mirror of https://github.com/encounter/SDL.git
WGI_JoystickUpdate: bounds-check array sizes
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@ -798,26 +798,36 @@ WGI_JoystickUpdate(SDL_Joystick *joystick)
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{
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struct joystick_hwdata *hwdata = joystick->hwdata;
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HRESULT hr;
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UINT32 nbuttons = joystick->nbuttons;
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boolean *buttons = SDL_stack_alloc(boolean, nbuttons);
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UINT32 nhats = joystick->nhats;
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__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = SDL_stack_alloc(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition, nhats);
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UINT32 naxes = joystick->naxes;
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DOUBLE *axes = SDL_stack_alloc(DOUBLE, naxes);
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UINT32 nbuttons = SDL_min(joystick->nbuttons, SDL_MAX_UINT8);
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boolean *buttons = NULL;
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UINT32 nhats = SDL_min(joystick->nhats, SDL_MAX_UINT8);
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__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = NULL;
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UINT32 naxes = SDL_min(joystick->naxes, SDL_MAX_UINT8);
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DOUBLE *axes = NULL;
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UINT64 timestamp;
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if (nbuttons > 0) {
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buttons = SDL_stack_alloc(boolean, nbuttons);
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}
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if (nhats > 0) {
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hats = SDL_stack_alloc(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition, nhats);
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}
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if (naxes > 0) {
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axes = SDL_stack_alloc(DOUBLE, naxes);
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}
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, ×tamp);
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if (SUCCEEDED(hr) && timestamp != hwdata->timestamp) {
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UINT32 i;
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for (i = 0; i < nbuttons; ++i) {
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SDL_PrivateJoystickButton(joystick, i, buttons[i]);
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SDL_PrivateJoystickButton(joystick, (Uint8)i, buttons[i]);
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}
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for (i = 0; i < nhats; ++i) {
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SDL_PrivateJoystickHat(joystick, i, ConvertHatValue(hats[i]));
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SDL_PrivateJoystickHat(joystick, (Uint8)i, ConvertHatValue(hats[i]));
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}
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for (i = 0; i < naxes; ++i) {
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SDL_PrivateJoystickAxis(joystick, i, (int)(axes[i] * 65535) - 32768);
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SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)((int) (axes[i] * 65535) - 32768));
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}
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hwdata->timestamp = timestamp;
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}
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