mirror of https://github.com/encounter/SDL.git
audio: fixed more "spec" references that should have been "callbackspec".
This should catch all the ones for audio targets that have provided their own audio threads.
This commit is contained in:
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8b7ae35356
commit
c878b59bbe
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@ -412,7 +412,7 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
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if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
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/* Generate the data */
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SDL_LockMutex(this->mixer_lock);
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(*this->spec.callback)(this->spec.userdata,
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(*this->callbackspec.callback)(this->callbackspec.userdata,
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this->hidden->buffer, this->hidden->bufferSize);
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SDL_UnlockMutex(this->mixer_lock);
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this->hidden->bufferOffset = 0;
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@ -459,7 +459,7 @@ inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer
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if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
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SDL_LockMutex(this->mixer_lock);
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(*this->spec.callback)(this->spec.userdata, this->hidden->buffer, this->hidden->bufferSize);
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(*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize);
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SDL_UnlockMutex(this->mixer_lock);
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this->hidden->bufferOffset = 0;
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}
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@ -52,7 +52,7 @@ FeedAudioDevice(_THIS, const void *buf, const int buflen)
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static void
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HandleAudioProcess(_THIS)
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{
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SDL_AudioCallback callback = this->spec.callback;
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SDL_AudioCallback callback = this->callbackspec.callback;
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const int stream_len = this->callbackspec.size;
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/* Only do something if audio is enabled */
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@ -65,11 +65,11 @@ HandleAudioProcess(_THIS)
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if (this->stream == NULL) { /* no conversion necessary. */
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SDL_assert(this->spec.size == stream_len);
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callback(this->spec.userdata, this->work_buffer, stream_len);
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callback(this->callbackspec.userdata, this->work_buffer, stream_len);
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} else { /* streaming/converting */
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int got;
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while (SDL_AudioStreamAvailable(this->stream) < ((int) this->spec.size)) {
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callback(this->spec.userdata, this->work_buffer, stream_len);
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callback(this->callbackspec.userdata, this->work_buffer, stream_len);
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if (SDL_AudioStreamPut(this->stream, this->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(this->stream);
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SDL_AtomicSet(&this->enabled, 0);
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@ -90,7 +90,7 @@ HandleAudioProcess(_THIS)
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static void
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HandleCaptureProcess(_THIS)
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{
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SDL_AudioCallback callback = this->spec.callback;
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SDL_AudioCallback callback = this->callbackspec.callback;
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const int stream_len = this->callbackspec.size;
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/* Only do something if audio is enabled */
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@ -123,7 +123,7 @@ HandleCaptureProcess(_THIS)
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if (this->stream == NULL) { /* no conversion necessary. */
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SDL_assert(this->spec.size == stream_len);
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callback(this->spec.userdata, this->work_buffer, stream_len);
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callback(this->callbackspec.userdata, this->work_buffer, stream_len);
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} else { /* streaming/converting */
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if (SDL_AudioStreamPut(this->stream, this->work_buffer, this->spec.size) == -1) {
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SDL_AtomicSet(&this->enabled, 0);
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@ -135,7 +135,7 @@ HandleCaptureProcess(_THIS)
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if (got != stream_len) {
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SDL_memset(this->work_buffer, this->callbackspec.silence, stream_len);
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}
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callback(this->spec.userdata, this->work_buffer, stream_len); /* Send it to the app. */
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callback(this->callbackspec.userdata, this->work_buffer, stream_len); /* Send it to the app. */
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}
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}
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}
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@ -48,7 +48,7 @@ FillSound(void *device, void *stream, size_t len,
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const media_raw_audio_format & format)
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{
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SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
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SDL_AudioCallback callback = audio->spec.callback;
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SDL_AudioCallback callback = audio->callbackspec.callback;
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/* Only do something if audio is enabled */
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if (!SDL_AtomicGet(&audio->enabled) || SDL_AtomicGet(&audio->paused)) {
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@ -63,13 +63,13 @@ FillSound(void *device, void *stream, size_t len,
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if (audio->stream == NULL) { /* no conversion necessary. */
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SDL_LockMutex(audio->mixer_lock);
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callback(audio->spec.userdata, (Uint8 *) stream, len);
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callback(audio->callbackspec.userdata, (Uint8 *) stream, len);
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SDL_UnlockMutex(audio->mixer_lock);
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} else { /* streaming/converting */
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const int stream_len = audio->callbackspec.size;
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const int ilen = (int) len;
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while (SDL_AudioStreamAvailable(audio->stream) < ilen) {
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callback(audio->spec.userdata, audio->work_buffer, stream_len);
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callback(audio->callbackspec.userdata, audio->work_buffer, stream_len);
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if (SDL_AudioStreamPut(audio->stream, audio->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(audio->stream);
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SDL_AtomicSet(&audio->enabled, 0);
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@ -48,7 +48,7 @@ static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelt
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static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta latency, void* data) {
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const int len = (int) buffer_size;
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SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
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SDL_AudioCallback callback = _this->spec.callback;
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SDL_AudioCallback callback = _this->callbackspec.callback;
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SDL_LockMutex(private->mutex); /* !!! FIXME: is this mutex necessary? */
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@ -65,12 +65,12 @@ static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta
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if (_this->stream == NULL) { /* no conversion necessary. */
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SDL_LockMutex(_this->mixer_lock);
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callback(_this->spec.userdata, stream, len);
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callback(_this->callbackspec.userdata, stream, len);
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SDL_UnlockMutex(_this->mixer_lock);
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} else { /* streaming/converting */
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const int stream_len = _this->callbackspec.size;
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while (SDL_AudioStreamAvailable(_this->stream) < len) {
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callback(_this->spec.userdata, _this->work_buffer, stream_len);
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callback(_this->callbackspec.userdata, _this->work_buffer, stream_len);
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if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(_this->stream);
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SDL_AtomicSet(&_this->enabled, 0);
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