mirror of https://github.com/encounter/SDL.git
Sync wiki -> header
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@ -932,7 +932,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gam
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extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
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/**
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* Return the sfSymbolsName for a given button on a game controller on Apple platforms.
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* Return the sfSymbolsName for a given button on a game controller on Apple
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* platforms.
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*
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* \param gamecontroller the controller to query
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* \param button a button on the game controller
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@ -945,7 +946,8 @@ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecon
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extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
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/**
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* Return the sfSymbolsName for a given axis on a game controller on Apple platforms.
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* Return the sfSymbolsName for a given axis on a game controller on Apple
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* platforms.
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*
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* \param gamecontroller the controller to query
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* \param axis an axis on the game controller
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@ -116,12 +116,11 @@ typedef struct SDL_hid_device_info
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/**
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* Initialize the HIDAPI library.
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*
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* This function initializes the HIDAPI library. Calling it is not
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* strictly necessary, as it will be called automatically by
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* SDL_hid_enumerate() and any of the SDL_hid_open_*() functions
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* if it is needed. This function should be called at the beginning
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* of execution however, if there is a chance of HIDAPI handles
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* being opened by different threads simultaneously.
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* This function initializes the HIDAPI library. Calling it is not strictly
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* necessary, as it will be called automatically by SDL_hid_enumerate() and
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* any of the SDL_hid_open_*() functions if it is needed. This function should
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* be called at the beginning of execution however, if there is a chance of
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* HIDAPI handles being opened by different threads simultaneously.
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*
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* \returns 0 on success and -1 on error.
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*
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@ -132,9 +131,8 @@ extern DECLSPEC int SDLCALL SDL_hid_init(void);
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/**
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* Finalize the HIDAPI library.
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*
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* This function frees all of the static data associated with
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* HIDAPI. It should be called at the end of execution to avoid
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* memory leaks.
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* This function frees all of the static data associated with HIDAPI. It
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* should be called at the end of execution to avoid memory leaks.
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*
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* \returns 0 on success and -1 on error.
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*
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@ -145,20 +143,18 @@ extern DECLSPEC int SDLCALL SDL_hid_exit(void);
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/**
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* Enumerate the HID Devices.
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*
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* This function returns a linked list of all the HID devices
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* attached to the system which match vendor_id and product_id.
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* If `vendor_id` is set to 0 then any vendor matches.
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* If `product_id` is set to 0 then any product matches.
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* If `vendor_id` and `product_id` are both set to 0, then
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* all HID devices will be returned.
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* This function returns a linked list of all the HID devices attached to the
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* system which match vendor_id and product_id. If `vendor_id` is set to 0
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* then any vendor matches. If `product_id` is set to 0 then any product
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* matches. If `vendor_id` and `product_id` are both set to 0, then all HID
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* devices will be returned.
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*
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* \param vendor_id The Vendor ID (VID) of the types of device to open.
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* \param product_id The Product ID (PID) of the types of device to open.
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*
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* \returns a pointer to a linked list of type SDL_hid_device_info,
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* containing information about the HID devices attached to the
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* system, or NULL in the case of failure. Free this linked list
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* by calling SDL_hid_free_enumeration().
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* \returns a pointer to a linked list of type SDL_hid_device_info, containing
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* information about the HID devices attached to the system, or NULL
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* in the case of failure. Free this linked list by calling
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* SDL_hid_free_enumeration().
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*
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* \since This function is available since SDL 2.0.18.
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*/
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@ -170,7 +166,7 @@ extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short v
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* This function frees a linked list created by SDL_hid_enumerate().
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*
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* \param devs Pointer to a list of struct_device returned from
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* SDL_hid_enumerate().
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* SDL_hid_enumerate().
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*/
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extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs);
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@ -210,25 +206,23 @@ SDL_hid_device * SDL_hid_open_path(const char *path, int bExclusive /* = false *
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/**
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* Write an Output report to a HID device.
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*
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* The first byte of `data` must contain the Report ID. For
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* devices which only support a single report, this must be set
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* to 0x0. The remaining bytes contain the report data. Since
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* the Report ID is mandatory, calls to SDL_hid_write() will always
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* contain one more byte than the report contains. For example,
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* if a hid report is 16 bytes long, 17 bytes must be passed to
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* SDL_hid_write(), the Report ID (or 0x0, for devices with a
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* single report), followed by the report data (16 bytes). In
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* this example, the length passed in would be 17.
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* The first byte of `data` must contain the Report ID. For devices which only
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* support a single report, this must be set to 0x0. The remaining bytes
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* contain the report data. Since the Report ID is mandatory, calls to
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* SDL_hid_write() will always contain one more byte than the report contains.
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* For example, if a hid report is 16 bytes long, 17 bytes must be passed to
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* SDL_hid_write(), the Report ID (or 0x0, for devices with a single report),
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* followed by the report data (16 bytes). In this example, the length passed
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* in would be 17.
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*
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* SDL_hid_write() will send the data on the first OUT endpoint, if
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* one exists. If it does not, it will send the data through
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* the Control Endpoint (Endpoint 0).
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* SDL_hid_write() will send the data on the first OUT endpoint, if one
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* exists. If it does not, it will send the data through the Control Endpoint
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* (Endpoint 0).
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \param data The data to send, including the report number as
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* the first byte.
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* \param data The data to send, including the report number as the first
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* byte.
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* \param length The length in bytes of the data to send.
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*
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* \returns the actual number of bytes written and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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@ -238,19 +232,19 @@ extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned ch
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/**
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* Read an Input report from a HID device with timeout.
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*
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* Input reports are returned
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* to the host through the INTERRUPT IN endpoint. The first byte will
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* contain the Report number if the device uses numbered reports.
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* Input reports are returned to the host through the INTERRUPT IN endpoint.
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* The first byte will contain the Report number if the device uses numbered
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* reports.
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \param data A buffer to put the read data into.
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* \param length The number of bytes to read. For devices with
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* multiple reports, make sure to read an extra byte for
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* the report number.
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* \param length The number of bytes to read. For devices with multiple
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* reports, make sure to read an extra byte for the report
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* number.
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* \param milliseconds timeout in milliseconds or -1 for blocking wait.
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*
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* \returns the actual number of bytes read and -1 on error.
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If no packet was available to be read within the timeout period, this function returns 0.
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* \returns the actual number of bytes read and -1 on error. If no packet was
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* available to be read within the timeout period, this function
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* returns 0.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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@ -259,18 +253,18 @@ extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned c
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/**
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* Read an Input report from a HID device.
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*
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* Input reports are returned
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* to the host through the INTERRUPT IN endpoint. The first byte will
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* contain the Report number if the device uses numbered reports.
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* Input reports are returned to the host through the INTERRUPT IN endpoint.
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* The first byte will contain the Report number if the device uses numbered
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* reports.
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \param data A buffer to put the read data into.
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* \param length The number of bytes to read. For devices with
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* multiple reports, make sure to read an extra byte for
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* the report number.
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*
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* \returns the actual number of bytes read and -1 on error.
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* If no packet was available to be read and the handle is in non-blocking mode, this function returns 0.
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* \param length The number of bytes to read. For devices with multiple
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* reports, make sure to read an extra byte for the report
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* number.
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* \returns the actual number of bytes read and -1 on error. If no packet was
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* available to be read and the handle is in non-blocking mode, this
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* function returns 0.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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@ -279,18 +273,15 @@ extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *dat
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/**
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* Set the device handle to be non-blocking.
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*
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* In non-blocking mode calls to SDL_hid_read() will return
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* immediately with a value of 0 if there is no data to be
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* read. In blocking mode, SDL_hid_read() will wait (block) until
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* there is data to read before returning.
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* In non-blocking mode calls to SDL_hid_read() will return immediately with a
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* value of 0 if there is no data to be read. In blocking mode, SDL_hid_read()
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* will wait (block) until there is data to read before returning.
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*
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* Nonblocking can be turned on and off at any time.
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \param nonblock enable or not the nonblocking reads
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* - 1 to enable nonblocking
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* - 0 to disable nonblocking.
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*
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* \param nonblock enable or not the nonblocking reads - 1 to enable
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* nonblocking - 0 to disable nonblocking.
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* \returns 0 on success and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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@ -300,25 +291,21 @@ extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int non
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/**
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* Send a Feature report to the device.
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*
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* Feature reports are sent over the Control endpoint as a
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* Set_Report transfer. The first byte of `data` must
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* contain the Report ID. For devices which only support a
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* single report, this must be set to 0x0. The remaining bytes
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* contain the report data. Since the Report ID is mandatory,
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* calls to SDL_hid_send_feature_report() will always contain one
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* more byte than the report contains. For example, if a hid
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* report is 16 bytes long, 17 bytes must be passed to
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* SDL_hid_send_feature_report(): the Report ID (or 0x0, for
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* devices which do not use numbered reports), followed by the
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* report data (16 bytes). In this example, the length passed
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* in would be 17.
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* Feature reports are sent over the Control endpoint as a Set_Report
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* transfer. The first byte of `data` must contain the Report ID. For devices
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* which only support a single report, this must be set to 0x0. The remaining
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* bytes contain the report data. Since the Report ID is mandatory, calls to
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* SDL_hid_send_feature_report() will always contain one more byte than the
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* report contains. For example, if a hid report is 16 bytes long, 17 bytes
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* must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for
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* devices which do not use numbered reports), followed by the report data (16
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* bytes). In this example, the length passed in would be 17.
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \param data The data to send, including the report number as
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* the first byte.
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* \param length The length in bytes of the data to send, including
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* the report number.
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*
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* \param data The data to send, including the report number as the first
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* byte.
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* \param length The length in bytes of the data to send, including the report
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* number.
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* \returns the actual number of bytes written and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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@ -328,23 +315,20 @@ extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, con
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/**
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* Get a feature report from a HID device.
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*
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* Set the first byte of `data` to the Report ID of the
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* report to be read. Make sure to allow space for this
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* extra byte in `data`. Upon return, the first byte will
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* still contain the Report ID, and the report data will
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* start in data[1].
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* Set the first byte of `data` to the Report ID of the report to be read.
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* Make sure to allow space for this extra byte in `data`. Upon return, the
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* first byte will still contain the Report ID, and the report data will start
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* in data[1].
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \param data A buffer to put the read data into, including
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* the Report ID. Set the first byte of `data` to the
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* Report ID of the report to be read, or set it to zero
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* if your device does not use numbered reports.
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* \param length The number of bytes to read, including an
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* extra byte for the report ID. The buffer can be longer
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* than the actual report.
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*
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* \returns the number of bytes read plus one for the report ID
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* (which is still in the first byte), or -1 on error.
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* \param data A buffer to put the read data into, including the Report ID.
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* Set the first byte of `data` to the Report ID of the report to
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* be read, or set it to zero if your device does not use numbered
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* reports.
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* \param length The number of bytes to read, including an extra byte for the
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* report ID. The buffer can be longer than the actual report.
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* \returns the number of bytes read plus one for the report ID (which is
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* still in the first byte), or -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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@ -363,7 +347,6 @@ extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
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* \param dev A device handle returned from SDL_hid_open().
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* \param string A wide string buffer to put the data into.
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* \param maxlen The length of the buffer in multiples of wchar_t.
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*
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* \returns 0 on success and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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@ -376,7 +359,6 @@ extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev,
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* \param dev A device handle returned from SDL_hid_open().
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* \param string A wide string buffer to put the data into.
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* \param maxlen The length of the buffer in multiples of wchar_t.
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*
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* \returns 0 on success and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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@ -389,7 +371,6 @@ extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wcha
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* \param dev A device handle returned from SDL_hid_open().
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* \param string A wide string buffer to put the data into.
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* \param maxlen The length of the buffer in multiples of wchar_t.
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*
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* \returns 0 on success and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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@ -403,7 +384,6 @@ extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev
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* \param string_index The index of the string to get.
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* \param string A wide string buffer to put the data into.
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* \param maxlen The length of the buffer in multiples of wchar_t.
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*
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* \returns 0 on success and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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@ -980,17 +980,21 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
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float *scaleX, float *scaleY);
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/**
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* Get logical coordinates of point in renderer when given real coordinates of point in window.
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* Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
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*
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* \param renderer the renderer from which the logical coordinates should be calcualted
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* Get logical coordinates of point in renderer when given real coordinates of
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* point in window.
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*
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* Logical coordinates will differ from real coordinates when render is scaled
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* and logical renderer size set
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*
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* \param renderer the renderer from which the logical coordinates should be
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* calcualted
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* \param windowX the real X coordinate in the window
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* \param windowY the real Y coordinate in the window
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* \param logicalX the pointer filled with the logical x coordinate
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* \param logicalY the pointer filled with the logical y coordinate
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*
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*
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* \since This function is available since SDL 2.0.18.
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*
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*
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* \sa SDL_RenderGetScale
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* \sa SDL_RenderSetScale
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* \sa SDL_RenderGetLogicalSize
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@ -1021,6 +1025,7 @@ extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
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extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer,
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float logicalX, float logicalY,
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int *windowX, int *windowY);
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/**
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* Set the color used for drawing operations (Rect, Line and Clear).
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*
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@ -1848,8 +1853,8 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
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* This function returns `void *`, so SDL doesn't have to include Metal's
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* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
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*
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* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to
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* give SDL a drawable to render to, which might happen if the window is
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* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
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* SDL a drawable to render to, which might happen if the window is
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* hidden/minimized/offscreen. This doesn't apply to command encoders for
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* render targets, just the window's backbacker. Check your return values!
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*
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@ -148,7 +148,8 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int prio
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*
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* \param threadID The Unix thread ID to change priority of.
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* \param sdlPriority The new SDL_ThreadPriority value.
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* \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, SCHED_OTHER, etc...)
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* \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR,
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* SCHED_OTHER, etc...)
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* \returns 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
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@ -61,9 +61,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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* Get the number of milliseconds since SDL library initialization.
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*
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* Note that you should not use the SDL_TICKS_PASSED macro with values
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* returned by this function, as that macro does clever math to compensate
|
||||
* for the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from.
|
||||
* 64-bit values from this function can be safely compared directly.
|
||||
* returned by this function, as that macro does clever math to compensate for
|
||||
* the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
|
||||
* values from this function can be safely compared directly.
|
||||
*
|
||||
* For example, if you want to wait 100 ms, you could do this:
|
||||
*
|
||||
|
|
|
@ -1389,8 +1389,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
|
|||
*
|
||||
* \param window The window that will be associated with the barrier.
|
||||
* \param rect A rectangle area in window-relative coordinates. If NULL the
|
||||
* barrier for the specified window will be destroyed.
|
||||
*
|
||||
* barrier for the specified window will be destroyed.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
|
@ -1403,9 +1402,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SD
|
|||
* Get the mouse confinement rectangle of a window.
|
||||
*
|
||||
* \param window The window to query
|
||||
*
|
||||
* \returns A pointer to the mouse confinement rectangle of a window,
|
||||
* or NULL if there isn't one.
|
||||
* \returns A pointer to the mouse confinement rectangle of a window, or NULL
|
||||
* if there isn't one.
|
||||
*
|
||||
* \sa SDL_SetWindowMouseRect
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue