mirror of
https://github.com/encounter/SDL.git
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Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
This commit is contained in:
111
src/core/windows/SDL_directx.h
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111
src/core/windows/SDL_directx.h
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@@ -0,0 +1,111 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_directx_h
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#define _SDL_directx_h
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/* Include all of the DirectX 8.0 headers and adds any necessary tweaks */
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#include "SDL_windows.h"
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#include <mmsystem.h>
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#ifndef WIN32
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#define WIN32
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#endif
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#undef WINNT
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/* Far pointers don't exist in 32-bit code */
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#ifndef FAR
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#define FAR
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#endif
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/* Error codes not yet included in Win32 API header files */
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#ifndef MAKE_HRESULT
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#define MAKE_HRESULT(sev,fac,code) \
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((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
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#endif
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#ifndef S_OK
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#define S_OK (HRESULT)0x00000000L
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#endif
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#ifndef SUCCEEDED
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#define SUCCEEDED(x) ((HRESULT)(x) >= 0)
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#endif
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#ifndef FAILED
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#define FAILED(x) ((HRESULT)(x)<0)
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#endif
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#ifndef E_FAIL
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#define E_FAIL (HRESULT)0x80000008L
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#endif
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#ifndef E_NOINTERFACE
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#define E_NOINTERFACE (HRESULT)0x80004002L
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#endif
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#ifndef E_OUTOFMEMORY
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#define E_OUTOFMEMORY (HRESULT)0x8007000EL
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#endif
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#ifndef E_INVALIDARG
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#define E_INVALIDARG (HRESULT)0x80070057L
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#endif
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#ifndef E_NOTIMPL
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#define E_NOTIMPL (HRESULT)0x80004001L
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#endif
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#ifndef REGDB_E_CLASSNOTREG
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#define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L
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#endif
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/* Severity codes */
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#ifndef SEVERITY_ERROR
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#define SEVERITY_ERROR 1
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#endif
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/* Error facility codes */
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#ifndef FACILITY_WIN32
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#define FACILITY_WIN32 7
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#endif
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#ifndef FIELD_OFFSET
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#define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field))
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#endif
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/* DirectX headers (if it isn't included, I haven't tested it yet)
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*/
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/* We need these defines to mark what version of DirectX API we use */
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#define DIRECTDRAW_VERSION 0x0700
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#define DIRECTSOUND_VERSION 0x0800
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#define DIRECTINPUT_VERSION 0x0800 /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
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#ifdef HAVE_DDRAW_H
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#include <ddraw.h>
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#endif
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#ifdef HAVE_DSOUND_H
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#include <dsound.h>
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#endif
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#ifdef HAVE_DINPUT_H
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#include <dinput.h>
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#else
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typedef struct { int unused; } DIDEVICEINSTANCE;
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#endif
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#endif /* _SDL_directx_h */
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/* vi: set ts=4 sw=4 expandtab: */
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94
src/core/windows/SDL_xinput.c
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94
src/core/windows/SDL_xinput.c
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@@ -0,0 +1,94 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#include "SDL_assert.h"
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#include "SDL_xinput.h"
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#ifdef HAVE_XINPUT_H
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XInputGetState_t SDL_XInputGetState = NULL;
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XInputSetState_t SDL_XInputSetState = NULL;
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XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
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DWORD SDL_XInputVersion = 0;
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static HANDLE s_pXInputDLL = 0;
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static int s_XInputDLLRefCount = 0;
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int
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WIN_LoadXInputDLL(void)
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{
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DWORD version = 0;
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if (s_pXInputDLL) {
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SDL_assert(s_XInputDLLRefCount > 0);
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s_XInputDLLRefCount++;
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return 0; /* already loaded */
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}
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version = (1 << 16) | 4;
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s_pXInputDLL = LoadLibrary(L"XInput1_4.dll"); /* 1.4 Ships with Windows 8. */
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if (!s_pXInputDLL) {
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version = (1 << 16) | 3;
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s_pXInputDLL = LoadLibrary(L"XInput1_3.dll"); /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
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}
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if (!s_pXInputDLL) {
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s_pXInputDLL = LoadLibrary(L"bin\\XInput1_3.dll");
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}
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if (!s_pXInputDLL) {
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return -1;
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}
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SDL_assert(s_XInputDLLRefCount == 0);
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SDL_XInputVersion = version;
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s_XInputDLLRefCount = 1;
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/* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
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SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, (LPCSTR)100);
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SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
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SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
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if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
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WIN_UnloadXInputDLL();
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return -1;
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}
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return 0;
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}
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void
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WIN_UnloadXInputDLL(void)
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{
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if (s_pXInputDLL) {
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SDL_assert(s_XInputDLLRefCount > 0);
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if (--s_XInputDLLRefCount == 0) {
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FreeLibrary(s_pXInputDLL);
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s_pXInputDLL = NULL;
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}
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} else {
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SDL_assert(s_XInputDLLRefCount == 0);
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}
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}
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#endif /* HAVE_XINPUT_H */
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/* vi: set ts=4 sw=4 expandtab: */
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134
src/core/windows/SDL_xinput.h
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134
src/core/windows/SDL_xinput.h
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@@ -0,0 +1,134 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_xinput_h
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#define _SDL_xinput_h
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#ifdef HAVE_XINPUT_H
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#include "SDL_windows.h"
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#include <xinput.h>
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#ifndef XUSER_MAX_COUNT
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#define XUSER_MAX_COUNT 4
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#endif
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#ifndef XUSER_INDEX_ANY
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#define XUSER_INDEX_ANY 0x000000FF
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#endif
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#ifndef XINPUT_CAPS_FFB_SUPPORTED
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#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
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#endif
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#ifndef XINPUT_DEVSUBTYPE_UNKNOWN
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#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
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#endif
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#ifndef XINPUT_DEVSUBTYPE_GAMEPAD
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#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
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#endif
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#ifndef XINPUT_DEVSUBTYPE_WHEEL
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#define XINPUT_DEVSUBTYPE_WHEEL 0x02
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#endif
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#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
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#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
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#endif
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#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
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#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
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#endif
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#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
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#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
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#endif
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#ifndef XINPUT_DEVSUBTYPE_GUITAR
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#define XINPUT_DEVSUBTYPE_GUITAR 0x06
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#endif
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#ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE
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#define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07
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#endif
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#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
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#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
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#endif
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#ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS
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#define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B
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#endif
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#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
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#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
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#endif
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#ifndef XINPUT_GAMEPAD_GUIDE
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#define XINPUT_GAMEPAD_GUIDE 0x0400
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#endif
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/* typedef's for XInput structs we use */
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typedef struct
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{
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WORD wButtons;
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BYTE bLeftTrigger;
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BYTE bRightTrigger;
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SHORT sThumbLX;
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SHORT sThumbLY;
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SHORT sThumbRX;
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SHORT sThumbRY;
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DWORD dwPaddingReserved;
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} XINPUT_GAMEPAD_EX;
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typedef struct
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{
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DWORD dwPacketNumber;
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XINPUT_GAMEPAD_EX Gamepad;
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} XINPUT_STATE_EX;
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/* Forward decl's for XInput API's we load dynamically and use if available */
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typedef DWORD (WINAPI *XInputGetState_t)
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(
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DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
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XINPUT_STATE_EX* pState /* [out] Receives the current state */
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);
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typedef DWORD (WINAPI *XInputSetState_t)
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(
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DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
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XINPUT_VIBRATION* pVibration /* [in, out] The vibration information to send to the controller */
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);
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typedef DWORD (WINAPI *XInputGetCapabilities_t)
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(
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DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
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DWORD dwFlags, /* [in] Input flags that identify the device type */
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XINPUT_CAPABILITIES* pCapabilities /* [out] Receives the capabilities */
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);
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extern int WIN_LoadXInputDLL(void);
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extern void WIN_UnloadXInputDLL(void);
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extern XInputGetState_t SDL_XInputGetState;
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extern XInputSetState_t SDL_XInputSetState;
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extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
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extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
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#define XINPUTGETSTATE SDL_XInputGetState
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#define XINPUTSETSTATE SDL_XInputSetState
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#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
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#endif /* HAVE_XINPUT_H */
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#endif /* _SDL_xinput_h */
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/* vi: set ts=4 sw=4 expandtab: */
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