Removed dead code

This commit is contained in:
Sam Lantinga 2022-03-09 13:48:31 -08:00
parent 911ba8d343
commit c6eef542ab
1 changed files with 3 additions and 9 deletions

View File

@ -713,10 +713,10 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
(void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch);
} else {
#else
{
}
else
#endif
{
IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
texturedata->texture.dirty = SDL_TRUE;
if (data->drawstate.texture == texture) {
@ -724,12 +724,6 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data->drawstate.shader = NULL;
IDirect3DDevice9_SetPixelShader(data->device, NULL);
IDirect3DDevice9_SetTexture(data->device, 0, NULL);
#if 0
if (texturedata->yuv) {
IDirect3DDevice9_SetTexture(data->device, 1, NULL);
IDirect3DDevice9_SetTexture(data->device, 2, NULL);
}
#endif
}
}
}