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WinRT: enabled OpenGL ES 2 support by default
A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
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@@ -168,11 +168,8 @@ typedef unsigned int uintptr_t;
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/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
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/* Uncomment the following two #defines to enable experimental OpenGL ES 2 support
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(via a WinRT port of the ANGLE library).
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*/
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//#define SDL_VIDEO_OPENGL_ES2 1
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//#define SDL_VIDEO_OPENGL_EGL 1
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#define SDL_VIDEO_OPENGL_ES2 1
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#define SDL_VIDEO_OPENGL_EGL 1
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#endif
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/* Enable appropriate renderer(s) */
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