mirror of https://github.com/encounter/SDL.git
events: Don't lose window RESIZED events during SIZED_CHANGED processing.
Previously, calling SDL_SendWindowEvent for a SIZED_CHANGED event would filter the queue to remove RESIZED and SIZED_CHANGED events, so you don't overflow the queue with obsolete data, but any RESIZED events would be lost in this process. Now we note if there was a RESIZED pending and replace it with a new event using the same dimensions as the new SIZED_CHANGED event. This fixes cases where an app is only listening for RESIZED events and thus might lose important information in some cases. Fixes #5925.
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17f36c105c
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@ -27,15 +27,27 @@
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#include "SDL_mouse_c.h"
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#include "SDL_mouse_c.h"
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#include "SDL_hints.h"
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#include "SDL_hints.h"
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static int SDLCALL
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typedef struct RemovePendingSizeChangedAndResizedEvents_Data
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RemovePendingSizeChangedAndResizedEvents(void * userdata, SDL_Event *event)
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{
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{
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SDL_Event *new_event = (SDL_Event *)userdata;
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const SDL_Event *new_event;
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SDL_bool saw_resized;
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} RemovePendingSizeChangedAndResizedEvents_Data;
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static int SDLCALL
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RemovePendingSizeChangedAndResizedEvents(void *_userdata, SDL_Event *event)
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{
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RemovePendingSizeChangedAndResizedEvents_Data *userdata = (RemovePendingSizeChangedAndResizedEvents_Data *) _userdata;
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const SDL_Event *new_event = userdata->new_event;
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if (event->type == SDL_WINDOWEVENT &&
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if (event->type == SDL_WINDOWEVENT &&
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(event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
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(event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
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event->window.event == SDL_WINDOWEVENT_RESIZED) &&
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event->window.event == SDL_WINDOWEVENT_RESIZED) &&
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event->window.windowID == new_event->window.windowID) {
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event->window.windowID == new_event->window.windowID) {
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if (event->window.event == SDL_WINDOWEVENT_RESIZED) {
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userdata->saw_resized = SDL_TRUE;
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}
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/* We're about to post a new size event, drop the old one */
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/* We're about to post a new size event, drop the old one */
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return 0;
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return 0;
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}
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}
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@ -188,7 +200,18 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
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/* Fixes queue overflow with resize events that aren't processed */
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/* Fixes queue overflow with resize events that aren't processed */
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if (windowevent == SDL_WINDOWEVENT_SIZE_CHANGED) {
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if (windowevent == SDL_WINDOWEVENT_SIZE_CHANGED) {
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SDL_FilterEvents(RemovePendingSizeChangedAndResizedEvents, &event);
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/* !!! FIXME: in SDL3, let's make RESIZED/SIZE_CHANGED into one event with a flag to distinguish between them, and remove all this tapdancing. */
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RemovePendingSizeChangedAndResizedEvents_Data userdata;
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userdata.new_event = &event;
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userdata.saw_resized = SDL_FALSE;
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SDL_FilterEvents(RemovePendingSizeChangedAndResizedEvents, &userdata);
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if (userdata.saw_resized) { /* if there was a pending resize, make sure one at the new dimensions remains. */
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event.window.event = SDL_WINDOWEVENT_RESIZED;
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if (SDL_PushEvent(&event) <= 0) {
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return 0; /* oh well. */
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}
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event.window.event = SDL_WINDOWEVENT_SIZE_CHANGED; /* then push the actual event next. */
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}
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}
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}
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if (windowevent == SDL_WINDOWEVENT_MOVED) {
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if (windowevent == SDL_WINDOWEVENT_MOVED) {
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SDL_FilterEvents(RemovePendingMoveEvents, &event);
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SDL_FilterEvents(RemovePendingMoveEvents, &event);
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@ -207,7 +230,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
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}
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}
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}
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}
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return (posted);
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return posted;
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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