mirror of https://github.com/encounter/SDL.git
testgamecontroller: fix -Wshadow warning by renaming global axis+button textures
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57c886551f
commit
bb527678a3
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@ -86,7 +86,7 @@ static SDL_bool retval = SDL_FALSE;
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static SDL_bool done = SDL_FALSE;
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static SDL_bool set_LED = SDL_FALSE;
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static int trigger_effect = 0;
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static SDL_Texture *background_front, *background_back, *button, *axis;
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static SDL_Texture *background_front, *background_back, *button_texture, *axis_texture;
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static SDL_GameController *gamecontroller;
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static SDL_GameController **gamecontrollers;
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static int num_controllers = 0;
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@ -696,7 +696,7 @@ loop(void *arg)
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dst.y = button_positions[i].y;
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dst.w = BUTTON_SIZE;
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dst.h = BUTTON_SIZE;
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SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
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SDL_RenderCopyEx(screen, button_texture, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
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}
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}
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}
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@ -712,7 +712,7 @@ loop(void *arg)
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dst.y = axis_positions[i].y;
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dst.w = AXIS_SIZE;
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dst.h = AXIS_SIZE;
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SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
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SDL_RenderCopyEx(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
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} else if (value > deadzone) {
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const double angle = axis_positions[i].angle + 180.0;
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SDL_Rect dst;
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@ -720,7 +720,7 @@ loop(void *arg)
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dst.y = axis_positions[i].y;
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dst.w = AXIS_SIZE;
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dst.h = AXIS_SIZE;
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SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
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SDL_RenderCopyEx(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
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}
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}
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}
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@ -910,16 +910,16 @@ main(int argc, char *argv[])
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background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
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background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE, NULL, NULL);
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button = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
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axis = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
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button_texture = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
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axis_texture = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
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if (!background_front || !background_back || !button || !axis) {
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if (!background_front || !background_back || !button_texture || !axis_texture) {
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SDL_DestroyRenderer(screen);
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SDL_DestroyWindow(window);
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return 2;
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}
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SDL_SetTextureColorMod(button, 10, 255, 21);
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SDL_SetTextureColorMod(axis, 10, 255, 21);
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SDL_SetTextureColorMod(button_texture, 10, 255, 21);
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SDL_SetTextureColorMod(axis_texture, 10, 255, 21);
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/* !!! FIXME: */
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/*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
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