mirror of https://github.com/encounter/SDL.git
Whole clean around render and video driver
This commit is contained in:
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cdf89fde91
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_render_ps2_h_
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#define SDL_render_ps2_h_
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#include <kernel.h>
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#include <gsKit.h>
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#include <dmaKit.h>
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#include <gsToolkit.h>
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#include <gsInline.h>
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extern SDL_Renderer * PS2_CreateRendererForSurface(SDL_Surface * surface);
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#endif /* SDL_render_ps2_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,577 +0,0 @@
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/*
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SDL_rotate.c: rotates 32bit or 8bit surfaces
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Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
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Copyright (C) 2001-2011 Andreas Schiffler
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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||||
including commercial applications, and to alter it and redistribute it
|
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freely, subject to the following restrictions:
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||||
|
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1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
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||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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Andreas Schiffler -- aschiffler at ferzkopp dot net
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
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#if defined(__WIN32__) || defined(__GDK__)
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#include "../../core/windows/SDL_windows.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "SDL_rotate.h"
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/* ---- Internally used structures */
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/* !
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\brief A 32 bit RGBA pixel.
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*/
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typedef struct tColorRGBA {
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Uint8 r;
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Uint8 g;
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Uint8 b;
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Uint8 a;
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} tColorRGBA;
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/* !
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\brief A 8bit Y/palette pixel.
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*/
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typedef struct tColorY {
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Uint8 y;
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} tColorY;
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/* !
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\brief Number of guard rows added to destination surfaces.
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This is a simple but effective workaround for observed issues.
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These rows allocate extra memory and are then hidden from the surface.
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Rows are added to the end of destination surfaces when they are allocated.
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This catches any potential overflows which seem to happen with
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just the right src image dimensions and scale/rotation and can lead
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to a situation where the program can segfault.
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*/
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#define GUARD_ROWS (2)
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/* !
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\brief Returns colorkey info for a surface
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*/
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static Uint32
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get_colorkey(SDL_Surface *src)
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{
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Uint32 key = 0;
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if (SDL_HasColorKey(src)) {
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SDL_GetColorKey(src, &key);
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}
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return key;
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}
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/* rotate (sx, sy) by (angle, center) into (dx, dy) */
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static void
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rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy) {
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sx -= center->x;
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sy -= center->y;
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*dx = cosangle * sx - sinangle * sy;
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*dy = sinangle * sx + cosangle * sy;
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*dx += center->x;
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*dy += center->y;
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}
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/* !
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\brief Internal target surface sizing function for rotations with trig result return.
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\param width The source surface width.
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\param height The source surface height.
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\param angle The angle to rotate in degrees.
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\param dstwidth The calculated width of the destination surface.
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\param dstheight The calculated height of the destination surface.
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\param cangle The sine of the angle
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\param sangle The cosine of the angle
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*/
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void
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SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
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SDL_Rect *rect_dest, double *cangle, double *sangle)
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{
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int minx, maxx, miny, maxy;
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double radangle;
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double x0, x1, x2, x3;
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double y0, y1, y2, y3;
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double sinangle;
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double cosangle;
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radangle = angle * (M_PI / 180.0);
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sinangle = SDL_sin(radangle);
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cosangle = SDL_cos(radangle);
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/*
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* Determine destination width and height by rotating a source box, at pixel center
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*/
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rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0);
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rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1);
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rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2);
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rotate(width - 0.5, height - 0.5, sinangle, cosangle, center, &x3, &y3);
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minx = (int)SDL_floor( SDL_min( SDL_min(x0, x1), SDL_min(x2, x3) ) );
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maxx = (int)SDL_ceil( SDL_max( SDL_max(x0, x1), SDL_max(x2, x3) ) );
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miny = (int)SDL_floor( SDL_min( SDL_min(y0, y1), SDL_min(y2, y3) ) );
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maxy = (int)SDL_ceil( SDL_max( SDL_max(y0, y1), SDL_max(y2, y3) ) );
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rect_dest->w = maxx - minx;
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rect_dest->h = maxy - miny;
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rect_dest->x = minx;
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rect_dest->y = miny;
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/* reverse the angle because our rotations are clockwise */
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*sangle = -sinangle;
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*cangle = cosangle;
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{
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/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
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int angle90 = (int)(angle/90);
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if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
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angle90 %= 4;
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if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
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if(angle90 & 1) {
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rect_dest->w = height;
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rect_dest->h = width;
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*cangle = 0;
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*sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
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} else {
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rect_dest->w = width;
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rect_dest->h = height;
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*cangle = angle90 == 0 ? 1 : -1;
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*sangle = 0;
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}
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}
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}
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}
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/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */
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static void
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computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy,
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int *sincx, int *sincy, int *signx, int *signy)
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{
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int pitch = flipy ? -src->pitch : src->pitch;
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if (flipx) {
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bpp = -bpp;
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}
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switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
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case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break;
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case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break;
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case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break;
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case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break;
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}
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if (flipx) {
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*signx = -*signx;
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}
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if (flipy) {
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*signy = -*signy;
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}
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}
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/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */
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#define TRANSFORM_SURFACE_90(pixelType) \
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int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \
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Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \
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\
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computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
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if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \
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if (signy < 0) sp += (src->h-1)*src->pitch; \
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\
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for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
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if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use SDL_memcpy */ \
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SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \
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sp += dst->w*sizeof(pixelType); \
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dp += dst->w*sizeof(pixelType); \
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} else { \
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for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
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*(pixelType*)dp = *(pixelType*)sp; \
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} \
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} \
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}
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static void
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transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
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{
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TRANSFORM_SURFACE_90(tColorRGBA);
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}
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static void
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transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
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{
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TRANSFORM_SURFACE_90(tColorY);
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}
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#undef TRANSFORM_SURFACE_90
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/* !
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\brief Internal 32 bit rotozoomer with optional anti-aliasing.
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Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
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parameters by scanning the destination surface and applying optionally anti-aliasing
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by bilinear interpolation.
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Assumes src and dst surfaces are of 32 bit depth.
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Assumes dst surface was allocated with the correct dimensions.
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\param src Source surface.
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\param dst Destination surface.
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\param isin Integer version of sine of angle.
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\param icos Integer version of cosine of angle.
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\param flipx Flag indicating horizontal mirroring should be applied.
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\param flipy Flag indicating vertical mirroring should be applied.
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\param smooth Flag indicating anti-aliasing should be used.
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\param dst_rect destination coordinates
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\param center true center.
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*/
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static void
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transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
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int flipx, int flipy, int smooth,
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const SDL_Rect *rect_dest,
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const SDL_FPoint *center)
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{
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int sw, sh;
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int cx, cy;
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tColorRGBA c00, c01, c10, c11, cswap;
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tColorRGBA *pc, *sp;
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int gap;
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const int fp_half = (1<<15);
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/*
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* Variable setup
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*/
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sw = src->w - 1;
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sh = src->h - 1;
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pc = (tColorRGBA*) dst->pixels;
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gap = dst->pitch - dst->w * 4;
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cx = (int)(center->x * 65536.0);
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cy = (int)(center->y * 65536.0);
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/*
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* Switch between interpolating and non-interpolating code
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*/
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if (smooth) {
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int y;
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for (y = 0; y < dst->h; y++) {
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int x;
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double src_x = (rect_dest->x + 0 + 0.5 - center->x);
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double src_y = (rect_dest->y + y + 0.5 - center->y);
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int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
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int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
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for (x = 0; x < dst->w; x++) {
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int dx = (sdx >> 16);
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int dy = (sdy >> 16);
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if (flipx) dx = sw - dx;
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if (flipy) dy = sh - dy;
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if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
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int ex, ey;
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int t1, t2;
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sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
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c00 = *sp;
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sp += 1;
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c01 = *sp;
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sp += (src->pitch/4);
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c11 = *sp;
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sp -= 1;
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c10 = *sp;
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if (flipx) {
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cswap = c00; c00=c01; c01=cswap;
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cswap = c10; c10=c11; c11=cswap;
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}
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if (flipy) {
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cswap = c00; c00=c10; c10=cswap;
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cswap = c01; c01=c11; c11=cswap;
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}
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/*
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* Interpolate colors
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*/
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ex = (sdx & 0xffff);
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ey = (sdy & 0xffff);
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t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
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t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
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pc->r = (((t2 - t1) * ey) >> 16) + t1;
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t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
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t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
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pc->g = (((t2 - t1) * ey) >> 16) + t1;
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t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
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t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
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pc->b = (((t2 - t1) * ey) >> 16) + t1;
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t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
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t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
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pc->a = (((t2 - t1) * ey) >> 16) + t1;
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}
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sdx += icos;
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sdy += isin;
|
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pc++;
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}
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pc = (tColorRGBA *) ((Uint8 *) pc + gap);
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}
|
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} else {
|
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int y;
|
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for (y = 0; y < dst->h; y++) {
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int x;
|
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double src_x = (rect_dest->x + 0 + 0.5 - center->x);
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double src_y = (rect_dest->y + y + 0.5 - center->y);
|
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int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
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int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
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for (x = 0; x < dst->w; x++) {
|
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int dx = (sdx >> 16);
|
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int dy = (sdy >> 16);
|
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if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
|
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if(flipx) dx = sw - dx;
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if(flipy) dy = sh - dy;
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*pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
|
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}
|
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sdx += icos;
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sdy += isin;
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pc++;
|
||||
}
|
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pc = (tColorRGBA *) ((Uint8 *) pc + gap);
|
||||
}
|
||||
}
|
||||
}
|
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|
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/* !
|
||||
|
||||
\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
|
||||
|
||||
Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
|
||||
parameters by scanning the destination surface.
|
||||
Assumes src and dst surfaces are of 8 bit depth.
|
||||
Assumes dst surface was allocated with the correct dimensions.
|
||||
|
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\param src Source surface.
|
||||
\param dst Destination surface.
|
||||
\param isin Integer version of sine of angle.
|
||||
\param icos Integer version of cosine of angle.
|
||||
\param flipx Flag indicating horizontal mirroring should be applied.
|
||||
\param flipy Flag indicating vertical mirroring should be applied.
|
||||
\param dst_rect destination coordinates
|
||||
\param center true center.
|
||||
*/
|
||||
static void
|
||||
transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest,
|
||||
const SDL_FPoint *center)
|
||||
{
|
||||
int sw, sh;
|
||||
int cx, cy;
|
||||
tColorY *pc;
|
||||
int gap;
|
||||
const int fp_half = (1<<15);
|
||||
int y;
|
||||
|
||||
/*
|
||||
* Variable setup
|
||||
*/
|
||||
sw = src->w - 1;
|
||||
sh = src->h - 1;
|
||||
pc = (tColorY*) dst->pixels;
|
||||
gap = dst->pitch - dst->w;
|
||||
cx = (int)(center->x * 65536.0);
|
||||
cy = (int)(center->y * 65536.0);
|
||||
|
||||
/*
|
||||
* Clear surface to colorkey
|
||||
*/
|
||||
SDL_memset(pc, (int)(get_colorkey(src) & 0xff), dst->pitch * dst->h);
|
||||
/*
|
||||
* Iterate through destination surface
|
||||
*/
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = (rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
|
||||
if (flipx) dx = sw - dx;
|
||||
if (flipy) dy = sh- dy;
|
||||
*pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
|
||||
}
|
||||
sdx += icos;
|
||||
sdy += isin;
|
||||
pc++;
|
||||
}
|
||||
pc += gap;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* !
|
||||
\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
|
||||
|
||||
Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
|
||||
'angle' is the rotation in degrees, 'center' the rotation center. If 'smooth' is set
|
||||
then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
|
||||
surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
|
||||
The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
|
||||
mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
|
||||
surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
|
||||
When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
|
||||
|
||||
\param src The surface to rotozoom.
|
||||
\param angle The angle to rotate in degrees.
|
||||
\param zoomy The vertical coordinate of the center of rotation
|
||||
\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
|
||||
\param flipx Set to 1 to flip the image horizontally
|
||||
\param flipy Set to 1 to flip the image vertically
|
||||
\param rect_dest The destination rect bounding box
|
||||
\param cangle The angle cosine
|
||||
\param sangle The angle sine
|
||||
\param center The true coordinate of the center of rotation
|
||||
\return The new rotated surface.
|
||||
|
||||
*/
|
||||
|
||||
SDL_Surface *
|
||||
SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
|
||||
{
|
||||
SDL_Surface *rz_dst;
|
||||
int is8bit, angle90;
|
||||
int i;
|
||||
SDL_BlendMode blendmode;
|
||||
Uint32 colorkey = 0;
|
||||
int colorKeyAvailable = SDL_FALSE;
|
||||
double sangleinv, cangleinv;
|
||||
|
||||
/* Sanity check */
|
||||
if (src == NULL)
|
||||
return NULL;
|
||||
|
||||
if (SDL_HasColorKey(src)) {
|
||||
if (SDL_GetColorKey(src, &colorkey) == 0) {
|
||||
colorKeyAvailable = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
|
||||
is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
|
||||
if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
|
||||
return NULL;
|
||||
|
||||
/* Calculate target factors from sine/cosine and zoom */
|
||||
sangleinv = sangle*65536.0;
|
||||
cangleinv = cangle*65536.0;
|
||||
|
||||
/* Alloc space to completely contain the rotated surface */
|
||||
rz_dst = NULL;
|
||||
if (is8bit) {
|
||||
/* Target surface is 8 bit */
|
||||
rz_dst = SDL_CreateRGBSurfaceWithFormat(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 8, src->format->format);
|
||||
if (rz_dst != NULL) {
|
||||
if (src->format->palette) {
|
||||
for (i = 0; i < src->format->palette->ncolors; i++) {
|
||||
rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
|
||||
}
|
||||
rz_dst->format->palette->ncolors = src->format->palette->ncolors;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* Target surface is 32 bit with source RGBA ordering */
|
||||
rz_dst = SDL_CreateRGBSurface(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 32,
|
||||
src->format->Rmask, src->format->Gmask,
|
||||
src->format->Bmask, src->format->Amask);
|
||||
}
|
||||
|
||||
/* Check target */
|
||||
if (rz_dst == NULL)
|
||||
return NULL;
|
||||
|
||||
/* Adjust for guard rows */
|
||||
rz_dst->h = rect_dest->h;
|
||||
|
||||
SDL_GetSurfaceBlendMode(src, &blendmode);
|
||||
|
||||
if (colorKeyAvailable == SDL_TRUE) {
|
||||
/* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
|
||||
SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
|
||||
SDL_FillRect(rz_dst, NULL, colorkey);
|
||||
} else if (blendmode == SDL_BLENDMODE_NONE) {
|
||||
blendmode = SDL_BLENDMODE_BLEND;
|
||||
} else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) {
|
||||
/* Without a colorkey, the target texture has to be white for the MOD and MUL blend mode so
|
||||
* that the pixels outside the rotated area don't affect the destination surface.
|
||||
*/
|
||||
colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
|
||||
SDL_FillRect(rz_dst, NULL, colorkey);
|
||||
/* Setting a white colorkey for the destination surface makes the final blit discard
|
||||
* all pixels outside of the rotated area. This doesn't interfere with anything because
|
||||
* white pixels are already a no-op and the MOD blend mode does not interact with alpha.
|
||||
*/
|
||||
SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
|
||||
}
|
||||
|
||||
SDL_SetSurfaceBlendMode(rz_dst, blendmode);
|
||||
|
||||
/* Lock source surface */
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
SDL_LockSurface(src);
|
||||
}
|
||||
|
||||
/* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
|
||||
* the off-by-one problem in transformSurfaceRGBA that expresses itself when the rotation is near
|
||||
* multiples of 90 degrees.
|
||||
*/
|
||||
angle90 = (int)(angle/90);
|
||||
if (angle90 == angle/90) {
|
||||
angle90 %= 4;
|
||||
if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
|
||||
} else {
|
||||
angle90 = -1;
|
||||
}
|
||||
|
||||
if (is8bit) {
|
||||
/* Call the 8-bit transformation routine to do the rotation */
|
||||
if(angle90 >= 0) {
|
||||
transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceY(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, rect_dest, center);
|
||||
}
|
||||
} else {
|
||||
/* Call the 32-bit transformation routine to do the rotation */
|
||||
if (angle90 >= 0) {
|
||||
transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceRGBA(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, smooth, rect_dest, center);
|
||||
}
|
||||
}
|
||||
|
||||
/* Unlock source surface */
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
SDL_UnlockSurface(src);
|
||||
}
|
||||
|
||||
/* Return rotated surface */
|
||||
return rz_dst;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED */
|
|
@ -1,30 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_rotate_h_
|
||||
#define SDL_rotate_h_
|
||||
|
||||
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center);
|
||||
extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
|
||||
SDL_Rect *rect_dest, double *cangle, double *sangle);
|
||||
|
||||
#endif /* SDL_rotate_h_ */
|
|
@ -1,129 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_surface.h"
|
||||
#include "SDL_triangle.h"
|
||||
|
||||
#include "../../video/SDL_blit.h"
|
||||
|
||||
/* fixed points bits precision
|
||||
* Set to 1, so that it can start rendering wth middle of a pixel precision.
|
||||
* It doesn't need to be increased.
|
||||
* But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture.
|
||||
* (which could be turned to int64).
|
||||
*/
|
||||
#define FP_BITS 1
|
||||
|
||||
|
||||
void PS2_trianglepoint_2_fixedpoint(SDL_Point *a) {
|
||||
a->x <<= FP_BITS;
|
||||
a->y <<= FP_BITS;
|
||||
}
|
||||
|
||||
/* bounding rect of three points (in fixed point) */
|
||||
static void bounding_rect_fixedpoint(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
|
||||
{
|
||||
int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
|
||||
int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
|
||||
int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
|
||||
int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
|
||||
/* points are in fixed point, shift back */
|
||||
r->x = min_x >> FP_BITS;
|
||||
r->y = min_y >> FP_BITS;
|
||||
r->w = (max_x - min_x) >> FP_BITS;
|
||||
r->h = (max_y - min_y) >> FP_BITS;
|
||||
}
|
||||
|
||||
/* bounding rect of three points */
|
||||
static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
|
||||
{
|
||||
int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
|
||||
int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
|
||||
int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
|
||||
int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
|
||||
r->x = min_x;
|
||||
r->y = min_y;
|
||||
r->w = (max_x - min_x);
|
||||
r->h = (max_y - min_y);
|
||||
}
|
||||
|
||||
|
||||
/* Triangle rendering, using Barycentric coordinates (w0, w1, w2)
|
||||
*
|
||||
* The cross product isn't computed from scratch at each iteration,
|
||||
* but optimized using constant step increments
|
||||
*
|
||||
*/
|
||||
|
||||
#define TRIANGLE_BEGIN_LOOP \
|
||||
{ \
|
||||
int x, y; \
|
||||
for (y = 0; y < dstrect.h; y++) { \
|
||||
/* y start */ \
|
||||
int w0 = w0_row; \
|
||||
int w1 = w1_row; \
|
||||
int w2 = w2_row; \
|
||||
for (x = 0; x < dstrect.w; x++) { \
|
||||
/* In triangle */ \
|
||||
if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \
|
||||
Uint8 *dptr = (Uint8 *) dst_ptr + x * dstbpp; \
|
||||
|
||||
|
||||
/* Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles */
|
||||
#define TRIANGLE_GET_TEXTCOORD \
|
||||
int srcx = (int)(((Sint64)w0 * s2s0_x + (Sint64)w1 * s2s1_x + s2_x_area.x) / area); \
|
||||
int srcy = (int)(((Sint64)w0 * s2s0_y + (Sint64)w1 * s2s1_y + s2_x_area.y) / area); \
|
||||
|
||||
#define TRIANGLE_GET_MAPPED_COLOR \
|
||||
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
|
||||
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
|
||||
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
|
||||
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
|
||||
int color = SDL_MapRGBA(format, r, g, b, a); \
|
||||
|
||||
#define TRIANGLE_GET_COLOR \
|
||||
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
|
||||
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
|
||||
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
|
||||
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
|
||||
|
||||
|
||||
#define TRIANGLE_END_LOOP \
|
||||
} \
|
||||
/* x += 1 */ \
|
||||
w0 += d2d1_y; \
|
||||
w1 += d0d2_y; \
|
||||
w2 += d1d0_y; \
|
||||
} \
|
||||
/* y += 1 */ \
|
||||
w0_row += d1d2_x; \
|
||||
w1_row += d2d0_x; \
|
||||
w2_row += d0d1_x; \
|
||||
dst_ptr += dst_pitch; \
|
||||
} \
|
||||
} \
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,42 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_triangle_h_
|
||||
#define SDL_triangle_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
extern int SDL_PS2_FillTriangle(SDL_Surface *dst,
|
||||
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
|
||||
SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2);
|
||||
|
||||
extern int SDL_PS2_BlitTriangle(
|
||||
SDL_Surface *src,
|
||||
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
|
||||
SDL_Surface *dst,
|
||||
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
|
||||
SDL_Color c0, SDL_Color c1, SDL_Color c2);
|
||||
|
||||
extern void PS2_trianglepoint_2_fixedpoint(SDL_Point *a);
|
||||
|
||||
#endif /* SDL_triangle_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -31,7 +31,7 @@
|
|||
int SDL_PS2_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
|
||||
{
|
||||
SDL_Surface *surface;
|
||||
const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
|
||||
const Uint32 surface_format = SDL_PIXELFORMAT_ABGR8888;
|
||||
int w, h;
|
||||
|
||||
/* Free the old framebuffer surface */
|
||||
|
|
|
@ -48,23 +48,57 @@
|
|||
#include "SDL_ps2framebuffer_c.h"
|
||||
#include "SDL_hints.h"
|
||||
|
||||
#define PS2VID_DRIVER_NAME "ps2"
|
||||
|
||||
/* Initialization/Query functions */
|
||||
static int PS2_VideoInit(_THIS);
|
||||
static int PS2_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
|
||||
static void PS2_VideoQuit(_THIS);
|
||||
|
||||
/* PS2 driver bootstrap functions */
|
||||
|
||||
static void
|
||||
PS2_DeleteDevice(SDL_VideoDevice * device)
|
||||
static int PS2_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void PS2_DeleteDevice(SDL_VideoDevice * device)
|
||||
{
|
||||
SDL_free(device);
|
||||
}
|
||||
|
||||
static SDL_VideoDevice *
|
||||
PS2_CreateDevice(int devindex)
|
||||
static int PS2_VideoInit(_THIS)
|
||||
{
|
||||
SDL_VideoDisplay display;
|
||||
SDL_DisplayMode current_mode;
|
||||
|
||||
SDL_zero(current_mode);
|
||||
|
||||
current_mode.w = 640;
|
||||
current_mode.h = 480;
|
||||
current_mode.refresh_rate = 60;
|
||||
|
||||
/* 32 bpp for default */
|
||||
current_mode.format = SDL_PIXELFORMAT_ABGR8888;
|
||||
current_mode.driverdata = NULL;
|
||||
|
||||
SDL_zero(display);
|
||||
display.desktop_mode = current_mode;
|
||||
display.current_mode = current_mode;
|
||||
display.driverdata = NULL;
|
||||
SDL_AddDisplayMode(&display, ¤t_mode);
|
||||
|
||||
/* 16 bpp secondary mode */
|
||||
current_mode.format = SDL_PIXELFORMAT_ABGR1555;
|
||||
display.desktop_mode = current_mode;
|
||||
display.current_mode = current_mode;
|
||||
SDL_AddDisplayMode(&display, ¤t_mode);
|
||||
|
||||
|
||||
SDL_AddVideoDisplay(&display, SDL_FALSE);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void PS2_VideoQuit(_THIS)
|
||||
{
|
||||
/*gsKit_deinit_global(gsGlobal);*/
|
||||
}
|
||||
|
||||
static SDL_VideoDevice *PS2_CreateDevice(int devindex)
|
||||
{
|
||||
SDL_VideoDevice *device;
|
||||
|
||||
|
@ -74,7 +108,6 @@ PS2_CreateDevice(int devindex)
|
|||
SDL_OutOfMemory();
|
||||
return (0);
|
||||
}
|
||||
device->is_dummy = SDL_TRUE;
|
||||
|
||||
/* Set the function pointers */
|
||||
device->VideoInit = PS2_VideoInit;
|
||||
|
@ -91,121 +124,11 @@ PS2_CreateDevice(int devindex)
|
|||
}
|
||||
|
||||
VideoBootStrap PS2_bootstrap = {
|
||||
PS2VID_DRIVER_NAME, "SDL PS2 video driver",
|
||||
"PS2",
|
||||
"PS2 Video Driver",
|
||||
PS2_CreateDevice
|
||||
};
|
||||
|
||||
int
|
||||
PS2_VideoInit(_THIS)
|
||||
{
|
||||
/*
|
||||
ee_sema_t sema;
|
||||
sema.init_count = 0;
|
||||
sema.max_count = 1;
|
||||
sema.option = 0;
|
||||
vsync_sema_id = CreateSema(&sema);
|
||||
|
||||
gsGlobal = gsKit_init_global();
|
||||
|
||||
gsGlobal->Mode = gsKit_check_rom();
|
||||
if (gsGlobal->Mode == GS_MODE_PAL){
|
||||
gsGlobal->Height = 512;
|
||||
} else {
|
||||
gsGlobal->Height = 448;
|
||||
}
|
||||
|
||||
gsGlobal->PSM = GS_PSM_CT24;
|
||||
gsGlobal->PSMZ = GS_PSMZ_16S;
|
||||
gsGlobal->ZBuffering = GS_SETTING_OFF;
|
||||
gsGlobal->DoubleBuffering = GS_SETTING_ON;
|
||||
gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
|
||||
gsGlobal->Dithering = GS_SETTING_OFF;
|
||||
|
||||
gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0);
|
||||
|
||||
dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
|
||||
dmaKit_chan_init(DMA_CHANNEL_GIF);
|
||||
|
||||
printf("\nGraphics: created %ix%i video surface\n",
|
||||
gsGlobal->Width, gsGlobal->Height);
|
||||
|
||||
gsKit_set_clamp(gsGlobal, GS_CMODE_REPEAT);
|
||||
|
||||
gsKit_vram_clear(gsGlobal);
|
||||
|
||||
gsKit_init_screen(gsGlobal);
|
||||
|
||||
gsKit_TexManager_init(gsGlobal);
|
||||
|
||||
gsKit_add_vsync_handler(vsync_handler);
|
||||
|
||||
gsKit_mode_switch(gsGlobal, GS_ONESHOT);
|
||||
|
||||
gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(0x80,0x00,0x00,0x80,0x00));
|
||||
|
||||
if (gsGlobal->DoubleBuffering == GS_SETTING_OFF) {
|
||||
gsKit_sync(gsGlobal);
|
||||
gsKit_queue_exec(gsGlobal);
|
||||
} else {
|
||||
gsKit_queue_exec(gsGlobal);
|
||||
gsKit_finish();
|
||||
gsKit_sync(gsGlobal);
|
||||
gsKit_flip(gsGlobal);
|
||||
}
|
||||
gsKit_TexManager_nextFrame(gsGlobal);
|
||||
*/
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
|
||||
/* Use a fake 32-bpp desktop mode */
|
||||
SDL_zero(mode);
|
||||
mode.format = SDL_PIXELFORMAT_RGBA8888;
|
||||
mode.w = 640;
|
||||
/*if (gsGlobal->Mode == GS_MODE_PAL){
|
||||
mode.h = 512;
|
||||
} else {
|
||||
mode.h = 448;
|
||||
}*/
|
||||
mode.h = 448;
|
||||
mode.refresh_rate = 60;
|
||||
mode.driverdata = NULL;
|
||||
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_AddDisplayMode(&_this->displays[0], &mode);
|
||||
|
||||
/* We're done! */
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_to_PS2_PFM(Uint32 format)
|
||||
{
|
||||
switch (format) {
|
||||
case SDL_PIXELFORMAT_RGBA5551:
|
||||
return GS_PSM_CT16S;
|
||||
case SDL_PIXELFORMAT_RGB24:
|
||||
return GS_PSM_CT24;
|
||||
case SDL_PIXELFORMAT_ABGR32:
|
||||
return GS_PSM_CT32;
|
||||
default:
|
||||
return GS_PSM_CT24;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
PS2_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
PS2_VideoQuit(_THIS)
|
||||
{
|
||||
/*gsKit_deinit_global(gsGlobal);*/
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_PS2 */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
Loading…
Reference in New Issue