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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
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@@ -33,7 +33,6 @@
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#if SDL_JOYSTICK_RAWINPUT
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#include "SDL_assert.h"
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#include "SDL_endian.h"
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#include "SDL_events.h"
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#include "SDL_hints.h"
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@@ -33,7 +33,6 @@
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* let it return 0 events. */
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#include "SDL_error.h"
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#include "SDL_assert.h"
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#include "SDL_events.h"
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#include "SDL_timer.h"
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#include "SDL_mutex.h"
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@@ -24,7 +24,6 @@
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#if SDL_JOYSTICK_XINPUT
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_timer.h"
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#include "SDL_windowsjoystick_c.h"
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