mirror of https://github.com/encounter/SDL.git
wave: SDL_LoadWAV now supports 24-bit audio.
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fb28393200
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ca15c7d67f
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@ -403,6 +403,43 @@ IMA_ADPCM_decode(Uint8 ** audio_buf, Uint32 * audio_len)
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return (0);
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}
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static int
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ConvertSint24ToSint32(Uint8 ** audio_buf, Uint32 * audio_len)
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{
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const double DIVBY8388608 = 0.00000011920928955078125;
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const Uint32 original_len = *audio_len;
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const Uint32 samples = original_len / 3;
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const Uint32 expanded_len = samples * sizeof (Uint32);
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Uint8 *ptr = (Uint8 *) SDL_realloc(*audio_buf, expanded_len);
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const Uint8 *src;
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Uint32 *dst;
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Uint32 i;
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if (!ptr) {
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return SDL_OutOfMemory();
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}
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*audio_buf = ptr;
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*audio_len = expanded_len;
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/* work from end to start, since we're expanding in-place. */
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src = (ptr + original_len) - 3;
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dst = ((Uint32 *) (ptr + expanded_len)) - 1;
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for (i = 0; i < samples; i++) {
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/* There's probably a faster way to do all this. */
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const Sint32 converted = ((Sint32) ( (((Uint32) src[2]) << 24) |
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(((Uint32) src[1]) << 16) |
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(((Uint32) src[0]) << 8) )) >> 8;
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const double scaled = (((double) converted) * DIVBY8388608);
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src -= 3;
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*(dst--) = (Sint32) (scaled * 2147483647.0);
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}
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return 0;
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}
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/* GUIDs that are used by WAVE_FORMAT_EXTENSIBLE */
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static const Uint8 extensible_pcm_guid[16] = { 1, 0, 0, 0, 0, 0, 16, 0, 128, 0, 0, 170, 0, 56, 155, 113 };
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static const Uint8 extensible_ieee_guid[16] = { 3, 0, 0, 0, 0, 0, 16, 0, 128, 0, 0, 170, 0, 56, 155, 113 };
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@ -551,6 +588,9 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
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case 16:
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spec->format = AUDIO_S16;
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break;
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case 24: /* convert this. */
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spec->format = AUDIO_S32;
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break;
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case 32:
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spec->format = AUDIO_S32;
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break;
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@ -598,6 +638,13 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
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}
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}
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if (SDL_SwapLE16(format->bitspersample) == 24) {
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if (ConvertSint24ToSint32(audio_buf, audio_len) < 0) {
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was_error = 1;
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goto done;
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}
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}
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/* Don't return a buffer that isn't a multiple of samplesize */
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samplesize = ((SDL_AUDIO_BITSIZE(spec->format)) / 8) * spec->channels;
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*audio_len &= ~(samplesize - 1);
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