mirror of https://github.com/encounter/SDL.git
audio: Set (something close to) the correct silence value for U16 audio.
Partially fixes Bugzilla #4805.
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commit
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@ -1669,8 +1669,15 @@ SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
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{
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{
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switch (spec->format) {
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switch (spec->format) {
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case AUDIO_U8:
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case AUDIO_U8:
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// !!! FIXME: 0x80 isn't perfect for U16, but we can't fit 0x8000 in a
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// !!! FIXME: byte for memset() use. This is actually 0.1953 percent off
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// from silence. Maybe just don't use U16.
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case AUDIO_U16LSB:
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case AUDIO_U16MSB:
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spec->silence = 0x80;
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spec->silence = 0x80;
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break;
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break;
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default:
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default:
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spec->silence = 0x00;
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spec->silence = 0x00;
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break;
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break;
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