Fixed compile warnings and errors

Fixes https://github.com/libsdl-org/SDL/issues/4998
This commit is contained in:
Sam Lantinga 2021-11-27 11:16:15 -08:00
parent 8f17af5e21
commit c2904c8ce7
1 changed files with 26 additions and 14 deletions

View File

@ -222,8 +222,12 @@ static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FI
return 1;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **_e)
{
/* The function prototype is incorrect, _e is actually __x_ABI_CWindows_CGaming_CInput_CIRawGameController *
You'll get a crash if you try to indirect it and use it as the prototype suggests
*/
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *e = (__x_ABI_CWindows_CGaming_CInput_CIRawGameController *)_e;
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
@ -383,8 +387,12 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
return S_OK;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **_e)
{
/* The function prototype is incorrect, _e is actually __x_ABI_CWindows_CGaming_CInput_CIRawGameController *
You'll get a crash if you try to indirect it and use it as the prototype suggests
*/
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *e = (__x_ABI_CWindows_CGaming_CInput_CIRawGameController *)_e;
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
@ -439,22 +447,25 @@ static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controlle
static int
WGI_JoystickInit(void)
{
typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = NULL;
RoGetActivationFactory_t RoGetActivationFactoryFunc = NULL;
#ifndef __WINRT__
HMODULE hModule;
#endif
HRESULT hr;
if (FAILED(WIN_CoInitialize())) {
return SDL_SetError("CoInitialize() failed");
}
typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = NULL;
RoGetActivationFactory_t RoGetActivationFactoryFunc = NULL;
#ifdef __WINRT__
WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
RoGetActivationFactoryFunc = RoGetActivationFactory;
#else
HMODULE hModule = LoadLibraryA("combase.dll");
hModule = LoadLibraryA("combase.dll");
if (hModule != NULL) {
WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
@ -523,6 +534,8 @@ WGI_JoystickInit(void)
#endif
if (wgi.statics) {
__FIVectorView_1_Windows__CGaming__CInput__CRawGameController *controllers;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(wgi.statics, &controller_added, &wgi.controller_added_token);
if (!SUCCEEDED(hr)) {
SDL_SetError("add_RawGameControllerAdded() failed: 0x%lx\n", hr);
@ -533,7 +546,6 @@ WGI_JoystickInit(void)
SDL_SetError("add_RawGameControllerRemoved() failed: 0x%lx\n", hr);
}
__FIVectorView_1_Windows__CGaming__CInput__CRawGameController *controllers;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(wgi.statics, &controllers);
if (SUCCEEDED(hr)) {
unsigned i, count = 0;
@ -541,11 +553,11 @@ WGI_JoystickInit(void)
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(controllers, &count);
if (SUCCEEDED(hr)) {
for (i = 0; i < count; ++i) {
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *e = NULL;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &e);
if (SUCCEEDED(hr) && e) {
IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, (IInspectable *)controllers, e);
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
if (SUCCEEDED(hr) && controller) {
IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, (__x_ABI_CWindows_CGaming_CInput_CIRawGameController **)controller);
}
}
}
@ -827,7 +839,7 @@ WGI_JoystickQuit(void)
{
if (wgi.statics) {
while (wgi.controller_count > 0) {
IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, (__x_ABI_CWindows_CGaming_CInput_CIRawGameController *)wgi.controllers[wgi.controller_count - 1].controller);
IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, (__x_ABI_CWindows_CGaming_CInput_CIRawGameController **)wgi.controllers[wgi.controller_count - 1].controller);
}
if (wgi.controllers) {
SDL_free(wgi.controllers);