Sync SDL wiki -> header

This commit is contained in:
SDL Wiki Bot 2022-08-06 13:25:12 +00:00
parent f600364b8a
commit bdaf9a92a6
1 changed files with 7 additions and 7 deletions

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@ -245,13 +245,13 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
* While capturing is enabled, the current window will have the * While capturing is enabled, the current window will have the
* `SDL_WINDOW_MOUSE_CAPTURE` flag set. * `SDL_WINDOW_MOUSE_CAPTURE` flag set.
* *
* Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the
* the mouse while the user is pressing a button; this is to try and make * mouse while the user is pressing a button; this is to try and make mouse
* mouse behavior more consistent between platforms, and deal with the common * behavior more consistent between platforms, and deal with the common case
* case of a user dragging the mouse outside of the window. This means that * of a user dragging the mouse outside of the window. This means that if you
* if you are calling SDL_CaptureMouse() only to deal with this situation, * are calling SDL_CaptureMouse() only to deal with this situation, you no
* you no longer have to (although it is safe to do so). If this causes * longer have to (although it is safe to do so). If this causes problems for
* problems for your app, you can disable auto capture by setting the * your app, you can disable auto capture by setting the
* `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
* *
* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.