mirror of https://github.com/encounter/SDL.git
render: moved opengles2 over to new interface.
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@ -497,6 +497,7 @@ PrepQueueCmdDraw(SDL_Renderer *renderer, const Uint8 r, const Uint8 g, const Uin
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static SDL_RenderCommand *
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PrepQueueCmdDrawSolid(SDL_Renderer *renderer, const SDL_RenderCommandType cmdtype)
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{
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/* !!! FIXME: drop this draw if viewport w or h is zero. */
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SDL_RenderCommand *cmd = NULL;
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if (PrepQueueCmdDraw(renderer, renderer->r, renderer->g, renderer->b, renderer->a) == 0) {
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cmd = AllocateRenderCommand(renderer);
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@ -560,6 +561,7 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
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static SDL_RenderCommand *
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PrepQueueCmdDrawTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_RenderCommandType cmdtype)
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{
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/* !!! FIXME: drop this draw if viewport w or h is zero. */
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SDL_RenderCommand *cmd = NULL;
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if (PrepQueueCmdDraw(renderer, texture->r, texture->g, texture->b, texture->a) == 0) {
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cmd = AllocateRenderCommand(renderer);
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