mirror of https://github.com/encounter/SDL.git
Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
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@ -212,28 +212,12 @@
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- (void)keyboardWillShow:(NSNotification *)notification
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{
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CGRect kbrect = [[notification userInfo][UIKeyboardFrameBeginUserInfoKey] CGRectValue];
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UIView *view = self.view;
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int height = 0;
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/* The keyboard rect is in the coordinate space of the screen, but we want
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* its height in the view's coordinate space. */
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#ifdef __IPHONE_8_0
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if ([view respondsToSelector:@selector(convertRect:fromCoordinateSpace:)]) {
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UIScreen *screen = view.window.screen;
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kbrect = [view convertRect:kbrect fromCoordinateSpace:screen.coordinateSpace];
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height = kbrect.size.height;
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} else
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#endif
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{
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/* In iOS 7 and below, the screen's coordinate space is never rotated. */
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if (UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation)) {
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height = kbrect.size.width;
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} else {
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height = kbrect.size.height;
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}
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}
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/* The keyboard rect is in the coordinate space of the screen/window, but we
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* want its height in the coordinate space of the view. */
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kbrect = [self.view convertRect:kbrect fromView:nil];
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[self setKeyboardHeight:height];
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[self setKeyboardHeight:(int)kbrect.size.height];
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}
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- (void)keyboardWillHide:(NSNotification *)notification
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@ -243,28 +227,29 @@
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- (void)updateKeyboard
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{
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SDL_Rect textrect = self.textInputRect;
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CGAffineTransform t = self.view.transform;
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CGPoint offset = CGPointMake(0.0, 0.0);
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CGRect frame = UIKit_ComputeViewFrame(window, self.view.window.screen);
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if (self.keyboardHeight) {
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int rectbottom = textrect.y + textrect.h;
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int kbottom = self.view.bounds.size.height - self.keyboardHeight;
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if (kbottom < rectbottom) {
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offset.y = kbottom - rectbottom;
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int rectbottom = self.textInputRect.y + self.textInputRect.h;
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int keybottom = self.view.bounds.size.height - self.keyboardHeight;
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if (keybottom < rectbottom) {
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offset.y = keybottom - rectbottom;
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}
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}
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/* Put the offset into the this view transform's coordinate space. */
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/* Apply this view's transform (except any translation) to the offset, in
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* order to orient it correctly relative to the frame's coordinate space. */
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t.tx = 0.0;
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t.ty = 0.0;
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offset = CGPointApplyAffineTransform(offset, t);
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t.tx = offset.x;
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t.ty = offset.y;
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/* Apply the updated offset to the view's frame. */
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frame.origin.x += offset.x;
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frame.origin.y += offset.y;
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/* Move the view by applying the updated transform. */
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self.view.transform = t;
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self.view.frame = frame;
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}
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- (void)setKeyboardHeight:(int)height
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@ -273,6 +273,12 @@ UIKit_UpdateWindowBorder(_THIS, SDL_Window * window)
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/* Update the view's frame to account for the status bar change. */
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viewcontroller.view.frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
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#ifdef SDL_IPHONE_KEYBOARD
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/* Make sure the view is offset correctly when the keyboard is visible. */
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[viewcontroller updateKeyboard];
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#endif
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[viewcontroller.view setNeedsLayout];
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[viewcontroller.view layoutIfNeeded];
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}
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