mirror of https://github.com/encounter/SDL.git
audiocvt: 5.1 to Stereo conversion utilizing AVX
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20eea021c6
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@ -43,6 +43,10 @@
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#define HAVE_SSE3_INTRINSICS 1
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#endif
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#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
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#define HAVE_AVX_INTRINSICS 1
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#endif
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#if HAVE_SSE3_INTRINSICS
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/* Convert from stereo to mono. Average left and right. */
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static void SDLCALL
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@ -100,6 +104,88 @@ SDL_ConvertStereoToMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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}
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}
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#if HAVE_AVX_INTRINSICS
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/* MSVC will always accept AVX intrinsics when compiling for x64 */
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#if defined(__clang__)
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#pragma clang attribute push (__attribute__((target("avx"))), apply_to=function)
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#elif defined(__GNUC__)
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#pragma GCC push_options
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#pragma GCC target("avx")
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#endif
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/* Convert from 5.1 to stereo. Average left and right, distribute center, discard LFE. */
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static void SDLCALL
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SDL_Convert51ToStereo_AVX(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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{
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float *dst = (float *) cvt->buf;
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const float *src = dst;
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int i = cvt->len_cvt / (sizeof (float) * 6);
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const float two_fifths_f = 1.0f / 2.5f;
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const __m256 two_fifths_v = _mm256_set1_ps(two_fifths_f);
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const __m256 half = _mm256_set1_ps(0.5f);
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LOG_DEBUG_CONVERT("5.1", "stereo (using AVX)");
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SDL_assert(format == AUDIO_F32SYS);
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/* SDL's 5.1 layout: FL+FR+FC+LFE+BL+BR */
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/* This implementation is based on SDL_Convert51ToStereo_SSE */
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/* Because AVX operates with two 128 bit lanes, the shuffling */
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/* here is not very efficient. AVX512F lifts this limitation. */
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while (i >= 4) {
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__m128 in0 = _mm_loadu_ps(src); /* 0FL 0FR 0FC 0LF */
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__m128 in1 = _mm_loadu_ps(src + 4); /* 0BL 0BR 1FL 1FR */
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__m128 in2 = _mm_loadu_ps(src + 8); /* 1FC 1LF 1BL 1BR */
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__m128 in3 = _mm_loadu_ps(src + 12); /* 2FL 2FR 2FC 2LF */
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__m128 in4 = _mm_loadu_ps(src + 16); /* 2BL 2BR 3FL 3FR */
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__m128 in5 = _mm_loadu_ps(src + 20); /* 3FC 3LF 3BL 3BR */
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/* 0FC 0FC 1FC 1FC */
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__m128 fc_distributed_lo = _mm_shuffle_ps(in0, in2, _MM_SHUFFLE(0, 0, 2, 2));
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/* 2FC 2FC 3FC 3FC */
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__m128 fc_distributed_hi = _mm_shuffle_ps(in3, in5, _MM_SHUFFLE(0, 0, 2, 2));
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/* 0FC 0FC 1FC 1FC 2FC 2FC 3FC 3FC */
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__m256 fc_distributed = _mm256_mul_ps(half, _mm256_insertf128_ps(_mm256_castps128_ps256(fc_distributed_lo), fc_distributed_hi, 1));
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/* 0FL 0FR 1BL 1BR */
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__m128 permuted0_lo = _mm_shuffle_ps(in0, in2, _MM_SHUFFLE(3, 2, 1, 0));
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/* 2FL 2FR 3BL 3BR */
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__m128 permuted0_hi = _mm_shuffle_ps(in3, in5, _MM_SHUFFLE(3, 2, 1, 0));
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/* 0FL 0FR 1BL 1BR 2FL 2FR 3BL 3BR */
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__m256 permuted0 = _mm256_insertf128_ps(_mm256_castps128_ps256(permuted0_lo), permuted0_hi, 1);
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/* 0BL 0BR 1FL 1FR 2BL 2BR 3FL 3FR */
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__m256 permuted1 = _mm256_insertf128_ps(_mm256_castps128_ps256(in1), in4, 1);
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/* 0FL 0FR 1BL 1BR 2FL 2FR 3BL 3BR */
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/* + 0BL 0BR 1FL 1FR 2BL 2BR 3FL 3FR */
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/* = 0L 0R 1L 1R 2L 2R 3L 3R */
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__m256 out = _mm256_add_ps(permuted0, permuted1);
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out = _mm256_add_ps(out, fc_distributed);
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out = _mm256_mul_ps(out, two_fifths_v);
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_mm256_storeu_ps(dst, out);
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i -= 4; src += 24; dst += 8;
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}
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/* Finish off any leftovers with scalar operations. */
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while (i) {
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const float front_center_distributed = src[2] * 0.5f;
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dst[0] = (src[0] + front_center_distributed + src[4]) * two_fifths_f; /* left */
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dst[1] = (src[1] + front_center_distributed + src[5]) * two_fifths_f; /* right */
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i--; src += 6; dst+=2;
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}
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cvt->len_cvt /= 3;
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if (cvt->filters[++cvt->filter_index]) {
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cvt->filters[cvt->filter_index] (cvt, format);
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}
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}
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#if defined(__clang__)
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#pragma clang attribute pop
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#elif defined(__GNUC__)
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#pragma GCC pop_options
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#endif
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#endif
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#if HAVE_SSE_INTRINSICS
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/* Convert from 5.1 to stereo. Average left and right, distribute center, discard LFE. */
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@ -1086,8 +1172,14 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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if ((src_channels == 6) && (dst_channels <= 2)) {
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SDL_AudioFilter filter = NULL;
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#if HAVE_AVX_INTRINSICS
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if (SDL_HasAVX()) {
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filter = SDL_Convert51ToStereo_AVX;
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}
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#endif
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#if HAVE_SSE_INTRINSICS
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if (SDL_HasSSE()) {
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if (!filter && SDL_HasSSE()) {
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filter = SDL_Convert51ToStereo_SSE;
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}
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#endif
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