mirror of https://github.com/encounter/SDL.git
Haiku: use SDL_malloc
This commit is contained in:
parent
79b37cc55f
commit
c3633d2c99
|
@ -124,7 +124,7 @@ class SDL_BWin:public BDirectWindow
|
|||
#ifdef DRAWTHREAD
|
||||
wait_for_thread(_draw_thread_id, &result);
|
||||
#endif
|
||||
free(_clips);
|
||||
SDL_free(_clips);
|
||||
delete _buffer_locker;
|
||||
}
|
||||
|
||||
|
@ -184,14 +184,14 @@ class SDL_BWin:public BDirectWindow
|
|||
if (info->clip_list_count > _num_clips)
|
||||
{
|
||||
if(_clips) {
|
||||
free(_clips);
|
||||
SDL_free(_clips);
|
||||
_clips = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
_num_clips = info->clip_list_count;
|
||||
if (_clips == NULL)
|
||||
_clips = (clipping_rect *)malloc(_num_clips*sizeof(clipping_rect));
|
||||
_clips = (clipping_rect *)SDL_malloc(_num_clips*sizeof(clipping_rect));
|
||||
if(_clips) {
|
||||
SDL_memcpy(_clips, info->clip_list,
|
||||
_num_clips*sizeof(clipping_rect));
|
||||
|
|
Loading…
Reference in New Issue