mirror of https://github.com/encounter/SDL.git
Implemented SDL_GetAbsoluteMouseState().
X11 only for now, but this should be doable on every platform, I think.
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@ -77,6 +77,31 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
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/**
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* \brief Get the current state of the mouse, in relation to the desktop
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*
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* This works just like SDL_GetMouseState(), but the coordinates will be
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* reported relative to the top-left of the desktop. This can be useful if
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* you need to track the mouse outside of a specific window and
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* SDL_CaptureMouse() doesn't fit your needs. For example, it could be
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* useful if you need to track the mouse while dragging a window, where
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* coordinates relative to a window might not be in sync at all times.
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*
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* \note SDL_GetMouseState() returns the mouse position as SDL understands
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* it from the last pump of the event queue. This function, however,
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* queries the OS for the current mouse position, and as such, might
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* be a slightly less efficient function. Unless you know what you're
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* doing and have a good reason to use this function, you probably want
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* SDL_GetMouseState() instead.
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*
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* \param x Returns the current X coord, relative to the desktop. Can be NULL.
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* \param y Returns the current Y coord, relative to the desktop. Can be NULL.
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* \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
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*
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* \sa SDL_GetMouseState
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetAbsoluteMouseState(int *x, int *y);
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/**
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* \brief Retrieve the relative state of the mouse.
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*
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@ -581,3 +581,4 @@
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#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
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#define SDL_GetAbsoluteMouseState SDL_GetAbsoluteMouseState_REAL
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@ -614,3 +614,4 @@ SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetAbsoluteMouseState,(int *a, int *b),(a,b),return)
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@ -469,6 +469,30 @@ SDL_GetRelativeMouseState(int *x, int *y)
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return mouse->buttonstate;
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}
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Uint32
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SDL_GetAbsoluteMouseState(int *x, int *y)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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int tmpx, tmpy;
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/* make sure these are never NULL for the backend implementations... */
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if (!x) {
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x = &tmpx;
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}
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if (!y) {
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y = &tmpy;
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}
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*x = *y = 0;
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if (!mouse->GetAbsoluteMouseState) {
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SDL_assert(0 && "This should really be implemented for every target.");
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return 0;
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}
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return mouse->GetAbsoluteMouseState(x, y);
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}
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void
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SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
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{
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@ -66,6 +66,9 @@ typedef struct
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/* Set mouse capture */
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int (*CaptureMouse) (SDL_Window * window);
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/* Get absolute mouse coordinates. (x) and (y) are never NULL and set to zero before call. */
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Uint32 (*GetAbsoluteMouseState) (int *x, int *y);
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/* Data common to all mice */
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SDL_MouseID mouseID;
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SDL_Window *focus;
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@ -1488,6 +1488,19 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
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}
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}
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break;
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case SDLK_a:
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if (withControl) {
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/* Ctrl-A reports absolute mouse position. */
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int x, y;
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const Uint32 mask = SDL_GetAbsoluteMouseState(&x, &y);
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SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
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(mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
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(mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
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(mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
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(mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
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(mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
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}
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break;
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case SDLK_0:
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if (withControl) {
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SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
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@ -353,6 +353,39 @@ X11_CaptureMouse(SDL_Window *window)
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return 0;
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}
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static Uint32
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X11_GetAbsoluteMouseState(int *x, int *y)
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{
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Display *display = GetDisplay();
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const int num_screens = SDL_GetNumVideoDisplays();
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int i;
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/* !!! FIXME: should we XSync() here first? */
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for (i = 0; i < num_screens; i++) {
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SDL_DisplayData *data = (SDL_DisplayData *) SDL_GetDisplayDriverData(i);
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if (data != NULL) {
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Window root, child;
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int rootx, rooty, winx, winy;
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unsigned int mask;
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if (X11_XQueryPointer(display, RootWindow(display, data->screen), &root, &child, &rootx, &rooty, &winx, &winy, &mask)) {
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Uint32 retval = 0;
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retval |= (mask & Button1Mask) ? SDL_BUTTON_LMASK : 0;
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retval |= (mask & Button2Mask) ? SDL_BUTTON_MMASK : 0;
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retval |= (mask & Button3Mask) ? SDL_BUTTON_RMASK : 0;
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*x = data->x + rootx;
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*y = data->y + rooty;
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return retval;
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}
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}
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}
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SDL_assert(0 && "The pointer wasn't on any X11 screen?!");
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return 0;
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}
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void
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X11_InitMouse(_THIS)
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{
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@ -365,6 +398,7 @@ X11_InitMouse(_THIS)
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mouse->WarpMouse = X11_WarpMouse;
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mouse->SetRelativeMouseMode = X11_SetRelativeMouseMode;
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mouse->CaptureMouse = X11_CaptureMouse;
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mouse->GetAbsoluteMouseState = X11_GetAbsoluteMouseState;
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SDL_SetDefaultCursor(X11_CreateDefaultCursor());
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}
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