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SDL_UpdateNVTexture: for D3D11, same notation as SDL_UpdateTexture (bug #5430)
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@ -1422,7 +1422,7 @@ D3D11_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
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return -1;
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}
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if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w, rect->h / 2, UVplane, UVpitch) < 0) {
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if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, 2, rect->x / 2, rect->y / 2, ((rect->w + 1) / 2), (rect->h + 1) / 2, UVplane, UVpitch) < 0) {
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return -1;
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}
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return 0;
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