mirror of https://github.com/encounter/SDL.git
metal: Make sure we have a command buffer available before trying to present.
This fixes a case where you render to the backbuffer, then render to a render target, set the current target back to the backbuffer, and then present without drawing anything else; in this circumstance, the Present command would never happen. Fixes Bugzilla #5011.
This commit is contained in:
parent
b5affd12e6
commit
b7a4fdd318
|
@ -1518,6 +1518,8 @@ METAL_RenderPresent(SDL_Renderer * renderer)
|
|||
{ @autoreleasepool {
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
|
||||
METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, nil);
|
||||
|
||||
if (data.mtlcmdencoder != nil) {
|
||||
[data.mtlcmdencoder endEncoding];
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue