Added support for using libsamplerate to do audio resampling

This commit is contained in:
Sam Lantinga 2017-01-06 02:16:26 -08:00
parent 37f404fb87
commit cbe44f7ff1
1 changed files with 230 additions and 61 deletions

View File

@ -25,9 +25,14 @@
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_loadso.h"
#include "SDL_assert.h"
#include "../SDL_dataqueue.h"
#ifdef HAVE_LIBSAMPLERATE
#include "samplerate.h"
#endif
/* Effectively mix right and left channels into a single channel */
static void SDLCALL
@ -598,6 +603,9 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
return (cvt->needed);
}
typedef int (*SDL_ResampleAudioStreamFunc)(SDL_AudioStream *stream, const float *inbuf, const int inbuflen, float *outbuf, const int outbuflen);
typedef void (*SDL_ResetAudioStreamResamplerFunc)(SDL_AudioStream *stream);
typedef void (*SDL_CleanupAudioStreamResamplerFunc)(SDL_AudioStream *stream);
struct SDL_AudioStream
{
@ -618,10 +626,202 @@ struct SDL_AudioStream
int dst_rate;
double rate_incr;
Uint8 pre_resample_channels;
int packetlen;
void *resampler_state;
SDL_ResampleAudioStreamFunc resampler_func;
SDL_ResetAudioStreamResamplerFunc reset_resampler_func;
SDL_CleanupAudioStreamResamplerFunc cleanup_resampler_func;
};
#ifdef HAVE_LIBSAMPLERATE
typedef struct
{
void *SRC_lib;
SRC_STATE* (*src_new)(int converter_type, int channels, int *error);
int (*src_process)(SRC_STATE *state, SRC_DATA *data);
int (*src_reset)(SRC_STATE *state);
SRC_STATE* (*src_delete)(SRC_STATE *state);
const char* (*src_strerror)(int error);
SRC_STATE *SRC_state;
} SDL_AudioStreamResamplerState_SRC;
static SDL_bool
LoadLibSampleRate(SDL_AudioStreamResamplerState_SRC *state)
{
#ifdef LIBSAMPLERATE_DYNAMIC
state->SRC_lib = SDL_LoadObject(LIBSAMPLERATE_DYNAMIC);
if (!state->SRC_lib) {
return SDL_FALSE;
}
#endif
state->src_new = (SRC_STATE* (*)(int converter_type, int channels, int *error))SDL_LoadFunction(state->SRC_lib, "src_new");
state->src_process = (int (*)(SRC_STATE *state, SRC_DATA *data))SDL_LoadFunction(state->SRC_lib, "src_process");
state->src_reset = (int(*)(SRC_STATE *state))SDL_LoadFunction(state->SRC_lib, "src_reset");
state->src_delete = (SRC_STATE* (*)(SRC_STATE *state))SDL_LoadFunction(state->SRC_lib, "src_delete");
state->src_strerror = (const char* (*)(int error))SDL_LoadFunction(state->SRC_lib, "src_strerror");
if (!state->src_new || !state->src_process || !state->src_reset || !state->src_delete || !state->src_strerror) {
return SDL_FALSE;
}
return SDL_TRUE;
}
static int
SDL_ResampleAudioStream_SRC(SDL_AudioStream *stream, const float *inbuf, const int inbuflen, float *outbuf, const int outbuflen)
{
SDL_AudioStreamResamplerState_SRC *state = (SDL_AudioStreamResamplerState_SRC*)stream->resampler_state;
SRC_DATA data;
int result;
data.data_in = inbuf;
data.input_frames = inbuflen / ( sizeof(float) * stream->pre_resample_channels );
data.input_frames_used = 0;
data.data_out = outbuf;
data.output_frames = outbuflen / (sizeof(float) * stream->pre_resample_channels);
data.end_of_input = 0;
data.src_ratio = stream->rate_incr;
result = state->src_process(state->SRC_state, &data);
if (result != 0) {
SDL_SetError("src_process() failed: %s", state->src_strerror(result));
return 0;
}
/* If this fails, we need to store them off somewhere */
SDL_assert(data.input_frames_used == data.input_frames);
return data.output_frames_gen * (sizeof(float) * stream->pre_resample_channels);
}
static void
SDL_ResetAudioStreamResampler_SRC(SDL_AudioStream *stream)
{
SDL_AudioStreamResamplerState_SRC *state = (SDL_AudioStreamResamplerState_SRC*)stream->resampler_state;
state->src_reset(state->SRC_state);
}
static void
SDL_CleanupAudioStreamResampler_SRC(SDL_AudioStream *stream)
{
SDL_AudioStreamResamplerState_SRC *state = (SDL_AudioStreamResamplerState_SRC*)stream->resampler_state;
if (state) {
if (state->SRC_lib) {
SDL_UnloadObject(state->SRC_lib);
}
state->src_delete(state->SRC_state);
SDL_free(state);
}
stream->resampler_state = NULL;
stream->resampler_func = NULL;
stream->reset_resampler_func = NULL;
stream->cleanup_resampler_func = NULL;
}
static SDL_bool
SetupLibSampleRateResampling(SDL_AudioStream *stream)
{
int result;
SDL_AudioStreamResamplerState_SRC *state = (SDL_AudioStreamResamplerState_SRC *)SDL_calloc(1, sizeof(*state));
if (!state) {
return SDL_FALSE;
}
if (!LoadLibSampleRate(state)) {
SDL_free(state);
return SDL_FALSE;
}
stream->resampler_state = state;
stream->resampler_func = SDL_ResampleAudioStream_SRC;
stream->reset_resampler_func = SDL_ResetAudioStreamResampler_SRC;
stream->cleanup_resampler_func = SDL_CleanupAudioStreamResampler_SRC;
state->SRC_state = state->src_new(SRC_SINC_FASTEST, stream->pre_resample_channels, &result);
if (!state->SRC_state) {
SDL_SetError("src_new() failed: %s", state->src_strerror(result));
SDL_CleanupAudioStreamResampler_SRC(stream);
return SDL_FALSE;
}
return SDL_TRUE;
}
#endif /* HAVE_LIBSAMPLERATE */
typedef struct
{
SDL_bool resampler_seeded;
float resampler_state[8];
int packetlen;
};
} SDL_AudioStreamResamplerState;
static int
SDL_ResampleAudioStream(SDL_AudioStream *stream, const float *inbuf, const int inbuflen, float *outbuf, const int outbuflen)
{
/* !!! FIXME: this resampler sucks, but not much worse than our usual resampler. :) */ /* ... :( */
SDL_AudioStreamResamplerState *state = (SDL_AudioStreamResamplerState*)stream->resampler_state;
const int chans = (int)stream->pre_resample_channels;
const int framelen = chans * sizeof(float);
const int total = (inbuflen / framelen);
const int finalpos = total - chans;
const double src_incr = 1.0 / stream->rate_incr;
double idx = 0.0;
float *dst = outbuf;
float last_sample[SDL_arraysize(state->resampler_state)];
int consumed = 0;
int i;
SDL_assert(chans <= SDL_arraysize(last_sample));
SDL_assert((inbuflen % framelen) == 0);
if (!state->resampler_seeded) {
for (i = 0; i < chans; i++) {
state->resampler_state[i] = inbuf[i];
}
state->resampler_seeded = SDL_TRUE;
}
for (i = 0; i < chans; i++) {
last_sample[i] = state->resampler_state[i];
}
while (consumed < total) {
const int pos = ((int)idx) * chans;
const float *src = &inbuf[(pos >= finalpos) ? finalpos : pos];
SDL_assert(dst < (outbuf + (outbuflen / framelen)));
for (i = 0; i < chans; i++) {
const float val = *(src++);
*(dst++) = (val + last_sample[i]) * 0.5f;
last_sample[i] = val;
}
consumed = pos + chans;
idx += src_incr;
}
for (i = 0; i < chans; i++) {
state->resampler_state[i] = last_sample[i];
}
return (int)((dst - outbuf) * sizeof(float));
}
static void
SDL_ResetAudioStreamResampler(SDL_AudioStream *stream)
{
SDL_AudioStreamResamplerState *state = (SDL_AudioStreamResamplerState*)stream->resampler_state;
state->resampler_seeded = SDL_FALSE;
}
static void
SDL_CleanupAudioStreamResampler(SDL_AudioStream *stream)
{
SDL_free(stream->resampler_state);
}
SDL_AudioStream *SDL_NewAudioStream(const SDL_AudioFormat src_format,
const Uint8 src_channels,
@ -661,84 +861,50 @@ SDL_AudioStream *SDL_NewAudioStream(const SDL_AudioFormat src_format,
if (src_rate == dst_rate) {
retval->cvt_before_resampling.needed = SDL_FALSE;
retval->cvt_before_resampling.len_mult = 1;
if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, src_format, src_channels, dst_rate, dst_format, dst_channels, dst_rate) == -1) {
SDL_free(retval);
if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, src_format, src_channels, dst_rate, dst_format, dst_channels, dst_rate) < 0) {
SDL_FreeAudioStream(retval);
return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
}
} else {
/* Don't resample at first. Just get us to Float32 format. */
/* !!! FIXME: convert to int32 on devices without hardware float. */
if (SDL_BuildAudioCVT(&retval->cvt_before_resampling, src_format, src_channels, src_rate, AUDIO_F32SYS, pre_resample_channels, src_rate) == -1) {
SDL_free(retval);
if (SDL_BuildAudioCVT(&retval->cvt_before_resampling, src_format, src_channels, src_rate, AUDIO_F32SYS, pre_resample_channels, src_rate) < 0) {
SDL_FreeAudioStream(retval);
return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
}
#ifdef HAVE_LIBSAMPLERATE
SetupLibSampleRateResampling(retval);
#endif
if (!retval->resampler_func) {
retval->resampler_state = SDL_calloc(1, sizeof(SDL_AudioStreamResamplerState));
if (!retval->resampler_state) {
SDL_FreeAudioStream(retval);
SDL_OutOfMemory();
return NULL;
}
retval->resampler_func = SDL_ResampleAudioStream;
retval->reset_resampler_func = SDL_ResetAudioStreamResampler;
retval->cleanup_resampler_func = SDL_CleanupAudioStreamResampler;
}
/* Convert us to the final format after resampling. */
if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, AUDIO_F32SYS, pre_resample_channels, dst_rate, dst_format, dst_channels, dst_rate) == -1) {
SDL_free(retval);
if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, AUDIO_F32SYS, pre_resample_channels, dst_rate, dst_format, dst_channels, dst_rate) < 0) {
SDL_FreeAudioStream(retval);
return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
}
}
retval->queue = SDL_NewDataQueue(packetlen, packetlen * 2);
if (!retval->queue) {
SDL_free(retval);
SDL_FreeAudioStream(retval);
return NULL; /* SDL_NewDataQueue should have called SDL_SetError. */
}
return retval;
}
static int
ResampleAudioStream(SDL_AudioStream *stream, const float *inbuf, const int inbuflen, float *outbuf, const int outbuflen)
{
/* !!! FIXME: this resampler sucks, but not much worse than our usual resampler. :) */ /* ... :( */
const int chans = (int) stream->pre_resample_channels;
const int framelen = chans * sizeof (float);
const int total = (inbuflen / framelen);
const int finalpos = total - chans;
const double src_incr = 1.0 / stream->rate_incr;
double idx = 0.0;
float *dst = outbuf;
float last_sample[SDL_arraysize(stream->resampler_state)];
int consumed = 0;
int i;
SDL_assert(chans <= SDL_arraysize(last_sample));
SDL_assert((inbuflen % framelen) == 0);
if (!stream->resampler_seeded) {
for (i = 0; i < chans; i++) {
stream->resampler_state[i] = inbuf[i];
}
stream->resampler_seeded = SDL_TRUE;
}
for (i = 0; i < chans; i++) {
last_sample[i] = stream->resampler_state[i];
}
while (consumed < total) {
const int pos = ((int) idx) * chans;
const float *src = &inbuf[(pos >= finalpos) ? finalpos : pos];
SDL_assert(dst < (outbuf + (outbuflen / framelen)));
for (i = 0; i < chans; i++) {
const float val = *(src++);
*(dst++) = (val + last_sample[i]) * 0.5f;
last_sample[i] = val;
}
consumed = pos + chans;
idx += src_incr;
}
for (i = 0; i < chans; i++) {
stream->resampler_state[i] = last_sample[i];
}
return (int) ((dst - outbuf) * sizeof (float));
}
static Uint8 *
EnsureBufferSize(Uint8 **buf, int *len, const int newlen)
{
@ -791,7 +957,7 @@ SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, const Uint32 _bufle
if (workbuf == NULL) {
return -1; /* probably out of memory. */
}
buflen = ResampleAudioStream(stream, (float *) buf, buflen, workbuf, workbuflen);
buflen = stream->resampler_func(stream, (float *) buf, buflen, workbuf, workbuflen);
buf = workbuf;
}
@ -832,7 +998,7 @@ SDL_AudioStreamClear(SDL_AudioStream *stream)
SDL_InvalidParamError("stream");
} else {
SDL_ClearDataQueue(stream->queue, stream->packetlen * 2);
stream->resampler_seeded = SDL_FALSE;
stream->reset_resampler_func(stream);
}
}
@ -866,6 +1032,9 @@ void
SDL_FreeAudioStream(SDL_AudioStream *stream)
{
if (stream) {
if (stream->cleanup_resampler_func) {
stream->cleanup_resampler_func(stream);
}
SDL_FreeDataQueue(stream->queue);
SDL_free(stream->work_buffer);
SDL_free(stream->resample_buffer);