mirror of https://github.com/encounter/SDL.git
SWITCH: allow any window size, handle SDL_SetWindowDisplayMode
* SWITCH: update test for latest changes * SWITCH: fix devkitpro build
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@ -26,6 +26,7 @@
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/* SDL internals */
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include <switch.h>
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@ -33,6 +34,11 @@
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#define SCREEN_WIDTH 1280
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#define SCREEN_HEIGHT 720
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typedef struct
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{
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SDL_Surface *surface;
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} SWITCH_WindowData;
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static int SWITCH_VideoInit(_THIS);
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static int SWITCH_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
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@ -89,14 +95,12 @@ static int SWITCH_VideoInit(_THIS)
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{
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SDL_DisplayMode mode;
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consoleDebugInit(debugDevice_SVC);
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stdout = stderr;
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gfxInitResolution(SCREEN_WIDTH, SCREEN_HEIGHT);
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gfxInitDefault();
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gfxSetMode(GfxMode_LinearDouble);
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gfxSetMode(GfxMode_TiledDouble);
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mode.format = SDL_PIXELFORMAT_ARGB8888;
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// add default mode (1280x720)
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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mode.w = SCREEN_WIDTH;
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mode.h = SCREEN_HEIGHT;
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mode.refresh_rate = 60;
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@ -104,7 +108,11 @@ static int SWITCH_VideoInit(_THIS)
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if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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return -1;
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}
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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// allow any resolution
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mode.w = 0;
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mode.h = 0;
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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return 0;
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@ -117,7 +125,9 @@ static void SWITCH_VideoQuit(_THIS)
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static int SWITCH_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
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{
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// TODO: use gfxConfigureResolution
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SDL_SendWindowEvent(display->fullscreen_window,
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SDL_WINDOWEVENT_RESIZED, mode->w, mode->h);
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return 0;
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}
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@ -133,23 +143,38 @@ static void SWITCH_PumpEvents(_THIS)
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hidScanInput();
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}
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typedef struct
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{
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} SWITCH_WindowData;
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static int SWITCH_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
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{
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int w, h;
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int bpp;
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Uint32 r, g, b, a;
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SDL_Surface *surface;
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SWITCH_WindowData *data;
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//SWITCH_WindowData *data = SDL_calloc(1, sizeof(SWITCH_WindowData));
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//SDL_SetWindowData(window, SWITCH_DATA, data);
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// create sdl surface framebuffer
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SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ABGR8888, &bpp, &r, &g, &b, &a);
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surface = SDL_CreateRGBSurface(0, window->w, window->h, bpp, r, g, b, a);
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if (!surface) {
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return -1;
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}
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// hold a pointer to our surface
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data = SDL_calloc(1, sizeof(SWITCH_WindowData));
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data->surface = surface;
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SDL_SetWindowData(window, SWITCH_DATA, data);
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// use switch hardware scaling in fullscreen mode
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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gfxConfigureResolution(window->w, window->h);
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}
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else {
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gfxConfigureResolution(0, 0);
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}
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SDL_GetWindowSize(window, &w, &h);
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gfxConfigureResolution(w, h);
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*pitch = w * 4;
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*format = SDL_PIXELFORMAT_ABGR8888;
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*pixels = gfxGetFramebuffer(NULL, NULL);
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*pixels = surface->pixels;
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*pitch = surface->pitch;
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// inform SDL we're ready to accept inputs
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SDL_SetKeyboardFocus(window);
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return 0;
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@ -157,25 +182,32 @@ static int SWITCH_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *for
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static int SWITCH_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
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{
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//SWITCH_WindowData *data = (SWITCH_WindowData *) SDL_GetWindowData(window, SWITCH_DATA);
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//if (!data) {
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// return SDL_SetError("Couldn't find switch data for window");
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//}
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SWITCH_WindowData *data = (SWITCH_WindowData *) SDL_GetWindowData(window, SWITCH_DATA);
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u32 *src = (u32 *) data->surface->pixels;
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u32 *dst = (u32 *) gfxGetFramebuffer(NULL, NULL);
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int x, y, w = window->w, h = window->h;
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for (y = 0; y < h; y++) {
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for (x = 0; x < w; x += 4) {
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*((u128 *) &dst[gfxGetFramebufferDisplayOffset((u32) (x + window->x), (u32) (y + window->y))]) =
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*((u128 *) &src[y * w + x]);
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}
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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// TODO: handle SDL_RENDERER_PRESENTVSYNC (SW_RenderDriver not using flags)
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gfxWaitForVsync();
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// update fb ptr for double buffering
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window->surface->pixels = gfxGetFramebuffer(NULL, NULL);
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return 0;
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}
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static void SWITCH_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
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{
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//SWITCH_WindowData *data = (SWITCH_WindowData *) SDL_GetWindowData(window, SWITCH_DATA);
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//SDL_free(data);
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SWITCH_WindowData *data = (SWITCH_WindowData *) SDL_GetWindowData(window, SWITCH_DATA);
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SDL_FreeSurface(data->surface);
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SDL_free(data);
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}
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#endif /* SDL_VIDEO_DRIVER_SWITCH */
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@ -14,11 +14,10 @@
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#include <stdio.h>
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#include <switch.h>
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#include <render/SDL_sysrender.h>
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#include <video/SDL_sysvideo.h>
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#include "SDL2/SDL.h"
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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int main(int argc, char *argv[])
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{
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SDL_Event event;
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@ -36,9 +35,20 @@ int main(int argc, char *argv[])
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return -1;
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}
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// create a 800x600 centered window for demonstration.
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// if SDL_WINDOW_FULLSCREEN flag is passed, the window will be hardware scaled to fit switch screen.
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// maximum window dimension is currently limited to 1280x720
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window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, 0);
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if (!window) {
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printf("SDL_CreateWindow: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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// switch only support software renderer for now
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if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) {
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printf("SDL_CreateWindowAndRenderer: %s\n", SDL_GetError());
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renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_SOFTWARE);
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if (!renderer) {
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printf("SDL_CreateRenderer: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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@ -61,23 +71,30 @@ int main(int argc, char *argv[])
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}
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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for (int i = 0; i < 100; i++) {
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// R
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_Rect r = {0, 0, 64, 64};
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SDL_RenderFillRect(renderer, &r);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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// G
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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SDL_Rect g = {64, 0, 64, 64};
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SDL_RenderFillRect(renderer, &g);
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SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
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SDL_Rect bg = {0, 0, window->w, window->h};
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SDL_RenderFillRect(renderer, &bg);
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// B
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
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SDL_Rect b = {128, 0, 64, 64};
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SDL_RenderFillRect(renderer, &b);
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// R
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_Rect r = {0, 0, 64, 64};
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SDL_RenderFillRect(renderer, &r);
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// G
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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SDL_Rect g = {64, 0, 64, 64};
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SDL_RenderFillRect(renderer, &g);
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// B
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
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SDL_Rect b = {128, 0, 64, 64};
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SDL_RenderFillRect(renderer, &b);
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}
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SDL_RenderPresent(renderer);
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}
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