mirror of https://github.com/encounter/SDL.git
Fix texture shaders
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@ -75,7 +75,7 @@ static const Uint8 GLES2_FragmentSrc_SolidSrc_[] = " \
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";
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static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
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float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
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float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
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{ \
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float4 color = tex2D(u_texture, v_texCoord); \
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return color * u_color; \
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@ -84,7 +84,7 @@ static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
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/* ARGB to ABGR conversion */
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static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
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float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
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float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
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{ \
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float4 abgr = tex2D(u_texture, v_texCoord); \
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float4 color = abgr; \
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@ -96,7 +96,7 @@ static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
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/* RGB to ABGR conversion */
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static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
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float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
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float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
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{ \
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float4 abgr = tex2D(u_texture, v_texCoord); \
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float4 color = abgr; \
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@ -109,7 +109,7 @@ static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
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/* BGR to ABGR conversion */
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static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \
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float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
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float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
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{ \
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float4 abgr = tex2D(u_texture, v_texCoord); \
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float4 color = abgr; \
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