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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
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@@ -36,7 +36,6 @@ using Windows::UI::Core::CoreCursor;
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#include "../../core/winrt/SDL_winrtapp_common.h"
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#include "../../core/winrt/SDL_winrtapp_direct3d.h"
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#include "../../core/winrt/SDL_winrtapp_xaml.h"
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#include "SDL_assert.h"
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#include "SDL_system.h"
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extern "C" {
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@@ -34,7 +34,6 @@ using Windows::UI::Core::CoreCursor;
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* SDL includes:
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*/
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extern "C" {
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#include "SDL_assert.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../SDL_sysvideo.h"
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@@ -26,7 +26,6 @@
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#include "SDL_winrtevents_c.h"
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#include "SDL_winrtmouse_c.h"
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#include "SDL_winrtvideo_cpp.h"
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#include "SDL_assert.h"
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#include "SDL_system.h"
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extern "C" {
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