Spill render targets to ram on PSP

This commit is contained in:
stdgregwar 2020-12-27 11:43:22 +01:00 committed by Sam Lantinga
parent 77d874e3c0
commit c1f152292b
1 changed files with 193 additions and 37 deletions

View File

@ -74,8 +74,8 @@ typedef struct PSP_TextureData
unsigned int format; /**< Image format - one of ::pgePixelFormat. */
unsigned int pitch;
SDL_bool swizzled; /**< Is image swizzled. */
struct PSP_TextureData* prevhot; /**< More recently used render target */
struct PSP_TextureData* nexthot; /**< Less recently used render target */
struct PSP_TextureData* prevhotw; /**< More recently used render target */
struct PSP_TextureData* nexthotw; /**< Less recently used render target */
} PSP_TextureData;
@ -165,6 +165,12 @@ Swap(float *a, float *b)
*b = n;
}
static inline int
InVram(void* data)
{
return data < 0x04200000;
}
/* Return next power of 2 */
static int
TextureNextPow2(unsigned int w)
@ -203,35 +209,70 @@ PixelFormatToPSPFMT(Uint32 format)
}
}
///SECTION render target LRU management
static void
StartDrawing(SDL_Renderer * renderer)
{
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
// Check if we need to start GU displaylist
if(!data->displayListAvail) {
sceGuStart(GU_DIRECT, DisplayList);
data->displayListAvail = SDL_TRUE;
LRUTargetRelink(PSP_TextureData* psp_texture) {
if(psp_texture->prevhotw) {
psp_texture->prevhotw->nexthotw = psp_texture->nexthotw;
}
// Check if we need a draw buffer change
if(renderer->target != data->boundTarget) {
SDL_Texture* texture = renderer->target;
if(texture) {
PSP_TextureData* psp_texture = (PSP_TextureData*) texture->driverdata;
// Set target back to screen
sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth);
} else {
// Set target back to screen
sceGuDrawBufferList(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH);
}
data->boundTarget = texture;
if(psp_texture->nexthotw) {
psp_texture->nexthotw->prevhotw = psp_texture->prevhotw;
}
}
static void
LRUTargetFixTail(PSP_RenderData* data, PSP_TextureData* psp_texture) {
if(data->least_recent_target == psp_texture) {
data->least_recent_target = psp_texture->prevhotw;
} else if(!data->least_recent_target) {
data->least_recent_target = psp_texture;
}
}
static void
LRUTargetPushFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
psp_texture->nexthotw = data->most_recent_target;
if(data->most_recent_target) {
data->most_recent_target->prevhotw = psp_texture;
}
LRUTargetFixTail(data, psp_texture);
}
static void
LRUTargetBringFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
if(data->most_recent_target == psp_texture) {
return; //nothing to do
}
LRUTargetRelink(psp_texture);
psp_texture->prevhotw = NULL;
psp_texture->nexthotw = NULL;
LRUTargetPushFront(data, psp_texture);
}
static void
LRUTargetRemove(PSP_RenderData* data, PSP_TextureData* psp_texture) {
LRUTargetRelink(psp_texture);
if(data->most_recent_target == psp_texture) {
data->most_recent_target = psp_texture->nexthotw;
}
if(data->least_recent_target == psp_texture) {
data->least_recent_target = psp_texture->prevhotw;
}
psp_texture->prevhotw = NULL;
psp_texture->nexthotw = NULL;
}
static void
TextureStorageFree(void* storage) {
if(InVram(storage)) {
vfree(storage);
} else {
SDL_free(storage);
}
}
static int
TextureSwizzle(PSP_TextureData *psp_texture)
TextureSwizzle(PSP_TextureData *psp_texture, void* dst)
{
int bytewidth, height;
int rowblocks, rowblocksadd;
@ -251,7 +292,14 @@ TextureSwizzle(PSP_TextureData *psp_texture)
src = (unsigned int*) psp_texture->data;
data = SDL_malloc(psp_texture->size);
data = dst;
if(!data) {
data = SDL_malloc(psp_texture->size);
}
if(!data) {
return SDL_OutOfMemory();
}
for(j = 0; j < height; j++, blockaddress += 16)
{
@ -272,7 +320,7 @@ TextureSwizzle(PSP_TextureData *psp_texture)
blockaddress += rowblocksadd;
}
SDL_free(psp_texture->data);
TextureStorageFree(psp_texture->data);
psp_texture->data = data;
psp_texture->swizzled = SDL_TRUE;
@ -281,7 +329,7 @@ TextureSwizzle(PSP_TextureData *psp_texture)
}
static int
TextureUnswizzle(PSP_TextureData *psp_texture)
TextureUnswizzle(PSP_TextureData *psp_texture, void* dst)
{
int bytewidth, height;
int widthblocks, heightblocks;
@ -306,10 +354,14 @@ TextureUnswizzle(PSP_TextureData *psp_texture)
src = (unsigned int*) psp_texture->data;
data = SDL_malloc(psp_texture->size);
data = dst;
if(!data) {
data = SDL_malloc(psp_texture->size);
}
if(!data)
return 0;
return SDL_OutOfMemory();
ydst = (unsigned char *)data;
@ -338,7 +390,7 @@ TextureUnswizzle(PSP_TextureData *psp_texture)
ydst += dstrow;
}
SDL_free(psp_texture->data);
TextureStorageFree(psp_texture->data);
psp_texture->data = data;
@ -348,6 +400,80 @@ TextureUnswizzle(PSP_TextureData *psp_texture)
return 1;
}
static int
TextureSpillToSram(PSP_RenderData* data, PSP_TextureData* psp_texture)
{
// Assumes the texture is in VRAM
if(psp_texture->swizzled) {
//Texture was swizzled in vram, just copy to system memory
void* data = SDL_malloc(psp_texture->size);
if(!data) {
return SDL_OutOfMemory();
}
SDL_memcpy(data, psp_texture->data, psp_texture->size);
vfree(psp_texture->data);
psp_texture->data = data;
return 0;
} else {
return TextureSwizzle(psp_texture, NULL); //Will realloc in sysram
}
}
static int
TexturePromoteToVram(PSP_RenderData* data, PSP_TextureData* psp_texture, SDL_bool target)
{
// Assumes texture in sram and a large enough continuous block in vram
void* tdata = valloc(psp_texture->size);
if(psp_texture->swizzled && target) {
return TextureUnswizzle(psp_texture, tdata);
} else {
SDL_memcpy(tdata, psp_texture->data, psp_texture->size);
SDL_free(psp_texture->data);
psp_texture->data = tdata;
return 0;
}
}
static int
TextureSpillLRU(PSP_RenderData* data) {
PSP_TextureData* lru = data->least_recent_target;
if(lru) {
if(TextureSpillToSram(data, lru) < 0) {
return -1;
}
LRUTargetRemove(data, lru);
}
return 0;
}
static int
TextureSpillTargetsForSpace(PSP_RenderData* data, size_t size)
{
while(vlargestblock() < size) {
if(TextureSpillLRU(data) < 0) {
return -1;
}
}
return 0;
}
static int
TextureBindAsTarget(PSP_RenderData* data, PSP_TextureData* psp_texture) {
if(!InVram(psp_texture->data)) {
// Bring back the texture in vram
if(TextureSpillTargetsForSpace(data, psp_texture->size) < 0) {
return -1;
}
if(TexturePromoteToVram(data, psp_texture, SDL_TRUE) < 0) {
return -1;
}
}
LRUTargetBringFront(data, psp_texture);
sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth);
return 0;
}
static void
PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
@ -357,7 +483,7 @@ PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
static int
PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata; */
PSP_RenderData *data = renderer->driverdata;
PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));
if(!psp_texture)
@ -389,7 +515,13 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format);
psp_texture->size = psp_texture->textureHeight*psp_texture->pitch;
if(texture->access & SDL_TEXTUREACCESS_TARGET) {
if(TextureSpillTargetsForSpace(renderer->driverdata, psp_texture->size) < 0){
return -1;
}
psp_texture->data = valloc(psp_texture->size);
if(psp_texture->data) {
LRUTargetPushFront(data, psp_texture);
}
} else {
psp_texture->data = SDL_calloc(1, psp_texture->size);
}
@ -426,7 +558,7 @@ TextureActivate(SDL_Texture * texture)
/* Swizzling is useless with small textures. */
if (TextureShouldSwizzle(psp_texture, texture))
{
TextureSwizzle(psp_texture);
TextureSwizzle(psp_texture, NULL);
}
sceGuEnable(GU_TEXTURE_2D);
@ -812,6 +944,34 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
return 0;
}
static void
StartDrawing(SDL_Renderer * renderer)
{
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
// Check if we need to start GU displaylist
if(!data->displayListAvail) {
sceGuStart(GU_DIRECT, DisplayList);
data->displayListAvail = SDL_TRUE;
}
// Check if we need a draw buffer change
if(renderer->target != data->boundTarget) {
SDL_Texture* texture = renderer->target;
if(texture) {
PSP_TextureData* psp_texture = (PSP_TextureData*) texture->driverdata;
// Set target, registering LRU
TextureBindAsTarget(data, psp_texture);
} else {
// Set target back to screen
sceGuDrawBufferList(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH);
}
data->boundTarget = texture;
}
}
static void
PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode)
{
@ -1072,11 +1232,7 @@ PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
if(psp_texture == 0)
return;
if(InVram(psp_texture->data)) {
vfree(psp_texture->data);
} else {
SDL_free(psp_texture->data);
}
TextureStorageFree(psp_texture->data);
SDL_free(psp_texture);
texture->driverdata = NULL;
}