mirror of https://github.com/encounter/SDL.git
Fixed bug 3098: CMake project never enables xinput support on Windows.
Thanks to EntranceJew for debugging the issue.
This commit is contained in:
parent
212e99633b
commit
d154e6c6e3
|
@ -906,13 +906,23 @@ elseif(WINDOWS)
|
|||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
|
||||
endif()
|
||||
|
||||
if(HAVE_WIN32_CC)
|
||||
# xinput.h may need windows.h, but doesn't include it itself.
|
||||
check_c_source_compiles("
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
int main(int argc, char **argv) { }" HAVE_XINPUT_H)
|
||||
else()
|
||||
check_include_file(xinput.h HAVE_XINPUT_H)
|
||||
endif()
|
||||
|
||||
check_include_file(d3d9.h HAVE_D3D_H)
|
||||
check_include_file(d3d11_1.h HAVE_D3D11_H)
|
||||
check_include_file(ddraw.h HAVE_DDRAW_H)
|
||||
check_include_file(dsound.h HAVE_DSOUND_H)
|
||||
check_include_file(dinput.h HAVE_DINPUT_H)
|
||||
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
|
||||
check_include_file(xinput.h HAVE_XINPUT_H)
|
||||
check_include_file(dxgi.h HAVE_DXGI_H)
|
||||
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
|
||||
set(HAVE_DIRECTX TRUE)
|
||||
|
|
Loading…
Reference in New Issue