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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
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@@ -32,7 +32,6 @@
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/scancodes_windows.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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/* Dropfile support */
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@@ -31,7 +31,6 @@
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#include "../../core/windows/SDL_windows.h"
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#include "SDL_assert.h"
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#include "SDL_windowsvideo.h"
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#include "SDL_windowstaskdialog.h"
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@@ -23,7 +23,6 @@
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "SDL_windowsvideo.h"
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#include "../../../include/SDL_assert.h"
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/* Windows CE compatibility */
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#ifndef CDS_FULLSCREEN
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@@ -22,7 +22,6 @@
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "SDL_assert.h"
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#include "SDL_windowsvideo.h"
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#include "../../events/SDL_mouse_c.h"
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@@ -22,7 +22,6 @@
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "SDL_assert.h"
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#include "SDL_loadso.h"
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsopengles.h"
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@@ -25,7 +25,6 @@
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsopengles.h"
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#include "SDL_windowsopengl.h"
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#include "SDL_assert.h"
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/* EGL implementation of SDL OpenGL support */
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@@ -22,7 +22,6 @@
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "SDL_assert.h"
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#include "SDL_windowsshape.h"
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#include "SDL_windowsvideo.h"
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@@ -30,7 +30,6 @@
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#include "SDL_windowsvideo.h"
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#include "SDL_windowswindow.h"
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#include "SDL_assert.h"
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#include "SDL_loadso.h"
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#include "SDL_windowsvulkan.h"
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@@ -24,7 +24,6 @@
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#include "../../core/windows/SDL_windows.h"
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#include "SDL_assert.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_keyboard_c.h"
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