mirror of https://github.com/encounter/SDL.git
testgamecontroller: Add battery reporting
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4d8bb89c46
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@ -69,6 +69,17 @@ static const struct { int x; int y; double angle; } axis_positions[] = {
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};
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SDL_COMPILE_TIME_ASSERT(axis_positions, SDL_arraysize(axis_positions) == SDL_CONTROLLER_AXIS_MAX);
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/* This is indexed by SDL_JoystickPowerLevel + 1. */
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static const char* power_level_strings[] = {
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"unknown", /* SDL_JOYSTICK_POWER_UNKNOWN */
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"empty", /* SDL_JOYSTICK_POWER_EMPTY */
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"low", /* SDL_JOYSTICK_POWER_LOW */
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"medium", /* SDL_JOYSTICK_POWER_MEDIUM */
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"full", /* SDL_JOYSTICK_POWER_FULL */
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"wired", /* SDL_JOYSTICK_POWER_WIRED */
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};
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SDL_COMPILE_TIME_ASSERT(power_level_strings, SDL_arraysize(power_level_strings) == SDL_JOYSTICK_POWER_MAX + 1);
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static SDL_Window *window = NULL;
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static SDL_Renderer *screen = NULL;
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static SDL_bool retval = SDL_FALSE;
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@ -587,6 +598,10 @@ loop(void *arg)
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}
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break;
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case SDL_JOYBATTERYUPDATED:
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SDL_Log("Controller %d battery state changed to %s\n", event.jbattery.which, power_level_strings[event.jbattery.level + 1]);
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (virtual_joystick) {
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VirtualControllerMouseDown(event.button.x, event.button.y);
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