mirror of https://github.com/encounter/SDL.git
Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142)
Occurs when application goes to background: - Java activity is destroying SurfaceView holder and "egl_surface" (in onNativeSurfaceDestroyed()) - While native thread is in Android_GLES_SwapWindow(), prepared to call SDL_EGL_SwapBuffers() The error is "call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE" It an be reproduced easily by adding a SDL_Delay(100) at the begining of SDL_EGL_SwapBuffers(), and putting the application into background.
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@ -42,6 +42,10 @@ SDL_EGL_MakeCurrent_impl(Android)
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int
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Android_GLES_SwapWindow(_THIS, SDL_Window * window)
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{
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int retval;
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SDL_LockMutex(Android_ActivityMutex);
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/* The following two calls existed in the original Java code
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* If you happen to have a device that's affected by their removal,
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* please report to Bugzilla. -- Gabriel
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@ -49,7 +53,11 @@ Android_GLES_SwapWindow(_THIS, SDL_Window * window)
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/*_this->egl_data->eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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_this->egl_data->eglWaitGL();*/
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return SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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retval = SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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SDL_UnlockMutex(Android_ActivityMutex);
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return retval;
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}
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int
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