Added SDL hints to filter the set of game controllers reported by SDL

This commit is contained in:
Sam Lantinga 2017-08-09 11:59:29 -07:00
parent dc40018438
commit c49fa37c5b
8 changed files with 248 additions and 42 deletions

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@ -359,7 +359,6 @@ extern "C" {
*/ */
#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
/** /**
* \brief A variable that lets you disable the detection and use of Xinput gamepad devices * \brief A variable that lets you disable the detection and use of Xinput gamepad devices
* *
@ -369,7 +368,6 @@ extern "C" {
*/ */
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
/** /**
* \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
* *
@ -379,9 +377,8 @@ extern "C" {
*/ */
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
/** /**
* \brief A variable that lets you manually hint extra gamecontroller db entries * \brief A variable that lets you manually hint extra gamecontroller db entries.
* *
* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
* *
@ -390,6 +387,31 @@ extern "C" {
*/ */
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
/**
* \brief A variable containing a list of devices to skip when scanning for game controllers.
*
* The format of the string is a comma separated list of USB VID/PID pairs
* in hexadecimal form, e.g.
*
* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
*
* The variable can also take the form of @file, in which case the named
* file will be loaded and interpreted as the value of the variable.
*/
#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES"
/**
* \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable.
*
* The format of the string is a comma separated list of USB VID/PID pairs
* in hexadecimal form, e.g.
*
* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
*
* The variable can also take the form of @file, in which case the named
* file will be loaded and interpreted as the value of the variable.
*/
#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
/** /**
* \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
@ -404,7 +426,6 @@ extern "C" {
*/ */
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
/** /**
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
* This is a debugging aid for developers and not expected to be used by end users. The default is "1" * This is a debugging aid for developers and not expected to be used by end users. The default is "1"
@ -415,7 +436,6 @@ extern "C" {
*/ */
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
/** /**
* \brief A variable that controls the timer resolution, in milliseconds. * \brief A variable that controls the timer resolution, in milliseconds.
* *

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@ -112,6 +112,74 @@ struct _SDL_GameController
}; };
typedef struct
{
int num_entries;
int max_entries;
Uint32 *entries;
} SDL_vidpid_list;
static SDL_vidpid_list SDL_allowed_controllers;
static SDL_vidpid_list SDL_ignored_controllers;
static void
SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
{
Uint32 entry;
char *spot;
char *file = NULL;
list->num_entries = 0;
if (hint && *hint == '@') {
spot = file = (char *)SDL_LoadFile(hint+1, NULL);
} else {
spot = (char *)hint;
}
if (!spot) {
return;
}
while ((spot = SDL_strstr(spot, "0x")) != NULL) {
entry = SDL_strtol(spot, &spot, 0);
entry <<= 16;
spot = SDL_strstr(spot, "0x");
if (!spot) {
break;
}
entry |= SDL_strtol(spot, &spot, 0);
if (list->num_entries == list->max_entries) {
int max_entries = list->max_entries + 16;
Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries));
if (entries == NULL) {
/* Out of memory, go with what we have already */
break;
}
list->entries = entries;
list->max_entries = max_entries;
}
list->entries[list->num_entries++] = entry;
}
if (file) {
SDL_free(file);
}
}
static void
SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers);
}
static void
SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers);
}
static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value); static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state); static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
@ -799,28 +867,20 @@ SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString,
/* /*
* Helper function to determine pre-calculated offset to certain joystick mappings * Helper function to determine pre-calculated offset to certain joystick mappings
*/ */
static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index) static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid)
{ {
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
ControllerMapping_t *mapping; ControllerMapping_t *mapping;
(void) s_pEmscriptenMapping; /* pacify ARMCC */ mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
mapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
#if SDL_JOYSTICK_XINPUT
if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) {
mapping = s_pXInputMapping;
}
#endif
#if defined(SDL_JOYSTICK_EMSCRIPTEN) #if defined(SDL_JOYSTICK_EMSCRIPTEN)
if (!mapping && s_pEmscriptenMapping) { if (!mapping && s_pEmscriptenMapping) {
mapping = s_pEmscriptenMapping; mapping = s_pEmscriptenMapping;
} }
#else
(void) s_pEmscriptenMapping; /* pacify ARMCC */
#endif #endif
#ifdef __LINUX__ #ifdef __LINUX__
if (!mapping) { if (!mapping && name) {
const char *name = SDL_JoystickNameForIndex(device_index);
if (name) {
if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) { if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
/* The Linux driver xpad.c maps the wireless dpad to buttons */ /* The Linux driver xpad.c maps the wireless dpad to buttons */
SDL_bool existing; SDL_bool existing;
@ -829,17 +889,26 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT); &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
} }
} }
}
#endif /* __LINUX__ */ #endif /* __LINUX__ */
if (!mapping) { if (!mapping && name) {
const char *name = SDL_JoystickNameForIndex(device_index);
if (name) {
if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box")) { if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box")) {
mapping = s_pXInputMapping; mapping = s_pXInputMapping;
} }
} }
return mapping;
} }
static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
const char *name = SDL_JoystickNameForIndex(device_index);
SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
#if SDL_JOYSTICK_XINPUT
if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) {
mapping = s_pXInputMapping;
}
#endif
return mapping; return mapping;
} }
@ -1092,7 +1161,7 @@ SDL_GameControllerLoadHints()
* Initialize the game controller system, mostly load our DB of controller config mappings * Initialize the game controller system, mostly load our DB of controller config mappings
*/ */
int int
SDL_GameControllerInit(void) SDL_GameControllerInitMappings(void)
{ {
int i = 0; int i = 0;
const char *pMappingString = NULL; const char *pMappingString = NULL;
@ -1107,6 +1176,19 @@ SDL_GameControllerInit(void)
/* load in any user supplied config */ /* load in any user supplied config */
SDL_GameControllerLoadHints(); SDL_GameControllerLoadHints();
SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
SDL_GameControllerIgnoreDevicesChanged, NULL);
SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
return (0);
}
int
SDL_GameControllerInit(void)
{
int i;
/* watch for joy events and fire controller ones if needed */ /* watch for joy events and fire controller ones if needed */
SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL); SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
@ -1138,6 +1220,19 @@ SDL_GameControllerNameForIndex(int device_index)
} }
/*
* Return 1 if the joystick with this name and GUID is a supported controller
*/
SDL_bool
SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
if (pSupportedController) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/* /*
* Return 1 if the joystick at this device index is a supported controller * Return 1 if the joystick at this device index is a supported controller
*/ */
@ -1151,6 +1246,41 @@ SDL_IsGameController(int device_index)
return SDL_FALSE; return SDL_FALSE;
} }
/*
* Return 1 if the game controller should be ignored by SDL
*/
SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
{
int i;
Uint16 vendor;
Uint16 product;
Uint32 vidpid;
if (SDL_allowed_controllers.num_entries == 0 &&
SDL_ignored_controllers.num_entries == 0) {
return SDL_FALSE;
}
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
vidpid = MAKE_VIDPID(vendor, product);
if (SDL_allowed_controllers.num_entries > 0) {
for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) {
if (vidpid == SDL_allowed_controllers.entries[i]) {
return SDL_FALSE;
}
}
return SDL_TRUE;
} else {
for (i = 0; i < SDL_ignored_controllers.num_entries; ++i) {
if (vidpid == SDL_ignored_controllers.entries[i]) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
}
/* /*
* Open a controller for use - the index passed as an argument refers to * Open a controller for use - the index passed as an argument refers to
* the N'th controller on the system. This index is the value which will * the N'th controller on the system. This index is the value which will
@ -1536,14 +1666,18 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
void void
SDL_GameControllerQuit(void) SDL_GameControllerQuit(void)
{ {
ControllerMapping_t *pControllerMap;
SDL_LockJoystickList(); SDL_LockJoystickList();
while (SDL_gamecontrollers) { while (SDL_gamecontrollers) {
SDL_gamecontrollers->ref_count = 1; SDL_gamecontrollers->ref_count = 1;
SDL_GameControllerClose(SDL_gamecontrollers); SDL_GameControllerClose(SDL_gamecontrollers);
} }
SDL_UnlockJoystickList(); SDL_UnlockJoystickList();
}
void
SDL_GameControllerQuitMappings(void)
{
ControllerMapping_t *pControllerMap;
while (s_pSupportedControllers) { while (s_pSupportedControllers) {
pControllerMap = s_pSupportedControllers; pControllerMap = s_pSupportedControllers;
@ -1555,6 +1689,19 @@ SDL_GameControllerQuit(void)
SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL); SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL);
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
SDL_GameControllerIgnoreDevicesChanged, NULL);
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
if (SDL_allowed_controllers.entries) {
SDL_free(SDL_allowed_controllers.entries);
SDL_zero(SDL_allowed_controllers);
}
if (SDL_ignored_controllers.entries) {
SDL_free(SDL_ignored_controllers.entries);
SDL_zero(SDL_ignored_controllers);
}
} }
/* /*

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@ -70,6 +70,8 @@ SDL_JoystickInit(void)
{ {
int status; int status;
SDL_GameControllerInitMappings();
/* Create the joystick list lock */ /* Create the joystick list lock */
if (!SDL_joystick_lock) { if (!SDL_joystick_lock) {
SDL_joystick_lock = SDL_CreateMutex(); SDL_joystick_lock = SDL_CreateMutex();
@ -561,10 +563,15 @@ SDL_JoystickQuit(void)
SDL_QuitSubSystem(SDL_INIT_EVENTS); SDL_QuitSubSystem(SDL_INIT_EVENTS);
#endif #endif
SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_JoystickAllowBackgroundEventsChanged, NULL);
if (SDL_joystick_lock) { if (SDL_joystick_lock) {
SDL_DestroyMutex(SDL_joystick_lock); SDL_DestroyMutex(SDL_joystick_lock);
SDL_joystick_lock = NULL; SDL_joystick_lock = NULL;
} }
SDL_GameControllerQuitMappings();
} }
@ -930,7 +937,7 @@ SDL_JoystickEventState(int state)
#endif /* SDL_EVENTS_DISABLED */ #endif /* SDL_EVENTS_DISABLED */
} }
static void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version) void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
{ {
Uint16 *guid16 = (Uint16 *)guid.data; Uint16 *guid16 = (Uint16 *)guid.data;
@ -1273,5 +1280,4 @@ SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
return joystick->epowerlevel; return joystick->epowerlevel;
} }
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

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@ -28,6 +28,8 @@ extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void); extern void SDL_JoystickQuit(void);
/* Initialization and shutdown functions */ /* Initialization and shutdown functions */
extern int SDL_GameControllerInitMappings(void);
extern void SDL_GameControllerQuitMappings(void);
extern int SDL_GameControllerInit(void); extern int SDL_GameControllerInit(void);
extern void SDL_GameControllerQuit(void); extern void SDL_GameControllerQuit(void);
@ -35,6 +37,15 @@ extern void SDL_GameControllerQuit(void);
extern void SDL_LockJoystickList(void); extern void SDL_LockJoystickList(void);
extern void SDL_UnlockJoystickList(void); extern void SDL_UnlockJoystickList(void);
/* Function to extract information from an SDL joystick GUID */
extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
/* Function to return whether a joystick name and GUID is a game controller */
extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
/* Function to return whether a game controller should be ignored */
extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
/* Internal event queueing functions */ /* Internal event queueing functions */
extern void SDL_PrivateJoystickAdded(int device_index); extern void SDL_PrivateJoystickAdded(int device_index);
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance); extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);

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@ -445,6 +445,12 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
return; /* not a device we care about, probably. */ return; /* not a device we care about, probably. */
} }
if (SDL_IsGameControllerNameAndGUID(device->product, device->guid) &&
SDL_ShouldIgnoreGameController(device->product, device->guid)) {
SDL_free(device);
return;
}
/* Get notified when this device is disconnected. */ /* Get notified when this device is disconnected. */
IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device); IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device);
IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE); IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);

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@ -233,6 +233,10 @@ IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *gui
SDL_strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4); SDL_strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4);
} }
if (SDL_IsGameControllerNameAndGUID(namebuf, *guid) &&
SDL_ShouldIgnoreGameController(namebuf, *guid)) {
return 0;
}
return 1; return 1;
} }

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@ -428,6 +428,12 @@ EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
SDL_strlcpy((char*)guid16, pNewJoystick->joystickname, sizeof(pNewJoystick->guid.data) - 4); SDL_strlcpy((char*)guid16, pNewJoystick->joystickname, sizeof(pNewJoystick->guid.data) - 4);
} }
if (SDL_IsGameControllerNameAndGUID(pNewJoystick->joystickname, pNewJoystick->guid) &&
SDL_ShouldIgnoreGameController(pNewJoystick->joystickname, pNewJoystick->guid)) {
SDL_free(pNewJoystick);
return DIENUM_CONTINUE;
}
SDL_SYS_AddJoystickDevice(pNewJoystick); SDL_SYS_AddJoystickDevice(pNewJoystick);
return DIENUM_CONTINUE; /* get next device, please */ return DIENUM_CONTINUE; /* get next device, please */

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@ -251,6 +251,12 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
} }
pNewJoystick->SubType = SubType; pNewJoystick->SubType = SubType;
pNewJoystick->XInputUserId = userid; pNewJoystick->XInputUserId = userid;
if (SDL_ShouldIgnoreGameController(pNewJoystick->joystickname, pNewJoystick->guid)) {
SDL_free(pNewJoystick);
return;
}
SDL_SYS_AddJoystickDevice(pNewJoystick); SDL_SYS_AddJoystickDevice(pNewJoystick);
} }