Switch versioning scheme to be the same as GLib and Flatpak

For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
This commit is contained in:
Simon McVittie 2022-05-03 15:16:11 +01:00 committed by Sam Lantinga
parent 63814ec767
commit cd7c2f1de7
9 changed files with 89 additions and 28 deletions

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@ -58,8 +58,8 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# See docs/release_checklist.md
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 23)
set(SDL_MINOR_VERSION 23)
set(SDL_MICRO_VERSION 0)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 23)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
@ -74,11 +74,15 @@ set(SDL_CMAKE_DEBUG_POSTFIX "d"
mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX SDL_CMAKE_DEBUG_POSTFIX)
# Calculate a libtool-like version number
math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
math(EXPR LT_CURRENT "${SDL_MINOR_VERSION} - ${SDL_INTERFACE_AGE}")
math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}")
math(EXPR LT_MAJOR "${LT_CURRENT}- ${LT_AGE}")
set(LT_REVISION "${SDL_INTERFACE_AGE}")
set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}")
# For historical reasons, the library name redundantly includes the major
# version twice: libSDL2-2.0.so.0.
# TODO: in SDL 3, set the OUTPUT_NAME to plain SDL3, which will simplify
# it to libSDL3.so.0
set(LT_RELEASE "2.0")
set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}")
#message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}")

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@ -12,8 +12,8 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 0
MICRO_VERSION = 23
MINOR_VERSION = 23
MICRO_VERSION = 0
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2

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@ -2,10 +2,22 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.24:
2.24.0:
---------------------------------------------------------------------------
General:
* New version numbering scheme, similar to GLib and Flatpak.
* An even number in the minor version (second component) indicates
a production-ready stable release such as 2.24.0, which would have
been 2.0.24 under the old system.
* The patchlevel (micro version, third component) indicates a
bugfix-only update: for example, 2.24.1 would be a bugfix-only
release to fix bugs in 2.24.0, without adding new features.
* An odd number in the minor version indicates a prerelease such
as 2.23.0. Stable distributions should not use these prereleases.
* The patchlevel indicates successive prereleases, for example
2.23.1 and 2.23.2 would be prereleases during development of
the SDL 2.24.0 stable release.
* Added SDL_bsearch() to the stdlib routines
* Added functions to get the platform dependent name for a joystick or game controller:
* SDL_JoystickPathForIndex()

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@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.23</string>
<string>2.23.0</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.23</string>
<string>2.23.0</string>
</dict>
</plist>

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@ -39,7 +39,7 @@
#
# Base version of SDL, used for packaging purposes
$SDLVersion = "2.0.23"
$SDLVersion = "2.23.0"
# Gets the .bat file that sets up an MSBuild environment, given one of
# Visual Studio's, "PlatformToolset"s.

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@ -12,8 +12,8 @@ orig_CFLAGS="$CFLAGS"
dnl Set various version strings - taken gratefully from the GTk sources
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=23
SDL_MINOR_VERSION=23
SDL_MICRO_VERSION=0
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=23
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
@ -29,8 +29,11 @@ AC_SUBST(SDL_VERSION)
LT_INIT([win32-dll])
LT_LANG([Windows Resource])
LT_RELEASE=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION
LT_CURRENT=`expr $SDL_MICRO_VERSION - $SDL_INTERFACE_AGE`
# For historical reasons, the library name redundantly includes the major
# version twice: libSDL2-2.0.so.0.
# TODO: in SDL 3, stop using -release, which will simplify it to libSDL3.so.0
LT_RELEASE=2.0
LT_CURRENT=`expr $SDL_MINOR_VERSION - $SDL_INTERFACE_AGE`
LT_REVISION=$SDL_INTERFACE_AGE
LT_AGE=`expr $SDL_BINARY_AGE - $SDL_INTERFACE_AGE`
m4_pattern_allow([^LT_])

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@ -1,8 +1,10 @@
# Release checklist
## New feature release
* Update `WhatsNew.txt`
* Bump version number to 2.0.EVEN for stable release
* Bump version number to 2.EVEN.0 in all these locations:
* `configure.ac`, `CMakeLists.txt`: `SDL_*_VERSION`
* `Xcode/SDL/Info-Framework.plist`: `CFBundleShortVersionString`,
@ -16,16 +18,14 @@
* Bump ABI version information
* `configure.ac`: `CMakeLists.txt`: `SDL_INTERFACE_AGE`, `SDL_BINARY_AGE`
* `SDL_INTERFACE_AGE += 1`
* `SDL_BINARY_AGE += 1`
* if any functions have been added, set `SDL_INTERFACE_AGE` to 0
* set `SDL_INTERFACE_AGE` to 0
* if backwards compatibility has been broken,
set both `SDL_BINARY_AGE` and `SDL_INTERFACE_AGE` to 0
* `Xcode/SDL/SDL.xcodeproj/project.pbxproj`: `DYLIB_CURRENT_VERSION`,
`DYLIB_COMPATIBILITY_VERSION`
* increment second number in `DYLIB_CURRENT_VERSION`
* if any functions have been added, increment first number in
`DYLIB_CURRENT_VERSION` and set second number to 0
* increment first number in `DYLIB_CURRENT_VERSION`
* set second number in `DYLIB_CURRENT_VERSION` to 0
* if backwards compatibility has been broken,
increase `DYLIB_COMPATIBILITY_VERSION` (?)
@ -33,11 +33,53 @@
* Do the release
* Bump version number to 2.0.ODD for next development version
## New bugfix release
* Check that no new API/ABI was added
* If it was, do a new feature release (see above) instead
* Bump version number from 2.Y.Z to 2.Y.(Z+1) (Y is even)
* Same places as listed above
* Bump ABI version information
* `configure.ac`: `CMakeLists.txt`: `SDL_INTERFACE_AGE`, `SDL_BINARY_AGE`
* `SDL_INTERFACE_AGE += 1`
* `SDL_BINARY_AGE += 1`
* `Xcode/SDL/SDL.xcodeproj/project.pbxproj`: `DYLIB_CURRENT_VERSION`,
`DYLIB_COMPATIBILITY_VERSION`
* increment second number in `DYLIB_CURRENT_VERSION`
* Regenerate `configure`
* Do the release
## After a feature release
* Create a branch like `release-2.24.x`
* Bump version number to 2.ODD.0 for next development branch
* Same places as listed above
* Bump ABI version information
* Same places as listed above
* initially assume that there is no new ABI
* Assume that the next feature release will contain new API/ABI
## New development prerelease
* Bump version number from 2.Y.Z to 2.Y.(Z+1) (Y is odd)
* Same places as listed above
* Bump ABI version information
* Same places as listed above
* Assume that the next feature release will contain new API/ABI
* Regenerate `configure`
* Do the release

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@ -58,8 +58,8 @@ typedef struct SDL_version
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 23
#define SDL_MINOR_VERSION 23
#define SDL_PATCHLEVEL 0
/**
* Macro to determine SDL version program was compiled against.

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@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,0,23,0
PRODUCTVERSION 2,0,23,0
FILEVERSION 2,23,0,0
PRODUCTVERSION 2,23,0,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@ -23,12 +23,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "2, 0, 23, 0\0"
VALUE "FileVersion", "2, 23, 0, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright (C) 2022 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL2.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 0, 23, 0\0"
VALUE "ProductVersion", "2, 23, 0, 0\0"
END
END
BLOCK "VarFileInfo"