mirror of https://github.com/encounter/SDL.git
Fixed bug #4964 - opengles2 & batching = conjoined lines
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@ -1148,7 +1148,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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int ret;
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while (nextcmd != NULL) {
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const SDL_RenderCommandType nextcmdtype = nextcmd->command;
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if (nextcmdtype != thiscmdtype) {
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if (nextcmdtype != thiscmdtype || thiscmdtype == SDL_RENDERCMD_DRAW_LINES) {
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break; /* can't go any further on this draw call, different render command up next. */
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} else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) {
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break; /* can't go any further on this draw call, different texture/blendmode copy up next. */
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