SDL/test/testswitch.c
Cpasjuste daf09af4dd SWITCH: allow any window size, handle SDL_SetWindowDisplayMode
* SWITCH: update test for latest changes
* SWITCH: fix devkitpro build
2021-06-18 14:22:40 +01:00

106 lines
3.1 KiB
C

/*
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdlib.h>
#include <stdio.h>
#include <switch.h>
#include <render/SDL_sysrender.h>
#include <video/SDL_sysvideo.h>
#include "SDL2/SDL.h"
int main(int argc, char *argv[])
{
SDL_Event event;
SDL_Window *window;
SDL_Renderer *renderer;
int done = 0;
// redirect stdout to emulators
consoleDebugInit(debugDevice_SVC);
stdout = stderr;
// mandatory at least on switch, else gfx is not properly closed
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
printf("SDL_Init: %s\n", SDL_GetError());
return -1;
}
// create a 800x600 centered window for demonstration.
// if SDL_WINDOW_FULLSCREEN flag is passed, the window will be hardware scaled to fit switch screen.
// maximum window dimension is currently limited to 1280x720
window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, 0);
if (!window) {
printf("SDL_CreateWindow: %s\n", SDL_GetError());
SDL_Quit();
return -1;
}
// switch only support software renderer for now
renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_SOFTWARE);
if (!renderer) {
printf("SDL_CreateRenderer: %s\n", SDL_GetError());
SDL_Quit();
return -1;
}
// open CONTROLLER_P1_AUTO
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L45
if (SDL_JoystickOpen(0) == NULL) {
printf("SDL_JoystickOpen: %s\n", SDL_GetError());
SDL_Quit();
return -1;
}
while (!done) {
while (SDL_PollEvent(&event)) {
// seek for (B) button press
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L51
if (event.type == SDL_JOYBUTTONDOWN && event.jbutton.button == KEY_B) {
done = 1;
}
}
for (int i = 0; i < 100; i++) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
SDL_Rect bg = {0, 0, window->w, window->h};
SDL_RenderFillRect(renderer, &bg);
// R
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_Rect r = {0, 0, 64, 64};
SDL_RenderFillRect(renderer, &r);
// G
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
SDL_Rect g = {64, 0, 64, 64};
SDL_RenderFillRect(renderer, &g);
// B
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
SDL_Rect b = {128, 0, 64, 64};
SDL_RenderFillRect(renderer, &b);
}
SDL_RenderPresent(renderer);
}
SDL_Quit();
return 0;
}