Fix C89 build errors in Windows builds

This commit is contained in:
Cameron Cawley 2022-05-18 21:14:20 +01:00 committed by Sam Lantinga
parent 0cca71a846
commit c8eea02071
3 changed files with 27 additions and 8 deletions

View File

@ -1079,7 +1079,13 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
if (data->drawstate.viewport_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const D3DVIEWPORT9 d3dviewport = { viewport->x, viewport->y, viewport->w, viewport->h, 0.0f, 1.0f };
D3DVIEWPORT9 d3dviewport;
d3dviewport.X = viewport->x;
d3dviewport.Y = viewport->y;
d3dviewport.Width = viewport->w;
d3dviewport.Height = viewport->h;
d3dviewport.MinZ = 0.0f;
d3dviewport.MaxZ = 1.0f;
IDirect3DDevice9_SetViewport(data->device, &d3dviewport);
/* Set an orthographic projection matrix */
@ -1106,7 +1112,11 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
if (data->drawstate.cliprect_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const SDL_Rect *rect = &data->drawstate.cliprect;
const RECT d3drect = { viewport->x + rect->x, viewport->y + rect->y, viewport->x + rect->x + rect->w, viewport->y + rect->y + rect->h };
RECT d3drect;
d3drect.left = viewport->x + rect->x;
d3drect.top = viewport->y + rect->y;
d3drect.right = viewport->x + rect->x + rect->w;
d3drect.bottom = viewport->y + rect->y + rect->h;
IDirect3DDevice9_SetScissorRect(data->device, &d3drect);
data->drawstate.cliprect_dirty = SDL_FALSE;
}
@ -1221,7 +1231,9 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
} else {
/* Clear is defined to clear the entire render target */
const D3DVIEWPORT9 wholeviewport = { 0, 0, backw, backh, 0.0f, 1.0f };
D3DVIEWPORT9 wholeviewport = { 0, 0, 0, 0, 0.0f, 1.0f };
wholeviewport.Width = backw;
wholeviewport.Height = backh;
IDirect3DDevice9_SetViewport(data->device, &wholeviewport);
data->drawstate.viewport_dirty = SDL_TRUE; /* we still need to (re)set orthographic projection, so always mark it dirty. */
IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);

View File

@ -1250,10 +1250,12 @@ EGLSurface
SDL_EGL_CreateOffscreenSurface(_THIS, int width, int height)
{
EGLint attributes[] = {
EGL_WIDTH, width,
EGL_HEIGHT, height,
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_NONE
};
attributes[1] = width;
attributes[3] = height;
if (SDL_EGL_ChooseConfig(_this) != 0) {
return EGL_NO_SURFACE;

View File

@ -1371,10 +1371,15 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
SDL_Window *window = data->window;
if (window->hit_test) {
POINT winpoint = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) };
POINT winpoint;
winpoint.x = GET_X_LPARAM(lParam);
winpoint.y = GET_Y_LPARAM(lParam);
if (ScreenToClient(hwnd, &winpoint)) {
const SDL_Point point = { (int) winpoint.x, (int) winpoint.y };
const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data);
SDL_Point point;
SDL_HitTestResult rc;
point.x = winpoint.x;
point.y = winpoint.y;
rc = window->hit_test(window, &point, window->hit_test_data);
switch (rc) {
#define POST_HIT_TEST(ret) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0); return ret; }
case SDL_HITTEST_DRAGGABLE: POST_HIT_TEST(HTCAPTION);