mirror of https://github.com/encounter/SDL.git
Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
This commit is contained in:
parent
c0650aca21
commit
b5aff9d7c3
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@ -57,6 +57,15 @@ extern "C" {
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struct _SDL_GameController;
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typedef struct _SDL_GameController SDL_GameController;
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typedef enum
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{
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SDL_CONTROLLER_TYPE_UNKNOWN = 0,
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SDL_CONTROLLER_TYPE_XBOX360,
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SDL_CONTROLLER_TYPE_XBOXONE,
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SDL_CONTROLLER_TYPE_PS3,
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SDL_CONTROLLER_TYPE_PS4,
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
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} SDL_GameControllerType;
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typedef enum
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{
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@ -175,6 +184,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
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*/
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extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
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/**
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* Get the type of a game controller.
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* This can be called before any controllers are opened.
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*/
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extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
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/**
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* Get the mapping of a game controller.
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* This can be called before any controllers are opened.
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@ -204,6 +219,11 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL
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*/
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extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
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/**
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* Return the type of this currently opened controller
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*/
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extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
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/**
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* Get the player index of an opened game controller, or -1 if it's not available
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*
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@ -731,3 +731,5 @@
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#define SDL_strtokr SDL_strtokr_REAL
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#define SDL_wcsstr SDL_wcsstr_REAL
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#define SDL_wcsncmp SDL_wcsncmp_REAL
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#define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL
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#define SDL_GameControllerGetType SDL_GameControllerGetType_REAL
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@ -787,3 +787,5 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
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SDL_DYNAPI_PROC(char*,SDL_strtokr,(char *a, const char *b, char **c),(a,b,c),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_GameControllerType,SDL_GameControllerTypeForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_GameControllerType,SDL_GameControllerGetType,(SDL_GameController *a),(a),return)
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@ -1412,6 +1412,17 @@ SDL_GameControllerNameForIndex(int device_index)
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}
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/**
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* Get the type of a game controller.
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*/
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SDL_GameControllerType
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SDL_GameControllerTypeForIndex(int joystick_index)
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{
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SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(joystick_index);
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return SDL_GetGameControllerTypeFromGUID(guid);
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}
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/**
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* Get the mapping of a game controller.
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* This can be called before any controllers are opened.
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@ -1743,6 +1754,15 @@ SDL_GameControllerName(SDL_GameController * gamecontroller)
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}
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}
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SDL_GameControllerType
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SDL_GameControllerGetType(SDL_GameController *gamecontroller)
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{
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if (!gamecontroller) {
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return SDL_CONTROLLER_TYPE_UNKNOWN;
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}
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return SDL_GetGameControllerTypeFromGUID(gamecontroller->joystick->guid);
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}
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int
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SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
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{
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@ -1158,12 +1158,6 @@ void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *prod
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}
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}
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SDL_bool
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SDL_IsJoystickPS4(Uint16 vendor, Uint16 product)
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{
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return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller);
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}
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SDL_bool
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SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
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{
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@ -1172,6 +1166,51 @@ SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
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eType == k_eControllerType_SwitchInputOnlyController);
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}
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SDL_GameControllerType
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SDL_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid)
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{
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SDL_GameControllerType type;
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Uint16 vendor, product;
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
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type = SDL_GetGameControllerType(vendor, product);
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if (type == SDL_CONTROLLER_TYPE_UNKNOWN) {
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if (SDL_IsJoystickXInput(guid)) {
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/* This is probably an Xbox One controller */
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return SDL_CONTROLLER_TYPE_XBOXONE;
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}
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}
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return type;
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}
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SDL_GameControllerType
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SDL_GetGameControllerType(Uint16 vendor, Uint16 product)
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{
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/* Filter out some bogus values here */
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if (vendor == 0x0000 && product == 0x0000) {
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return SDL_CONTROLLER_TYPE_UNKNOWN;
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}
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if (vendor == 0x0001 && product == 0x0001) {
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return SDL_CONTROLLER_TYPE_UNKNOWN;
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}
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switch (GuessControllerType(vendor, product)) {
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case k_eControllerType_XBox360Controller:
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return SDL_CONTROLLER_TYPE_XBOX360;
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case k_eControllerType_XBoxOneController:
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return SDL_CONTROLLER_TYPE_XBOXONE;
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case k_eControllerType_PS3Controller:
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return SDL_CONTROLLER_TYPE_PS3;
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case k_eControllerType_PS4Controller:
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return SDL_CONTROLLER_TYPE_PS4;
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case k_eControllerType_SwitchProController:
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case k_eControllerType_SwitchInputOnlyController:
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return SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
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default:
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return SDL_CONTROLLER_TYPE_UNKNOWN;
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}
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}
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SDL_bool
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SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor, Uint16 product)
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{
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@ -1187,25 +1226,6 @@ SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
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eType == k_eControllerType_SteamControllerV2);
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}
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SDL_bool
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SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product)
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{
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/* Filter out some bogus values here */
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if (vendor == 0x0000 && product == 0x0000) {
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return SDL_FALSE;
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}
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if (vendor == 0x0001 && product == 0x0001) {
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return SDL_FALSE;
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}
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return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller);
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}
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SDL_bool
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SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
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{
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return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
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}
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SDL_bool
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SDL_IsJoystickXInput(SDL_JoystickGUID guid)
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{
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@ -1481,7 +1501,7 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
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}
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}
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if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) {
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if (SDL_GetGameControllerType(vendor, product) == SDL_CONTROLLER_TYPE_PS4 && SDL_IsPS4RemapperRunning()) {
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return SDL_TRUE;
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}
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@ -25,6 +25,7 @@
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_joystick.c */
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#include "SDL_gamecontroller.h"
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#include "SDL_joystick.h"
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struct _SDL_JoystickDriver;
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@ -51,22 +52,16 @@ extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
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/* Function to extract information from an SDL joystick GUID */
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extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
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/* Function to return whether a joystick is a PS4 controller */
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extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
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/* Function to return the type of a controller */
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extern SDL_GameControllerType SDL_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid);
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extern SDL_GameControllerType SDL_GetGameControllerType(Uint16 vendor, Uint16 product);
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/* Function to return whether a joystick is a Nintendo Switch Pro controller */
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extern SDL_bool SDL_IsJoystickNintendoSwitchPro( Uint16 vendor_id, Uint16 product_id );
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extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is a Steam Controller */
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extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is an Xbox 360 controller */
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extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is an Xbox One controller */
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extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick guid comes from the XInput driver */
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extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
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@ -141,7 +141,7 @@ static Uint32 crc32(Uint32 crc, const void *data, int count)
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static SDL_bool
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HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
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{
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return SDL_IsJoystickPS4(vendor_id, product_id);
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return (SDL_GetGameControllerType(vendor_id, product_id) == SDL_CONTROLLER_TYPE_PS4);
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}
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static const char *
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@ -249,6 +249,8 @@ HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
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static SDL_bool
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HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
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{
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SDL_GameControllerType type = SDL_GameControllerType(vendor_id, product_id);
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#if defined(__MACOSX__) || defined(__WIN32__)
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if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
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/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
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@ -258,9 +260,9 @@ HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint
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/* This is the old Bluetooth Xbox One S firmware, which isn't supported by this driver */
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return SDL_FALSE;
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}
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return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
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return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE);
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#else
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return SDL_IsJoystickXbox360(vendor_id, product_id);
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return (type == SDL_CONTROLLER_TYPE_XBOX360);
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#endif
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}
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@ -197,7 +197,7 @@ HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint
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return SDL_FALSE;
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}
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#endif
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return SDL_IsJoystickXboxOne(vendor_id, product_id);
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return (SDL_GetGameControllerType(vendor_id, product_id) == SDL_CONTROLLER_TYPE_XBOXONE);
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}
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static const char *
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@ -246,139 +246,141 @@ static const IID IID_IWbemLocator = { 0xdc12a687, 0x737f, 0x11cf,{ 0x88, 0x4d, 0
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static SDL_bool
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WIN_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
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{
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IWbemLocator* pIWbemLocator = NULL;
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IEnumWbemClassObject* pEnumDevices = NULL;
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IWbemClassObject* pDevices[20];
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IWbemServices* pIWbemServices = NULL;
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BSTR bstrNamespace = NULL;
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BSTR bstrDeviceID = NULL;
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BSTR bstrClassName = NULL;
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DWORD uReturned = 0;
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SDL_bool bIsXinputDevice = SDL_FALSE;
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UINT iDevice = 0;
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VARIANT var;
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HRESULT hr;
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IWbemLocator* pIWbemLocator = NULL;
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IEnumWbemClassObject* pEnumDevices = NULL;
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IWbemClassObject* pDevices[20];
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IWbemServices* pIWbemServices = NULL;
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BSTR bstrNamespace = NULL;
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BSTR bstrDeviceID = NULL;
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BSTR bstrClassName = NULL;
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DWORD uReturned = 0;
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SDL_bool bIsXinputDevice = SDL_FALSE;
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UINT iDevice = 0;
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VARIANT var;
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HRESULT hr;
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SDL_zero(pDevices);
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SDL_zero(pDevices);
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// Create WMI
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hr = CoCreateInstance(&CLSID_WbemLocator,
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NULL,
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CLSCTX_INPROC_SERVER,
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&IID_IWbemLocator,
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(LPVOID*)&pIWbemLocator);
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if (FAILED(hr) || pIWbemLocator == NULL)
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goto LCleanup;
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// Create WMI
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hr = CoCreateInstance(&CLSID_WbemLocator,
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NULL,
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CLSCTX_INPROC_SERVER,
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&IID_IWbemLocator,
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(LPVOID*)&pIWbemLocator);
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if (FAILED(hr) || pIWbemLocator == NULL)
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goto LCleanup;
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bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2"); if (bstrNamespace == NULL) goto LCleanup;
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bstrClassName = SysAllocString(L"Win32_PNPEntity"); if (bstrClassName == NULL) goto LCleanup;
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bstrDeviceID = SysAllocString(L"DeviceID"); if (bstrDeviceID == NULL) goto LCleanup;
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bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2"); if (bstrNamespace == NULL) goto LCleanup;
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bstrClassName = SysAllocString(L"Win32_PNPEntity"); if (bstrClassName == NULL) goto LCleanup;
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bstrDeviceID = SysAllocString(L"DeviceID"); if (bstrDeviceID == NULL) goto LCleanup;
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// Connect to WMI
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hr = IWbemLocator_ConnectServer(pIWbemLocator, bstrNamespace, NULL, NULL, 0L,
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0L, NULL, NULL, &pIWbemServices);
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if (FAILED(hr) || pIWbemServices == NULL) {
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goto LCleanup;
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// Connect to WMI
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hr = IWbemLocator_ConnectServer(pIWbemLocator, bstrNamespace, NULL, NULL, 0L,
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0L, NULL, NULL, &pIWbemServices);
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if (FAILED(hr) || pIWbemServices == NULL) {
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goto LCleanup;
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}
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// Switch security level to IMPERSONATE.
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CoSetProxyBlanket((IUnknown *)pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
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RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE);
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// Switch security level to IMPERSONATE.
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CoSetProxyBlanket((IUnknown *)pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
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RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE);
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hr = IWbemServices_CreateInstanceEnum(pIWbemServices, bstrClassName, 0, NULL, &pEnumDevices);
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if (FAILED(hr) || pEnumDevices == NULL)
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goto LCleanup;
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hr = IWbemServices_CreateInstanceEnum(pIWbemServices, bstrClassName, 0, NULL, &pEnumDevices);
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if (FAILED(hr) || pEnumDevices == NULL)
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goto LCleanup;
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// Loop over all devices
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for (;;) {
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// Get 20 at a time
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hr = IEnumWbemClassObject_Next(pEnumDevices, 10000, SDL_arraysize(pDevices), pDevices, &uReturned);
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if (FAILED(hr)) {
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goto LCleanup;
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// Loop over all devices
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for (;;) {
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// Get 20 at a time
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hr = IEnumWbemClassObject_Next(pEnumDevices, 10000, SDL_arraysize(pDevices), pDevices, &uReturned);
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if (FAILED(hr)) {
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goto LCleanup;
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}
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if (uReturned == 0) {
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break;
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if (uReturned == 0) {
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break;
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}
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for (iDevice = 0; iDevice < uReturned; iDevice++) {
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// For each device, get its device ID
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hr = IWbemClassObject_Get(pDevices[iDevice], bstrDeviceID, 0L, &var, NULL, NULL);
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if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL) {
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// Check if the device ID contains "IG_". If it does, then it's an XInput device
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// This information can not be found from DirectInput
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if (SDL_wcsstr(var.bstrVal, L"IG_")) {
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char *bstrVal = WIN_StringToUTF8(var.bstrVal);
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for (iDevice = 0; iDevice < uReturned; iDevice++) {
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// For each device, get its device ID
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hr = IWbemClassObject_Get(pDevices[iDevice], bstrDeviceID, 0L, &var, NULL, NULL);
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if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL) {
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// Check if the device ID contains "IG_". If it does, then it's an XInput device
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// This information can not be found from DirectInput
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if (SDL_wcsstr(var.bstrVal, L"IG_")) {
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char *bstrVal = WIN_StringToUTF8(var.bstrVal);
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// If it does, then get the VID/PID from var.bstrVal
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DWORD dwPid = 0, dwVid = 0, dwVidPid;
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const char *strVid, *strPid;
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strVid = SDL_strstr(bstrVal, "VID_");
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if (strVid && SDL_sscanf(strVid, "VID_%4X", &dwVid) != 1)
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dwVid = 0;
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strPid = SDL_strstr(bstrVal, "PID_");
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if (strPid && SDL_sscanf(strPid, "PID_%4X", &dwPid) != 1)
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dwPid = 0;
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// If it does, then get the VID/PID from var.bstrVal
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DWORD dwPid = 0, dwVid = 0, dwVidPid;
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const char *strVid, *strPid;
|
||||
strVid = SDL_strstr(bstrVal, "VID_");
|
||||
if (strVid && SDL_sscanf(strVid, "VID_%4X", &dwVid) != 1)
|
||||
dwVid = 0;
|
||||
strPid = SDL_strstr(bstrVal, "PID_");
|
||||
if (strPid && SDL_sscanf(strPid, "PID_%4X", &dwPid) != 1)
|
||||
dwPid = 0;
|
||||
|
||||
SDL_free(bstrVal);
|
||||
SDL_free(bstrVal);
|
||||
|
||||
// Compare the VID/PID to the DInput device
|
||||
dwVidPid = MAKELONG(dwVid, dwPid);
|
||||
if (dwVidPid == pGuidProductFromDirectInput->Data1) {
|
||||
bIsXinputDevice = SDL_TRUE;
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
}
|
||||
IWbemClassObject_Release(pDevices[iDevice]);
|
||||
}
|
||||
}
|
||||
// Compare the VID/PID to the DInput device
|
||||
dwVidPid = MAKELONG(dwVid, dwPid);
|
||||
if (dwVidPid == pGuidProductFromDirectInput->Data1) {
|
||||
bIsXinputDevice = SDL_TRUE;
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
}
|
||||
IWbemClassObject_Release(pDevices[iDevice]);
|
||||
}
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
if (bstrNamespace) {
|
||||
SysFreeString(bstrNamespace);
|
||||
if (bstrNamespace) {
|
||||
SysFreeString(bstrNamespace);
|
||||
}
|
||||
if (bstrDeviceID) {
|
||||
SysFreeString(bstrDeviceID);
|
||||
if (bstrDeviceID) {
|
||||
SysFreeString(bstrDeviceID);
|
||||
}
|
||||
if (bstrClassName) {
|
||||
SysFreeString(bstrClassName);
|
||||
if (bstrClassName) {
|
||||
SysFreeString(bstrClassName);
|
||||
}
|
||||
for (iDevice = 0; iDevice < SDL_arraysize(pDevices); iDevice++) {
|
||||
if (pDevices[iDevice]) {
|
||||
IWbemClassObject_Release(pDevices[iDevice]);
|
||||
}
|
||||
}
|
||||
if (pEnumDevices) {
|
||||
IEnumWbemClassObject_Release(pEnumDevices);
|
||||
}
|
||||
if (pIWbemLocator) {
|
||||
IWbemLocator_Release(pIWbemLocator);
|
||||
}
|
||||
if (pIWbemServices) {
|
||||
IWbemServices_Release(pIWbemServices);
|
||||
}
|
||||
for (iDevice = 0; iDevice < SDL_arraysize(pDevices); iDevice++) {
|
||||
if (pDevices[iDevice]) {
|
||||
IWbemClassObject_Release(pDevices[iDevice]);
|
||||
}
|
||||
}
|
||||
if (pEnumDevices) {
|
||||
IEnumWbemClassObject_Release(pEnumDevices);
|
||||
}
|
||||
if (pIWbemLocator) {
|
||||
IWbemLocator_Release(pIWbemLocator);
|
||||
}
|
||||
if (pIWbemServices) {
|
||||
IWbemServices_Release(pIWbemServices);
|
||||
}
|
||||
|
||||
return bIsXinputDevice;
|
||||
return bIsXinputDevice;
|
||||
}
|
||||
#endif /* 0 */
|
||||
|
||||
static SDL_bool
|
||||
SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
|
||||
{
|
||||
UINT i;
|
||||
UINT i;
|
||||
|
||||
if (!SDL_XINPUT_Enabled()) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if (!SDL_XINPUT_Enabled()) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (SDL_memcmp(&pGuidProductFromDirectInput->Data4[2], "PIDVID", 6) == 0) {
|
||||
Uint16 vendor_id = (Uint16)LOWORD(pGuidProductFromDirectInput->Data1);
|
||||
Uint16 product_id = (Uint16)HIWORD(pGuidProductFromDirectInput->Data1);
|
||||
if (SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id) ||
|
||||
(vendor_id == 0x28DE && product_id == 0x11FF)) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
if (SDL_memcmp(&pGuidProductFromDirectInput->Data4[2], "PIDVID", 6) == 0) {
|
||||
Uint16 vendor_id = (Uint16)LOWORD(pGuidProductFromDirectInput->Data1);
|
||||
Uint16 product_id = (Uint16)HIWORD(pGuidProductFromDirectInput->Data1);
|
||||
SDL_GameControllerType type = SDL_GetGameControllerType(vendor_id, product_id);
|
||||
if (type == SDL_CONTROLLER_TYPE_XBOX360 ||
|
||||
type == SDL_CONTROLLER_TYPE_XBOXONE ||
|
||||
(vendor_id == 0x28DE && product_id == 0x11FF)) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
|
||||
/* Cache this if we end up using it. */
|
||||
|
|
|
@ -292,7 +292,26 @@ main(int argc, char *argv[])
|
|||
{
|
||||
nController++;
|
||||
name = SDL_GameControllerNameForIndex(i);
|
||||
description = "Controller";
|
||||
switch (SDL_GameControllerTypeForIndex(i)) {
|
||||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
description = "XBox 360 Controller";
|
||||
break;
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
description = "XBox One Controller";
|
||||
break;
|
||||
case SDL_CONTROLLER_TYPE_PS3:
|
||||
description = "PS3 Controller";
|
||||
break;
|
||||
case SDL_CONTROLLER_TYPE_PS4:
|
||||
description = "PS4 Controller";
|
||||
break;
|
||||
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
|
||||
description = "Nintendo Switch Pro Controller";
|
||||
break;
|
||||
default:
|
||||
description = "Game Controller";
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
name = SDL_JoystickNameForIndex(i);
|
||||
description = "Joystick";
|
||||
|
|
Loading…
Reference in New Issue