Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.

This commit is contained in:
Alex Szpakowski 2015-04-09 19:28:00 -03:00
parent fcd0f06a88
commit c4035654a9
6 changed files with 19 additions and 62 deletions

View File

@ -79,20 +79,6 @@ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window,
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
/**
\brief Returns the OpenGL Renderbuffer Object associated with the window's main view.
The Renderbuffer must be bound when calling SDL_GL_SwapWindow.
*/
extern DECLSPEC Uint32 SDLCALL SDL_iOSGetViewRenderbuffer(SDL_Window * window);
/**
\brief Returns the OpenGL Framebuffer Object associated with the window's main view.
The Framebuffer must be bound when rendering to the screen.
*/
extern DECLSPEC Uint32 SDLCALL SDL_iOSGetViewFramebuffer(SDL_Window * window);
#endif /* __IPHONEOS__ */

View File

@ -98,6 +98,7 @@ typedef struct _NSWindow NSWindow;
typedef struct _UIWindow UIWindow;
typedef struct _UIViewController UIViewController;
#endif
typedef Uint32 GLuint;
#endif
#if defined(SDL_VIDEO_DRIVER_ANDROID)
@ -228,6 +229,8 @@ struct SDL_SysWMinfo
#else
UIWindow *window; /* The UIKit window */
#endif
GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
} uikit;
#endif
#if defined(SDL_VIDEO_DRIVER_WAYLAND)

View File

@ -592,5 +592,3 @@
#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
#define SDL_iOSGetViewRenderbuffer SDL_iOSGetViewRenderbuffer_REAL
#define SDL_iOSGetViewFramebuffer SDL_iOSGetViewFramebuffer_REAL

View File

@ -624,7 +624,3 @@ SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c
SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
#if defined(__IPHONEOS__) && __IPHONEOS__
SDL_DYNAPI_PROC(Uint32,SDL_iOSGetViewRenderbuffer,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_iOSGetViewFramebuffer,(SDL_Window *a),(a),return)
#endif

View File

@ -183,48 +183,6 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
}
}
Uint32
SDL_iOSGetViewRenderbuffer(SDL_Window * window)
{
if (!window) {
SDL_SetError("Invalid window");
return 0;
}
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
UIView *view = data.viewcontroller.view;
if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
return glview.drawableRenderbuffer;
}
}
SDL_SetError("Window does not have an attached OpenGL view");
return 0;
}
Uint32
SDL_iOSGetViewFramebuffer(SDL_Window * window)
{
if (!window) {
SDL_SetError("Invalid window");
return 0;
}
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
UIView *view = data.viewcontroller.view;
if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
return glview.drawableFramebuffer;
}
}
SDL_SetError("Window does not have an attached OpenGL view");
return 0;
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -38,6 +38,7 @@
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitview.h"
#import "SDL_uikitopenglview.h"
#include <Foundation/Foundation.h>
@ -314,8 +315,23 @@ UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
if (info->version.major <= SDL_MAJOR_VERSION) {
int versionnum = SDL_VERSIONNUM(info->version.major, info->version.minor, info->version.patch);
info->subsystem = SDL_SYSWM_UIKIT;
info->info.uikit.window = data.uiwindow;
/* These struct members were added in SDL 2.0.4. */
if (versionnum >= SDL_VERSIONNUM(2,0,4)) {
if ([data.viewcontroller.view isKindOfClass:[SDL_uikitopenglview class]]) {
SDL_uikitopenglview *glview = (SDL_uikitopenglview *)data.viewcontroller.view;
info->info.uikit.framebuffer = glview.drawableFramebuffer;
info->info.uikit.colorbuffer = glview.drawableRenderbuffer;
} else {
info->info.uikit.framebuffer = 0;
info->info.uikit.colorbuffer = 0;
}
}
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",