mirror of https://github.com/encounter/SDL.git
opengles2: Batching lines/points used wrong var for summing vertex counts.
Fixed this in the vitagxm backend too, but I don't know what the state of that code is otherwise. Reference Issue #5061.
This commit is contained in:
parent
9e6249fa54
commit
c275436f56
|
@ -1205,7 +1205,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
break; /* can't go any further on this draw call, different blendmode copy up next. */
|
||||
} else {
|
||||
finalcmd = nextcmd; /* we can combine copy operations here. Mark this one as the furthest okay command. */
|
||||
count += cmd->data.draw.count;
|
||||
count += nextcmd->data.draw.count;
|
||||
}
|
||||
nextcmd = nextcmd->next;
|
||||
}
|
||||
|
@ -1236,7 +1236,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
break; /* can't go any further on this draw call, different texture/blendmode copy up next. */
|
||||
} else {
|
||||
finalcmd = nextcmd; /* we can combine copy operations here. Mark this one as the furthest okay command. */
|
||||
count += cmd->data.draw.count;
|
||||
count += nextcmd->data.draw.count;
|
||||
}
|
||||
nextcmd = nextcmd->next;
|
||||
}
|
||||
|
|
|
@ -817,7 +817,7 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
|
|||
break; /* can't go any further on this draw call, different texture/blendmode copy up next. */
|
||||
} else {
|
||||
finalcmd = nextcmd; /* we can combine copy operations here. Mark this one as the furthest okay command. */
|
||||
count += cmd->data.draw.count;
|
||||
count += nextcmd->data.draw.count;
|
||||
}
|
||||
nextcmd = nextcmd->next;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue