Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.

This commit is contained in:
Sam Lantinga 2019-11-22 13:12:12 -08:00
parent c0650aca21
commit b5aff9d7c3
11 changed files with 227 additions and 145 deletions

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@ -57,6 +57,15 @@ extern "C" {
struct _SDL_GameController; struct _SDL_GameController;
typedef struct _SDL_GameController SDL_GameController; typedef struct _SDL_GameController SDL_GameController;
typedef enum
{
SDL_CONTROLLER_TYPE_UNKNOWN = 0,
SDL_CONTROLLER_TYPE_XBOX360,
SDL_CONTROLLER_TYPE_XBOXONE,
SDL_CONTROLLER_TYPE_PS3,
SDL_CONTROLLER_TYPE_PS4,
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
} SDL_GameControllerType;
typedef enum typedef enum
{ {
@ -175,6 +184,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
*/ */
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
/**
* Get the type of a game controller.
* This can be called before any controllers are opened.
*/
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
/** /**
* Get the mapping of a game controller. * Get the mapping of a game controller.
* This can be called before any controllers are opened. * This can be called before any controllers are opened.
@ -204,6 +219,11 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL
*/ */
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
/**
* Return the type of this currently opened controller
*/
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
/** /**
* Get the player index of an opened game controller, or -1 if it's not available * Get the player index of an opened game controller, or -1 if it's not available
* *

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@ -731,3 +731,5 @@
#define SDL_strtokr SDL_strtokr_REAL #define SDL_strtokr SDL_strtokr_REAL
#define SDL_wcsstr SDL_wcsstr_REAL #define SDL_wcsstr SDL_wcsstr_REAL
#define SDL_wcsncmp SDL_wcsncmp_REAL #define SDL_wcsncmp SDL_wcsncmp_REAL
#define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL
#define SDL_GameControllerGetType SDL_GameControllerGetType_REAL

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@ -787,3 +787,5 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
SDL_DYNAPI_PROC(char*,SDL_strtokr,(char *a, const char *b, char **c),(a,b,c),return) SDL_DYNAPI_PROC(char*,SDL_strtokr,(char *a, const char *b, char **c),(a,b,c),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return) SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_GameControllerType,SDL_GameControllerTypeForIndex,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_GameControllerType,SDL_GameControllerGetType,(SDL_GameController *a),(a),return)

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@ -1412,6 +1412,17 @@ SDL_GameControllerNameForIndex(int device_index)
} }
/**
* Get the type of a game controller.
*/
SDL_GameControllerType
SDL_GameControllerTypeForIndex(int joystick_index)
{
SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(joystick_index);
return SDL_GetGameControllerTypeFromGUID(guid);
}
/** /**
* Get the mapping of a game controller. * Get the mapping of a game controller.
* This can be called before any controllers are opened. * This can be called before any controllers are opened.
@ -1743,6 +1754,15 @@ SDL_GameControllerName(SDL_GameController * gamecontroller)
} }
} }
SDL_GameControllerType
SDL_GameControllerGetType(SDL_GameController *gamecontroller)
{
if (!gamecontroller) {
return SDL_CONTROLLER_TYPE_UNKNOWN;
}
return SDL_GetGameControllerTypeFromGUID(gamecontroller->joystick->guid);
}
int int
SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller) SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
{ {

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@ -1158,12 +1158,6 @@ void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *prod
} }
} }
SDL_bool
SDL_IsJoystickPS4(Uint16 vendor, Uint16 product)
{
return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller);
}
SDL_bool SDL_bool
SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product) SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
{ {
@ -1172,6 +1166,51 @@ SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
eType == k_eControllerType_SwitchInputOnlyController); eType == k_eControllerType_SwitchInputOnlyController);
} }
SDL_GameControllerType
SDL_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid)
{
SDL_GameControllerType type;
Uint16 vendor, product;
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
type = SDL_GetGameControllerType(vendor, product);
if (type == SDL_CONTROLLER_TYPE_UNKNOWN) {
if (SDL_IsJoystickXInput(guid)) {
/* This is probably an Xbox One controller */
return SDL_CONTROLLER_TYPE_XBOXONE;
}
}
return type;
}
SDL_GameControllerType
SDL_GetGameControllerType(Uint16 vendor, Uint16 product)
{
/* Filter out some bogus values here */
if (vendor == 0x0000 && product == 0x0000) {
return SDL_CONTROLLER_TYPE_UNKNOWN;
}
if (vendor == 0x0001 && product == 0x0001) {
return SDL_CONTROLLER_TYPE_UNKNOWN;
}
switch (GuessControllerType(vendor, product)) {
case k_eControllerType_XBox360Controller:
return SDL_CONTROLLER_TYPE_XBOX360;
case k_eControllerType_XBoxOneController:
return SDL_CONTROLLER_TYPE_XBOXONE;
case k_eControllerType_PS3Controller:
return SDL_CONTROLLER_TYPE_PS3;
case k_eControllerType_PS4Controller:
return SDL_CONTROLLER_TYPE_PS4;
case k_eControllerType_SwitchProController:
case k_eControllerType_SwitchInputOnlyController:
return SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
default:
return SDL_CONTROLLER_TYPE_UNKNOWN;
}
}
SDL_bool SDL_bool
SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor, Uint16 product) SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor, Uint16 product)
{ {
@ -1187,25 +1226,6 @@ SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
eType == k_eControllerType_SteamControllerV2); eType == k_eControllerType_SteamControllerV2);
} }
SDL_bool
SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product)
{
/* Filter out some bogus values here */
if (vendor == 0x0000 && product == 0x0000) {
return SDL_FALSE;
}
if (vendor == 0x0001 && product == 0x0001) {
return SDL_FALSE;
}
return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller);
}
SDL_bool
SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
{
return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
}
SDL_bool SDL_bool
SDL_IsJoystickXInput(SDL_JoystickGUID guid) SDL_IsJoystickXInput(SDL_JoystickGUID guid)
{ {
@ -1481,7 +1501,7 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
} }
} }
if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) { if (SDL_GetGameControllerType(vendor, product) == SDL_CONTROLLER_TYPE_PS4 && SDL_IsPS4RemapperRunning()) {
return SDL_TRUE; return SDL_TRUE;
} }

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@ -25,6 +25,7 @@
#include "../SDL_internal.h" #include "../SDL_internal.h"
/* Useful functions and variables from SDL_joystick.c */ /* Useful functions and variables from SDL_joystick.c */
#include "SDL_gamecontroller.h"
#include "SDL_joystick.h" #include "SDL_joystick.h"
struct _SDL_JoystickDriver; struct _SDL_JoystickDriver;
@ -51,22 +52,16 @@ extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
/* Function to extract information from an SDL joystick GUID */ /* Function to extract information from an SDL joystick GUID */
extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version); extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
/* Function to return whether a joystick is a PS4 controller */ /* Function to return the type of a controller */
extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id); extern SDL_GameControllerType SDL_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid);
extern SDL_GameControllerType SDL_GetGameControllerType(Uint16 vendor, Uint16 product);
/* Function to return whether a joystick is a Nintendo Switch Pro controller */ /* Function to return whether a joystick is a Nintendo Switch Pro controller */
extern SDL_bool SDL_IsJoystickNintendoSwitchPro( Uint16 vendor_id, Uint16 product_id );
extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id); extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Steam Controller */ /* Function to return whether a joystick is a Steam Controller */
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id); extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox 360 controller */
extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox One controller */
extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick guid comes from the XInput driver */ /* Function to return whether a joystick guid comes from the XInput driver */
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid); extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);

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@ -141,7 +141,7 @@ static Uint32 crc32(Uint32 crc, const void *data, int count)
static SDL_bool static SDL_bool
HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name) HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
{ {
return SDL_IsJoystickPS4(vendor_id, product_id); return (SDL_GetGameControllerType(vendor_id, product_id) == SDL_CONTROLLER_TYPE_PS4);
} }
static const char * static const char *

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@ -249,6 +249,8 @@ HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
static SDL_bool static SDL_bool
HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name) HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
{ {
SDL_GameControllerType type = SDL_GameControllerType(vendor_id, product_id);
#if defined(__MACOSX__) || defined(__WIN32__) #if defined(__MACOSX__) || defined(__WIN32__)
if (vendor_id == 0x045e && product_id == 0x028e && version == 1) { if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */ /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
@ -258,9 +260,9 @@ HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint
/* This is the old Bluetooth Xbox One S firmware, which isn't supported by this driver */ /* This is the old Bluetooth Xbox One S firmware, which isn't supported by this driver */
return SDL_FALSE; return SDL_FALSE;
} }
return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id); return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE);
#else #else
return SDL_IsJoystickXbox360(vendor_id, product_id); return (type == SDL_CONTROLLER_TYPE_XBOX360);
#endif #endif
} }

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@ -197,7 +197,7 @@ HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint
return SDL_FALSE; return SDL_FALSE;
} }
#endif #endif
return SDL_IsJoystickXboxOne(vendor_id, product_id); return (SDL_GetGameControllerType(vendor_id, product_id) == SDL_CONTROLLER_TYPE_XBOXONE);
} }
static const char * static const char *

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@ -246,139 +246,141 @@ static const IID IID_IWbemLocator = { 0xdc12a687, 0x737f, 0x11cf,{ 0x88, 0x4d, 0
static SDL_bool static SDL_bool
WIN_IsXInputDevice(const GUID* pGuidProductFromDirectInput) WIN_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
{ {
IWbemLocator* pIWbemLocator = NULL; IWbemLocator* pIWbemLocator = NULL;
IEnumWbemClassObject* pEnumDevices = NULL; IEnumWbemClassObject* pEnumDevices = NULL;
IWbemClassObject* pDevices[20]; IWbemClassObject* pDevices[20];
IWbemServices* pIWbemServices = NULL; IWbemServices* pIWbemServices = NULL;
BSTR bstrNamespace = NULL; BSTR bstrNamespace = NULL;
BSTR bstrDeviceID = NULL; BSTR bstrDeviceID = NULL;
BSTR bstrClassName = NULL; BSTR bstrClassName = NULL;
DWORD uReturned = 0; DWORD uReturned = 0;
SDL_bool bIsXinputDevice = SDL_FALSE; SDL_bool bIsXinputDevice = SDL_FALSE;
UINT iDevice = 0; UINT iDevice = 0;
VARIANT var; VARIANT var;
HRESULT hr; HRESULT hr;
SDL_zero(pDevices); SDL_zero(pDevices);
// Create WMI // Create WMI
hr = CoCreateInstance(&CLSID_WbemLocator, hr = CoCreateInstance(&CLSID_WbemLocator,
NULL, NULL,
CLSCTX_INPROC_SERVER, CLSCTX_INPROC_SERVER,
&IID_IWbemLocator, &IID_IWbemLocator,
(LPVOID*)&pIWbemLocator); (LPVOID*)&pIWbemLocator);
if (FAILED(hr) || pIWbemLocator == NULL) if (FAILED(hr) || pIWbemLocator == NULL)
goto LCleanup; goto LCleanup;
bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2"); if (bstrNamespace == NULL) goto LCleanup; bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2"); if (bstrNamespace == NULL) goto LCleanup;
bstrClassName = SysAllocString(L"Win32_PNPEntity"); if (bstrClassName == NULL) goto LCleanup; bstrClassName = SysAllocString(L"Win32_PNPEntity"); if (bstrClassName == NULL) goto LCleanup;
bstrDeviceID = SysAllocString(L"DeviceID"); if (bstrDeviceID == NULL) goto LCleanup; bstrDeviceID = SysAllocString(L"DeviceID"); if (bstrDeviceID == NULL) goto LCleanup;
// Connect to WMI // Connect to WMI
hr = IWbemLocator_ConnectServer(pIWbemLocator, bstrNamespace, NULL, NULL, 0L, hr = IWbemLocator_ConnectServer(pIWbemLocator, bstrNamespace, NULL, NULL, 0L,
0L, NULL, NULL, &pIWbemServices); 0L, NULL, NULL, &pIWbemServices);
if (FAILED(hr) || pIWbemServices == NULL) { if (FAILED(hr) || pIWbemServices == NULL) {
goto LCleanup; goto LCleanup;
} }
// Switch security level to IMPERSONATE. // Switch security level to IMPERSONATE.
CoSetProxyBlanket((IUnknown *)pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, CoSetProxyBlanket((IUnknown *)pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE); RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE);
hr = IWbemServices_CreateInstanceEnum(pIWbemServices, bstrClassName, 0, NULL, &pEnumDevices); hr = IWbemServices_CreateInstanceEnum(pIWbemServices, bstrClassName, 0, NULL, &pEnumDevices);
if (FAILED(hr) || pEnumDevices == NULL) if (FAILED(hr) || pEnumDevices == NULL)
goto LCleanup; goto LCleanup;
// Loop over all devices // Loop over all devices
for (;;) { for (;;) {
// Get 20 at a time // Get 20 at a time
hr = IEnumWbemClassObject_Next(pEnumDevices, 10000, SDL_arraysize(pDevices), pDevices, &uReturned); hr = IEnumWbemClassObject_Next(pEnumDevices, 10000, SDL_arraysize(pDevices), pDevices, &uReturned);
if (FAILED(hr)) { if (FAILED(hr)) {
goto LCleanup; goto LCleanup;
} }
if (uReturned == 0) { if (uReturned == 0) {
break; break;
} }
for (iDevice = 0; iDevice < uReturned; iDevice++) { for (iDevice = 0; iDevice < uReturned; iDevice++) {
// For each device, get its device ID // For each device, get its device ID
hr = IWbemClassObject_Get(pDevices[iDevice], bstrDeviceID, 0L, &var, NULL, NULL); hr = IWbemClassObject_Get(pDevices[iDevice], bstrDeviceID, 0L, &var, NULL, NULL);
if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL) { if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL) {
// Check if the device ID contains "IG_". If it does, then it's an XInput device // Check if the device ID contains "IG_". If it does, then it's an XInput device
// This information can not be found from DirectInput // This information can not be found from DirectInput
if (SDL_wcsstr(var.bstrVal, L"IG_")) { if (SDL_wcsstr(var.bstrVal, L"IG_")) {
char *bstrVal = WIN_StringToUTF8(var.bstrVal); char *bstrVal = WIN_StringToUTF8(var.bstrVal);
// If it does, then get the VID/PID from var.bstrVal // If it does, then get the VID/PID from var.bstrVal
DWORD dwPid = 0, dwVid = 0, dwVidPid; DWORD dwPid = 0, dwVid = 0, dwVidPid;
const char *strVid, *strPid; const char *strVid, *strPid;
strVid = SDL_strstr(bstrVal, "VID_"); strVid = SDL_strstr(bstrVal, "VID_");
if (strVid && SDL_sscanf(strVid, "VID_%4X", &dwVid) != 1) if (strVid && SDL_sscanf(strVid, "VID_%4X", &dwVid) != 1)
dwVid = 0; dwVid = 0;
strPid = SDL_strstr(bstrVal, "PID_"); strPid = SDL_strstr(bstrVal, "PID_");
if (strPid && SDL_sscanf(strPid, "PID_%4X", &dwPid) != 1) if (strPid && SDL_sscanf(strPid, "PID_%4X", &dwPid) != 1)
dwPid = 0; dwPid = 0;
SDL_free(bstrVal); SDL_free(bstrVal);
// Compare the VID/PID to the DInput device // Compare the VID/PID to the DInput device
dwVidPid = MAKELONG(dwVid, dwPid); dwVidPid = MAKELONG(dwVid, dwPid);
if (dwVidPid == pGuidProductFromDirectInput->Data1) { if (dwVidPid == pGuidProductFromDirectInput->Data1) {
bIsXinputDevice = SDL_TRUE; bIsXinputDevice = SDL_TRUE;
goto LCleanup; goto LCleanup;
} }
} }
} }
IWbemClassObject_Release(pDevices[iDevice]); IWbemClassObject_Release(pDevices[iDevice]);
} }
} }
LCleanup: LCleanup:
if (bstrNamespace) { if (bstrNamespace) {
SysFreeString(bstrNamespace); SysFreeString(bstrNamespace);
} }
if (bstrDeviceID) { if (bstrDeviceID) {
SysFreeString(bstrDeviceID); SysFreeString(bstrDeviceID);
} }
if (bstrClassName) { if (bstrClassName) {
SysFreeString(bstrClassName); SysFreeString(bstrClassName);
}
for (iDevice = 0; iDevice < SDL_arraysize(pDevices); iDevice++) {
if (pDevices[iDevice]) {
IWbemClassObject_Release(pDevices[iDevice]);
}
}
if (pEnumDevices) {
IEnumWbemClassObject_Release(pEnumDevices);
}
if (pIWbemLocator) {
IWbemLocator_Release(pIWbemLocator);
}
if (pIWbemServices) {
IWbemServices_Release(pIWbemServices);
} }
for (iDevice = 0; iDevice < SDL_arraysize(pDevices); iDevice++) {
if (pDevices[iDevice]) {
IWbemClassObject_Release(pDevices[iDevice]);
}
}
if (pEnumDevices) {
IEnumWbemClassObject_Release(pEnumDevices);
}
if (pIWbemLocator) {
IWbemLocator_Release(pIWbemLocator);
}
if (pIWbemServices) {
IWbemServices_Release(pIWbemServices);
}
return bIsXinputDevice; return bIsXinputDevice;
} }
#endif /* 0 */ #endif /* 0 */
static SDL_bool static SDL_bool
SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput) SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
{ {
UINT i; UINT i;
if (!SDL_XINPUT_Enabled()) { if (!SDL_XINPUT_Enabled()) {
return SDL_FALSE; return SDL_FALSE;
} }
if (SDL_memcmp(&pGuidProductFromDirectInput->Data4[2], "PIDVID", 6) == 0) { if (SDL_memcmp(&pGuidProductFromDirectInput->Data4[2], "PIDVID", 6) == 0) {
Uint16 vendor_id = (Uint16)LOWORD(pGuidProductFromDirectInput->Data1); Uint16 vendor_id = (Uint16)LOWORD(pGuidProductFromDirectInput->Data1);
Uint16 product_id = (Uint16)HIWORD(pGuidProductFromDirectInput->Data1); Uint16 product_id = (Uint16)HIWORD(pGuidProductFromDirectInput->Data1);
if (SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id) || SDL_GameControllerType type = SDL_GetGameControllerType(vendor_id, product_id);
(vendor_id == 0x28DE && product_id == 0x11FF)) { if (type == SDL_CONTROLLER_TYPE_XBOX360 ||
return SDL_TRUE; type == SDL_CONTROLLER_TYPE_XBOXONE ||
} (vendor_id == 0x28DE && product_id == 0x11FF)) {
} return SDL_TRUE;
}
}
/* Go through RAWINPUT (WinXP and later) to find HID devices. */ /* Go through RAWINPUT (WinXP and later) to find HID devices. */
/* Cache this if we end up using it. */ /* Cache this if we end up using it. */

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@ -292,7 +292,26 @@ main(int argc, char *argv[])
{ {
nController++; nController++;
name = SDL_GameControllerNameForIndex(i); name = SDL_GameControllerNameForIndex(i);
description = "Controller"; switch (SDL_GameControllerTypeForIndex(i)) {
case SDL_CONTROLLER_TYPE_XBOX360:
description = "XBox 360 Controller";
break;
case SDL_CONTROLLER_TYPE_XBOXONE:
description = "XBox One Controller";
break;
case SDL_CONTROLLER_TYPE_PS3:
description = "PS3 Controller";
break;
case SDL_CONTROLLER_TYPE_PS4:
description = "PS4 Controller";
break;
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
description = "Nintendo Switch Pro Controller";
break;
default:
description = "Game Controller";
break;
}
} else { } else {
name = SDL_JoystickNameForIndex(i); name = SDL_JoystickNameForIndex(i);
description = "Joystick"; description = "Joystick";