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remove unused local vars after the latest commits.
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@ -1085,7 +1085,6 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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const int vboidx = data->currentVertexBuffer;
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IDirect3DVertexBuffer9 *vbo = NULL;
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const SDL_bool istarget = renderer->target != NULL;
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size_t i;
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if (D3D_ActivateRenderer(renderer) < 0) {
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return -1;
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@ -2064,7 +2064,6 @@ D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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{
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D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
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const int viewportRotation = D3D11_GetRotationForCurrentRenderTarget(renderer);
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size_t i;
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if (rendererData->currentViewportRotation != viewportRotation) {
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rendererData->currentViewportRotation = viewportRotation;
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