mirror of https://github.com/encounter/SDL.git
testmouse: Allow drawing rectangles as well as lines
This commit is contained in:
parent
a932581775
commit
cf040f8882
|
@ -28,16 +28,19 @@
|
|||
|
||||
static SDL_Window *window;
|
||||
|
||||
typedef struct _Line {
|
||||
struct _Line *next;
|
||||
typedef struct _Object {
|
||||
struct _Object *next;
|
||||
|
||||
int x1, y1, x2, y2;
|
||||
Uint8 r, g, b;
|
||||
} Line;
|
||||
|
||||
static Line *active = NULL;
|
||||
static Line *lines = NULL;
|
||||
SDL_bool isRect;
|
||||
} Object;
|
||||
|
||||
static Object *active = NULL;
|
||||
static Object *objects = NULL;
|
||||
static int buttons = 0;
|
||||
static SDL_bool isRect = SDL_FALSE;
|
||||
|
||||
static SDL_bool wheel_x_active = SDL_FALSE;
|
||||
static SDL_bool wheel_y_active = SDL_FALSE;
|
||||
|
@ -47,33 +50,57 @@ static float wheel_y = SCREEN_HEIGHT * 0.5f;
|
|||
static SDL_bool done = SDL_FALSE;
|
||||
|
||||
void
|
||||
DrawLine(SDL_Renderer * renderer, Line * line)
|
||||
DrawObject(SDL_Renderer * renderer, Object * object)
|
||||
{
|
||||
SDL_SetRenderDrawColor(renderer, line->r, line->g, line->b, 255);
|
||||
SDL_RenderDrawLine(renderer, line->x1, line->y1, line->x2, line->y2);
|
||||
SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255);
|
||||
|
||||
if (object->isRect) {
|
||||
SDL_Rect rect;
|
||||
|
||||
if (object->x1 > object->x2) {
|
||||
rect.x = object->x2;
|
||||
rect.w = object->x1 - object->x2;
|
||||
} else {
|
||||
rect.x = object->x1;
|
||||
rect.w = object->x2 - object->x1;
|
||||
}
|
||||
|
||||
if (object->y1 > object->y2) {
|
||||
rect.y = object->y2;
|
||||
rect.h = object->y1 - object->y2;
|
||||
} else {
|
||||
rect.y = object->y1;
|
||||
rect.h = object->y2 - object->y1;
|
||||
}
|
||||
|
||||
/* SDL_RenderDrawRect(renderer, &rect); */
|
||||
SDL_RenderFillRect(renderer, &rect);
|
||||
} else {
|
||||
SDL_RenderDrawLine(renderer, object->x1, object->y1, object->x2, object->y2);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
DrawLines(SDL_Renderer * renderer)
|
||||
DrawObjects(SDL_Renderer * renderer)
|
||||
{
|
||||
Line *next = lines;
|
||||
Object *next = objects;
|
||||
while (next != NULL) {
|
||||
DrawLine(renderer, next);
|
||||
DrawObject(renderer, next);
|
||||
next = next->next;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
AppendLine(Line *line)
|
||||
AppendObject(Object *object)
|
||||
{
|
||||
if (lines) {
|
||||
Line *next = lines;
|
||||
if (objects) {
|
||||
Object *next = objects;
|
||||
while (next->next != NULL) {
|
||||
next = next->next;
|
||||
}
|
||||
next->next = line;
|
||||
next->next = object;
|
||||
} else {
|
||||
lines = line;
|
||||
objects = object;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -118,6 +145,7 @@ loop(void *arg)
|
|||
active = SDL_calloc(1, sizeof(*active));
|
||||
active->x1 = active->x2 = event.button.x;
|
||||
active->y1 = active->y2 = event.button.y;
|
||||
active->isRect = isRect;
|
||||
}
|
||||
|
||||
switch (event.button.button) {
|
||||
|
@ -128,6 +156,7 @@ loop(void *arg)
|
|||
case SDL_BUTTON_X2: active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
if (!active)
|
||||
break;
|
||||
|
@ -141,11 +170,23 @@ loop(void *arg)
|
|||
}
|
||||
|
||||
if (buttons == 0) {
|
||||
AppendLine(active);
|
||||
AppendObject(active);
|
||||
active = NULL;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_LSHIFT:
|
||||
isRect = (event.key.state == SDL_PRESSED);
|
||||
if (active) {
|
||||
active->isRect = isRect;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_QUIT:
|
||||
done = SDL_TRUE;
|
||||
break;
|
||||
|
@ -167,10 +208,10 @@ loop(void *arg)
|
|||
SDL_RenderDrawLine(renderer, 0, wheel_y, SCREEN_WIDTH, wheel_y);
|
||||
}
|
||||
|
||||
/* Lines from mouse clicks */
|
||||
DrawLines(renderer);
|
||||
/* Objects from mouse clicks */
|
||||
DrawObjects(renderer);
|
||||
if (active)
|
||||
DrawLine(renderer, active);
|
||||
DrawObject(renderer, active);
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
|
|
Loading…
Reference in New Issue