/libsdl-org/SDL/issues/5749
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@ -1747,6 +1747,9 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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}
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#endif
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data->drawstate.viewport_dirty = SDL_TRUE;
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data->drawstate.cliprect_dirty = SDL_TRUE;
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data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
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data->drawstate.blend = SDL_BLENDMODE_INVALID;
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return renderer;
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