audio: fixed more "spec" references that should have been "callbackspec".

This should catch all the ones for audio targets that have provided their
own audio threads.
This commit is contained in:
Ryan C. Gordon 2017-05-10 16:18:43 -04:00
parent 8b7ae35356
commit c878b59bbe
4 changed files with 14 additions and 14 deletions

View File

@ -412,7 +412,7 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
/* Generate the data */
SDL_LockMutex(this->mixer_lock);
(*this->spec.callback)(this->spec.userdata,
(*this->callbackspec.callback)(this->callbackspec.userdata,
this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
@ -459,7 +459,7 @@ inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
SDL_LockMutex(this->mixer_lock);
(*this->spec.callback)(this->spec.userdata, this->hidden->buffer, this->hidden->bufferSize);
(*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
}

View File

@ -52,7 +52,7 @@ FeedAudioDevice(_THIS, const void *buf, const int buflen)
static void
HandleAudioProcess(_THIS)
{
SDL_AudioCallback callback = this->spec.callback;
SDL_AudioCallback callback = this->callbackspec.callback;
const int stream_len = this->callbackspec.size;
/* Only do something if audio is enabled */
@ -65,11 +65,11 @@ HandleAudioProcess(_THIS)
if (this->stream == NULL) { /* no conversion necessary. */
SDL_assert(this->spec.size == stream_len);
callback(this->spec.userdata, this->work_buffer, stream_len);
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
} else { /* streaming/converting */
int got;
while (SDL_AudioStreamAvailable(this->stream) < ((int) this->spec.size)) {
callback(this->spec.userdata, this->work_buffer, stream_len);
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
if (SDL_AudioStreamPut(this->stream, this->work_buffer, stream_len) == -1) {
SDL_AudioStreamClear(this->stream);
SDL_AtomicSet(&this->enabled, 0);
@ -90,7 +90,7 @@ HandleAudioProcess(_THIS)
static void
HandleCaptureProcess(_THIS)
{
SDL_AudioCallback callback = this->spec.callback;
SDL_AudioCallback callback = this->callbackspec.callback;
const int stream_len = this->callbackspec.size;
/* Only do something if audio is enabled */
@ -123,7 +123,7 @@ HandleCaptureProcess(_THIS)
if (this->stream == NULL) { /* no conversion necessary. */
SDL_assert(this->spec.size == stream_len);
callback(this->spec.userdata, this->work_buffer, stream_len);
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
} else { /* streaming/converting */
if (SDL_AudioStreamPut(this->stream, this->work_buffer, this->spec.size) == -1) {
SDL_AtomicSet(&this->enabled, 0);
@ -135,7 +135,7 @@ HandleCaptureProcess(_THIS)
if (got != stream_len) {
SDL_memset(this->work_buffer, this->callbackspec.silence, stream_len);
}
callback(this->spec.userdata, this->work_buffer, stream_len); /* Send it to the app. */
callback(this->callbackspec.userdata, this->work_buffer, stream_len); /* Send it to the app. */
}
}
}

View File

@ -48,7 +48,7 @@ FillSound(void *device, void *stream, size_t len,
const media_raw_audio_format & format)
{
SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
SDL_AudioCallback callback = audio->spec.callback;
SDL_AudioCallback callback = audio->callbackspec.callback;
/* Only do something if audio is enabled */
if (!SDL_AtomicGet(&audio->enabled) || SDL_AtomicGet(&audio->paused)) {
@ -63,13 +63,13 @@ FillSound(void *device, void *stream, size_t len,
if (audio->stream == NULL) { /* no conversion necessary. */
SDL_LockMutex(audio->mixer_lock);
callback(audio->spec.userdata, (Uint8 *) stream, len);
callback(audio->callbackspec.userdata, (Uint8 *) stream, len);
SDL_UnlockMutex(audio->mixer_lock);
} else { /* streaming/converting */
const int stream_len = audio->callbackspec.size;
const int ilen = (int) len;
while (SDL_AudioStreamAvailable(audio->stream) < ilen) {
callback(audio->spec.userdata, audio->work_buffer, stream_len);
callback(audio->callbackspec.userdata, audio->work_buffer, stream_len);
if (SDL_AudioStreamPut(audio->stream, audio->work_buffer, stream_len) == -1) {
SDL_AudioStreamClear(audio->stream);
SDL_AtomicSet(&audio->enabled, 0);

View File

@ -48,7 +48,7 @@ static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelt
static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta latency, void* data) {
const int len = (int) buffer_size;
SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
SDL_AudioCallback callback = _this->spec.callback;
SDL_AudioCallback callback = _this->callbackspec.callback;
SDL_LockMutex(private->mutex); /* !!! FIXME: is this mutex necessary? */
@ -65,12 +65,12 @@ static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta
if (_this->stream == NULL) { /* no conversion necessary. */
SDL_LockMutex(_this->mixer_lock);
callback(_this->spec.userdata, stream, len);
callback(_this->callbackspec.userdata, stream, len);
SDL_UnlockMutex(_this->mixer_lock);
} else { /* streaming/converting */
const int stream_len = _this->callbackspec.size;
while (SDL_AudioStreamAvailable(_this->stream) < len) {
callback(_this->spec.userdata, _this->work_buffer, stream_len);
callback(_this->callbackspec.userdata, _this->work_buffer, stream_len);
if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) {
SDL_AudioStreamClear(_this->stream);
SDL_AtomicSet(&_this->enabled, 0);