mirror of https://github.com/encounter/SDL.git
Fix crash when reading background events for MFi controllers on macOS
Enabling GCController.shouldMonitorBackgroundEvents to read background events for MFi controllers before receiving the first GCControllerDidConnectNotification is apparently a no-go on macOS (12.3.1 for me), and would crash on attempt. Apple's documentation is... not great, and doesn't point this out. This waits for IOS_AddMFIJoystickDevice() to get called down the chain from GCControllerDidConnectNotification, and enables GCController.shouldMonitorBackgroundEvents if it hadn't been already. On iOS and tvOS, GCController.shouldMonitorBackgroundEvents is ignored, so there's no need to check their versions.
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@ -180,6 +180,10 @@ IsControllerXbox(GCController *controller)
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static BOOL
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IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
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{
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if ((@available(macOS 11.3, *)) && !GCController.shouldMonitorBackgroundEvents) {
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GCController.shouldMonitorBackgroundEvents = YES;
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}
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Uint16 *guid16 = (Uint16 *)device->guid.data;
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Uint16 vendor = 0;
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Uint16 product = 0;
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@ -588,10 +592,6 @@ IOS_JoystickInit(void)
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return 0;
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}
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if (@available(macOS 11.3, iOS 14.5, tvOS 14.5, *)) {
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GCController.shouldMonitorBackgroundEvents = YES;
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}
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/* For whatever reason, this always returns an empty array on
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macOS 11.0.1 */
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for (GCController *controller in [GCController controllers]) {
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