mirror of https://github.com/encounter/SDL.git
switch: cleanup video interface
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parent
6be89a4dc1
commit
ce8a66d17a
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@ -44,6 +44,13 @@ SWITCH_GLES_LoadLibrary(_THIS, const char *path)
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return SDL_EGL_LoadLibrary(_this, path, EGL_DEFAULT_DISPLAY, 0);
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}
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void
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SWITCH_GLES_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
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{
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*w = 1920;
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*h = 1080;
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}
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SDL_EGL_CreateContext_impl(SWITCH)
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SDL_EGL_MakeCurrent_impl(SWITCH)
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SDL_EGL_SwapWindow_impl(SWITCH)
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@ -35,6 +35,9 @@
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#include "SDL_switchkeyboard.h"
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#include "SDL_switchmouse_c.h"
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/* Currently only one window */
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SDL_Window *switch_window = NULL;
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static int
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SWITCH_Available(void)
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{
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@ -45,6 +48,7 @@ static void
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SWITCH_Destroy(SDL_VideoDevice *device)
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{
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if (device) {
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SDL_free(device->driverdata);
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SDL_free(device);
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}
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}
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@ -97,6 +101,7 @@ SWITCH_CreateDevice(int devindex)
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device->GL_SwapWindow = SWITCH_GLES_SwapWindow;
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device->GL_DeleteContext = SWITCH_GLES_DeleteContext;
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device->GL_DefaultProfileConfig = SWITCH_GLES_DefaultProfileConfig;
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device->GL_GetDrawableSize = SWITCH_GLES_GetDrawableSize;
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device->PumpEvents = SWITCH_PumpEvents;
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@ -104,10 +109,10 @@ SWITCH_CreateDevice(int devindex)
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}
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VideoBootStrap SWITCH_bootstrap = {
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"Switch",
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"OpenGL ES2 video driver for Nintendo Switch",
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SWITCH_Available,
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SWITCH_CreateDevice
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"Switch",
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"OpenGL ES2 video driver for Nintendo Switch",
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SWITCH_Available,
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SWITCH_CreateDevice
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};
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/*****************************************************************************/
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@ -118,42 +123,16 @@ SWITCH_VideoInit(_THIS)
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{
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SDL_VideoDisplay display;
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SDL_DisplayMode current_mode;
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SDL_DisplayData *data;
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SDL_DisplayModeData *mdata;
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Result rc;
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SDL_zero(current_mode);
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current_mode.w = 1920;
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current_mode.h = 1080;
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current_mode.refresh_rate = 60;
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current_mode.format = SDL_PIXELFORMAT_RGBA8888;
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mdata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData));
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current_mode.driverdata = mdata;
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SDL_zero(display);
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display.desktop_mode = current_mode;
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display.current_mode = current_mode;
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/* Allocate display internal data */
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data = (SDL_DisplayData *) SDL_calloc(1, sizeof(SDL_DisplayData));
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if (data == NULL) {
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return SDL_OutOfMemory();
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}
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data->egl_display = EGL_DEFAULT_DISPLAY;
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// init vi
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rc = viInitialize(ViServiceType_Default);
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if (R_FAILED(rc)) {
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return SDL_SetError("Could not initialize vi service: 0x%x", rc);
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}
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rc = viOpenDefaultDisplay(&data->viDisplay);
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if (R_FAILED(rc)) {
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return SDL_SetError("Could not open default display: 0x%x", rc);
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}
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display.driverdata = data;
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SDL_AddVideoDisplay(&display);
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// init touch
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@ -169,12 +148,6 @@ SWITCH_VideoInit(_THIS)
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void
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SWITCH_VideoQuit(_THIS)
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{
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SDL_DisplayData *data = SDL_GetDisplayDriverData(0);
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if (data) {
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viCloseDisplay(&data->viDisplay);
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}
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viExit();
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// exit touch
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SWITCH_QuitTouch();
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//exit keyboard
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@ -187,7 +160,6 @@ void
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SWITCH_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
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{
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SDL_DisplayMode mode;
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SDL_DisplayModeData *data;
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// 1920x1080 RGBA8888, default mode
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SDL_AddDisplayMode(display, &display->current_mode);
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@ -198,28 +170,14 @@ SWITCH_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
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mode.h = 720;
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mode.refresh_rate = 60;
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mode.format = SDL_PIXELFORMAT_RGBA8888;
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data = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData));
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mode.driverdata = data;
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SDL_AddDisplayMode(display, &mode);
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}
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int
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SWITCH_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
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{
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SDL_WindowData *data;
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Result rc;
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if (display->fullscreen_window) {
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data = (SDL_WindowData *) display->fullscreen_window->driverdata;
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}
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else {
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if (!SDL_GetFocusWindow()) {
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return SDL_SetError("Could not get window focus");
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}
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data = (SDL_WindowData *) SDL_GetFocusWindow()->driverdata;
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}
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rc = nwindowSetCrop(&data->nWindow, 0, 1080 - mode->h, mode->w, 1080);
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NWindow *nWindow = nwindowGetDefault();
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Result rc = nwindowSetCrop(nWindow, 0, 0, mode->w, mode->h);
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if (rc) {
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return SDL_SetError("Could not set NWindow crop: 0x%x", rc);
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}
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@ -231,56 +189,42 @@ int
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SWITCH_CreateWindow(_THIS, SDL_Window *window)
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{
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Result rc;
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SDL_DisplayData *ddata = SDL_GetDisplayDriverData(0);
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SDL_WindowData *wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
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if (wdata == NULL) {
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return SDL_OutOfMemory();
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SDL_WindowData *window_data = NULL;
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NWindow *nWindow = NULL;
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if (switch_window != NULL) {
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return SDL_SetError("Switch only supports one window");
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}
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if (!_this->egl_data) {
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return SDL_SetError("EGL not initialized");
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}
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rc = viCreateLayer(&ddata->viDisplay, &wdata->viLayer);
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if (R_FAILED(rc)) {
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return SDL_SetError("Could not create vi layer: 0x%x", rc);
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window_data = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
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if (window_data == NULL) {
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return SDL_OutOfMemory();
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}
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rc = viSetLayerScalingMode(&wdata->viLayer, ViScalingMode_FitToLayer);
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if (R_FAILED(rc)) {
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viCloseLayer(&wdata->viLayer);
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return SDL_SetError("Could not set vi scaling mode: 0x%x", rc);
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}
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nWindow = nwindowGetDefault();
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rc = nwindowCreateFromLayer(&wdata->nWindow, &wdata->viLayer);
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rc = nwindowSetDimensions(nWindow, 1920, 1080);
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if (R_FAILED(rc)) {
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viCloseLayer(&wdata->viLayer);
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return SDL_SetError("Could not create NWindow from layer: 0x%x", rc);
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}
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rc = nwindowSetDimensions(&wdata->nWindow, 1920, 1080);
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if (R_FAILED(rc)) {
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nwindowClose(&wdata->nWindow);
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viCloseLayer(&wdata->viLayer);
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return SDL_SetError("Could not set NWindow dimensions: 0x%x", rc);
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}
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rc = nwindowSetCrop(&wdata->nWindow, 0, 1080 - window->h, window->w, 1080);
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rc = nwindowSetCrop(nWindow, 0, 0, window->w, window->h);
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if (R_FAILED(rc)) {
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nwindowClose(&wdata->nWindow);
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viCloseLayer(&wdata->viLayer);
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return SDL_SetError("Could not set NWindow crop: 0x%x", rc);
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}
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wdata->egl_surface = SDL_EGL_CreateSurface(_this, &wdata->nWindow);
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if (wdata->egl_surface == EGL_NO_SURFACE) {
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nwindowClose(&wdata->nWindow);
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viCloseLayer(&wdata->viLayer);
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window_data->egl_surface = SDL_EGL_CreateSurface(_this, nWindow);
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if (window_data->egl_surface == EGL_NO_SURFACE) {
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return SDL_SetError("Could not create GLES window surface");
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}
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/* Setup driver data for this window */
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window->driverdata = wdata;
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window->driverdata = window_data;
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switch_window = window;
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/* One window, it always has focus */
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SDL_SetMouseFocus(window);
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@ -295,14 +239,15 @@ SWITCH_DestroyWindow(_THIS, SDL_Window *window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (data) {
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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if (window == switch_window) {
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if (data != NULL) {
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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}
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SDL_free(window->driverdata);
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window->driverdata = NULL;
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}
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nwindowClose(&data->nWindow);
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viCloseLayer(&data->viLayer);
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SDL_free(data);
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window->driverdata = NULL;
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switch_window = NULL;
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}
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}
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@ -326,8 +271,8 @@ SWITCH_SetWindowPosition(_THIS, SDL_Window *window)
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void
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SWITCH_SetWindowSize(_THIS, SDL_Window *window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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nwindowSetCrop(&data->nWindow, 0, 1080 - window->h, window->w, 1080);
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NWindow *nWindow = nwindowGetDefault();
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nwindowSetCrop(nWindow, 0, 0, window->w, window->h);
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}
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void
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SWITCH_ShowWindow(_THIS, SDL_Window *window)
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@ -374,4 +319,4 @@ SWITCH_PumpEvents(_THIS)
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SWITCH_PollMouse();
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}
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#endif /* SDL_VIDEO_DRIVER_SWITCH */
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#endif /* SDL_VIDEO_DRIVER_SWITCH */
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@ -31,20 +31,8 @@
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#include "SDL_egl.h"
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typedef struct SDL_DisplayData
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{
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ViDisplay viDisplay;
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EGLDisplay egl_display;
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} SDL_DisplayData;
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typedef struct SDL_DisplayModeData
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{
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} SDL_DisplayModeData;
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typedef struct SDL_WindowData
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{
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ViLayer viLayer;
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NWindow nWindow;
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EGLSurface egl_surface;
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} SDL_WindowData;
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