Copypaste SDL_NSLog to UIKit backend, document it as such

This commit is contained in:
Ethan Lee 2019-07-17 23:20:57 -04:00
parent e954e32b0e
commit bf9bf602e7
3 changed files with 11 additions and 2 deletions

View File

@ -400,8 +400,8 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
SDL_snprintf(tag, SDL_arraysize(tag), "SDL/%s", GetCategoryPrefix(category)); SDL_snprintf(tag, SDL_arraysize(tag), "SDL/%s", GetCategoryPrefix(category));
__android_log_write(SDL_android_priority[priority], tag, message); __android_log_write(SDL_android_priority[priority], tag, message);
} }
#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA) #elif defined(__APPLE__) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT))
/* Technically we don't need SDL_VIDEO_DRIVER_COCOA, but that's where this function is defined for now. /* Technically we don't need Cocoa/UIKit, but that's where this function is defined for now.
*/ */
extern void SDL_NSLog(const char *text); extern void SDL_NSLog(const char *text);
{ {

View File

@ -252,6 +252,9 @@ Cocoa_CreateImage(SDL_Surface * surface)
* *
* This doesn't really have aything to do with the interfaces of the SDL video * This doesn't really have aything to do with the interfaces of the SDL video
* subsystem, but we need to stuff this into an Objective-C source code file. * subsystem, but we need to stuff this into an Objective-C source code file.
*
* NOTE: This is copypasted in src/video/uikit/SDL_uikitvideo.m! Be sure both
* versions remain identical!
*/ */
void SDL_NSLog(const char *text) void SDL_NSLog(const char *text)

View File

@ -247,12 +247,18 @@ UIKit_ForceUpdateHomeIndicator()
* *
* This doesn't really have aything to do with the interfaces of the SDL video * This doesn't really have aything to do with the interfaces of the SDL video
* subsystem, but we need to stuff this into an Objective-C source code file. * subsystem, but we need to stuff this into an Objective-C source code file.
*
* NOTE: This is copypasted from src/video/cocoa/SDL_cocoavideo.m! Thus, if
* Cocoa is supported, we use that one instead. Be sure both versions remain
* identical!
*/ */
#if !defined(SDL_VIDEO_DRIVER_COCOA)
void SDL_NSLog(const char *text) void SDL_NSLog(const char *text)
{ {
NSLog(@"%s", text); NSLog(@"%s", text);
} }
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* /*
* iOS Tablet detection * iOS Tablet detection