mirror of https://github.com/encounter/SDL.git
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
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@ -645,18 +645,57 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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msg.obj = data;
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boolean result = commandHandler.sendMessage(msg);
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if ((Build.VERSION.SDK_INT >= 19) && (command == COMMAND_CHANGE_WINDOW_STYLE)) {
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// Ensure we don't return until the resize has actually happened,
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// or 250ms have passed.
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if (command == COMMAND_CHANGE_WINDOW_STYLE) {
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// or 500ms have passed.
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boolean bShouldWait = false;
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if (data instanceof Integer) {
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// Let's figure out if we're already laid out fullscreen or not.
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Display display = ((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
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android.util.DisplayMetrics realMetrics = new android.util.DisplayMetrics();
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display.getRealMetrics( realMetrics );
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boolean bFullscreenLayout = ((realMetrics.widthPixels == mSurface.getWidth()) &&
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(realMetrics.heightPixels == mSurface.getHeight()));
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if (((Integer)data).intValue() == 1) {
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// If we aren't laid out fullscreen or actively in fullscreen mode already, we're going
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// to change size and should wait for surfaceChanged() before we return, so the size
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// is right back in native code. If we're already laid out fullscreen, though, we're
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// not going to change size even if we change decor modes, so we shouldn't wait for
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// surfaceChanged() -- which may not even happen -- and should return immediately.
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bShouldWait = !bFullscreenLayout;
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}
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else {
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// If we're laid out fullscreen (even if the status bar and nav bar are present),
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// or are actively in fullscreen, we're going to change size and should wait for
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// surfaceChanged before we return, so the size is right back in native code.
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bShouldWait = bFullscreenLayout;
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}
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}
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if (bShouldWait) {
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// We'll wait for the surfaceChanged() method, which will notify us
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// when called. That way, we know our current size is really the
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// size we need, instead of grabbing a size that's still got
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// the navigation and/or status bars before they're hidden.
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//
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// We'll wait for up to half a second, because some devices
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// take a surprisingly long time for the surface resize, but
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// then we'll just give up and return.
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//
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synchronized(SDLActivity.getContext()) {
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try {
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SDLActivity.getContext().wait(250);
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SDLActivity.getContext().wait(500);
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}
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catch (InterruptedException ie) {
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ie.printStackTrace();
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}
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}
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}
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}
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return result;
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}
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@ -1595,6 +1634,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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catch ( java.lang.Throwable throwable ) {}
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synchronized(SDLActivity.getContext()) {
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// In case we're waiting on a size change after going fullscreen, send a notification.
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SDLActivity.getContext().notifyAll();
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}
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