mirror of https://github.com/encounter/SDL.git
Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
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@ -57,6 +57,15 @@ extern "C" {
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struct _SDL_GameController;
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typedef struct _SDL_GameController SDL_GameController;
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typedef enum
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{
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SDL_CONTROLLER_TYPE_UNKNOWN = 0,
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SDL_CONTROLLER_TYPE_XBOX360,
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SDL_CONTROLLER_TYPE_XBOXONE,
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SDL_CONTROLLER_TYPE_PS3,
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SDL_CONTROLLER_TYPE_PS4,
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
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} SDL_GameControllerType;
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typedef enum
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{
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@ -175,6 +184,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
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*/
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extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
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/**
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* Get the type of a game controller.
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* This can be called before any controllers are opened.
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*/
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extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
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/**
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* Get the mapping of a game controller.
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* This can be called before any controllers are opened.
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@ -204,6 +219,11 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL
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*/
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extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
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/**
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* Return the type of this currently opened controller
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*/
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extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
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/**
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* Get the player index of an opened game controller, or -1 if it's not available
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*
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@ -731,3 +731,5 @@
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#define SDL_strtokr SDL_strtokr_REAL
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#define SDL_wcsstr SDL_wcsstr_REAL
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#define SDL_wcsncmp SDL_wcsncmp_REAL
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#define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL
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#define SDL_GameControllerGetType SDL_GameControllerGetType_REAL
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@ -787,3 +787,5 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
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SDL_DYNAPI_PROC(char*,SDL_strtokr,(char *a, const char *b, char **c),(a,b,c),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_GameControllerType,SDL_GameControllerTypeForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_GameControllerType,SDL_GameControllerGetType,(SDL_GameController *a),(a),return)
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@ -1412,6 +1412,17 @@ SDL_GameControllerNameForIndex(int device_index)
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}
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/**
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* Get the type of a game controller.
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*/
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SDL_GameControllerType
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SDL_GameControllerTypeForIndex(int joystick_index)
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{
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SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(joystick_index);
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return SDL_GetGameControllerTypeFromGUID(guid);
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}
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/**
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* Get the mapping of a game controller.
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* This can be called before any controllers are opened.
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@ -1743,6 +1754,15 @@ SDL_GameControllerName(SDL_GameController * gamecontroller)
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}
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}
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SDL_GameControllerType
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SDL_GameControllerGetType(SDL_GameController *gamecontroller)
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{
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if (!gamecontroller) {
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return SDL_CONTROLLER_TYPE_UNKNOWN;
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}
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return SDL_GetGameControllerTypeFromGUID(gamecontroller->joystick->guid);
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}
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int
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SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
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{
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@ -1158,12 +1158,6 @@ void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *prod
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}
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}
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SDL_bool
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SDL_IsJoystickPS4(Uint16 vendor, Uint16 product)
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{
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return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller);
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}
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SDL_bool
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SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
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{
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@ -1172,6 +1166,51 @@ SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
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eType == k_eControllerType_SwitchInputOnlyController);
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}
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SDL_GameControllerType
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SDL_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid)
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{
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SDL_GameControllerType type;
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Uint16 vendor, product;
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
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type = SDL_GetGameControllerType(vendor, product);
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if (type == SDL_CONTROLLER_TYPE_UNKNOWN) {
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if (SDL_IsJoystickXInput(guid)) {
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/* This is probably an Xbox One controller */
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return SDL_CONTROLLER_TYPE_XBOXONE;
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}
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}
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return type;
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}
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SDL_GameControllerType
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SDL_GetGameControllerType(Uint16 vendor, Uint16 product)
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{
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/* Filter out some bogus values here */
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if (vendor == 0x0000 && product == 0x0000) {
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return SDL_CONTROLLER_TYPE_UNKNOWN;
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}
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if (vendor == 0x0001 && product == 0x0001) {
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return SDL_CONTROLLER_TYPE_UNKNOWN;
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}
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switch (GuessControllerType(vendor, product)) {
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case k_eControllerType_XBox360Controller:
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return SDL_CONTROLLER_TYPE_XBOX360;
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case k_eControllerType_XBoxOneController:
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return SDL_CONTROLLER_TYPE_XBOXONE;
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case k_eControllerType_PS3Controller:
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return SDL_CONTROLLER_TYPE_PS3;
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case k_eControllerType_PS4Controller:
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return SDL_CONTROLLER_TYPE_PS4;
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case k_eControllerType_SwitchProController:
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case k_eControllerType_SwitchInputOnlyController:
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return SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
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default:
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return SDL_CONTROLLER_TYPE_UNKNOWN;
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}
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}
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SDL_bool
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SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor, Uint16 product)
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{
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@ -1187,25 +1226,6 @@ SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
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eType == k_eControllerType_SteamControllerV2);
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}
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SDL_bool
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SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product)
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{
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/* Filter out some bogus values here */
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if (vendor == 0x0000 && product == 0x0000) {
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return SDL_FALSE;
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}
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if (vendor == 0x0001 && product == 0x0001) {
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return SDL_FALSE;
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}
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return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller);
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}
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SDL_bool
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SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
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{
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return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
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}
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SDL_bool
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SDL_IsJoystickXInput(SDL_JoystickGUID guid)
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{
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@ -1481,7 +1501,7 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
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}
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}
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if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) {
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if (SDL_GetGameControllerType(vendor, product) == SDL_CONTROLLER_TYPE_PS4 && SDL_IsPS4RemapperRunning()) {
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return SDL_TRUE;
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}
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@ -25,6 +25,7 @@
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_joystick.c */
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#include "SDL_gamecontroller.h"
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#include "SDL_joystick.h"
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struct _SDL_JoystickDriver;
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@ -51,22 +52,16 @@ extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
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/* Function to extract information from an SDL joystick GUID */
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extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
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/* Function to return whether a joystick is a PS4 controller */
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extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
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/* Function to return the type of a controller */
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extern SDL_GameControllerType SDL_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid);
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extern SDL_GameControllerType SDL_GetGameControllerType(Uint16 vendor, Uint16 product);
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/* Function to return whether a joystick is a Nintendo Switch Pro controller */
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extern SDL_bool SDL_IsJoystickNintendoSwitchPro( Uint16 vendor_id, Uint16 product_id );
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extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is a Steam Controller */
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extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is an Xbox 360 controller */
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extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is an Xbox One controller */
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extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick guid comes from the XInput driver */
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extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
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@ -141,7 +141,7 @@ static Uint32 crc32(Uint32 crc, const void *data, int count)
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static SDL_bool
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HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
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{
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return SDL_IsJoystickPS4(vendor_id, product_id);
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return (SDL_GetGameControllerType(vendor_id, product_id) == SDL_CONTROLLER_TYPE_PS4);
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}
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static const char *
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@ -249,6 +249,8 @@ HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
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static SDL_bool
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HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
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{
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SDL_GameControllerType type = SDL_GameControllerType(vendor_id, product_id);
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#if defined(__MACOSX__) || defined(__WIN32__)
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if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
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/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
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@ -258,9 +260,9 @@ HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint
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/* This is the old Bluetooth Xbox One S firmware, which isn't supported by this driver */
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return SDL_FALSE;
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}
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return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
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return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE);
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#else
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return SDL_IsJoystickXbox360(vendor_id, product_id);
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return (type == SDL_CONTROLLER_TYPE_XBOX360);
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#endif
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}
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@ -197,7 +197,7 @@ HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint
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return SDL_FALSE;
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}
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#endif
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return SDL_IsJoystickXboxOne(vendor_id, product_id);
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return (SDL_GetGameControllerType(vendor_id, product_id) == SDL_CONTROLLER_TYPE_XBOXONE);
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}
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static const char *
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@ -374,7 +374,9 @@ SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
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if (SDL_memcmp(&pGuidProductFromDirectInput->Data4[2], "PIDVID", 6) == 0) {
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Uint16 vendor_id = (Uint16)LOWORD(pGuidProductFromDirectInput->Data1);
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Uint16 product_id = (Uint16)HIWORD(pGuidProductFromDirectInput->Data1);
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if (SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id) ||
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SDL_GameControllerType type = SDL_GetGameControllerType(vendor_id, product_id);
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if (type == SDL_CONTROLLER_TYPE_XBOX360 ||
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type == SDL_CONTROLLER_TYPE_XBOXONE ||
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(vendor_id == 0x28DE && product_id == 0x11FF)) {
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return SDL_TRUE;
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}
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@ -292,7 +292,26 @@ main(int argc, char *argv[])
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{
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nController++;
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name = SDL_GameControllerNameForIndex(i);
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description = "Controller";
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switch (SDL_GameControllerTypeForIndex(i)) {
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case SDL_CONTROLLER_TYPE_XBOX360:
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description = "XBox 360 Controller";
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break;
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case SDL_CONTROLLER_TYPE_XBOXONE:
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description = "XBox One Controller";
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break;
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case SDL_CONTROLLER_TYPE_PS3:
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description = "PS3 Controller";
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break;
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case SDL_CONTROLLER_TYPE_PS4:
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description = "PS4 Controller";
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break;
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case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
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description = "Nintendo Switch Pro Controller";
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break;
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default:
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description = "Game Controller";
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break;
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}
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} else {
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name = SDL_JoystickNameForIndex(i);
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description = "Joystick";
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