mirror of https://github.com/encounter/SDL.git
Fix some edge cases in XInput haptic timing.
This commit is contained in:
parent
dddb878761
commit
d710399671
|
@ -1326,8 +1326,13 @@ SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
|
|||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
if(effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
|
||||
haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
|
||||
} else if ((!effect->effect.leftright.length) || (!iterations)) {
|
||||
/* do nothing. Effect runs for zero milliseconds. */
|
||||
} else {
|
||||
haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
|
||||
if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
|
||||
haptic->hwdata->stopTicks = 1; /* fix edge cases. */
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
|
||||
|
|
Loading…
Reference in New Issue