mirror of https://github.com/encounter/SDL.git
Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background. - If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids. SDLActivity.java: the first resume() starts the SDLThread, don't call nativeResume() as it would post ResumeSem. And the first pause would automatically be resumed.
This commit is contained in:
parent
1b24b2eca5
commit
dc263450ff
|
@ -505,10 +505,14 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
mSDLThread = new Thread(new SDLMain(), "SDLThread");
|
||||
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||
mSDLThread.start();
|
||||
|
||||
// No nativeResume(), don't signal Android_ResumeSem
|
||||
mSurface.handleResume();
|
||||
} else {
|
||||
nativeResume();
|
||||
mSurface.handleResume();
|
||||
}
|
||||
|
||||
nativeResume();
|
||||
mSurface.handleResume();
|
||||
mCurrentNativeState = mNextNativeState;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -439,6 +439,17 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetupJNI)(JNIEnv *env, jclass cl
|
|||
__android_log_print(ANDROID_LOG_ERROR, "SDL", "failed to create Android_ActivityMutex mutex");
|
||||
}
|
||||
|
||||
|
||||
Android_PauseSem = SDL_CreateSemaphore(0);
|
||||
if (Android_PauseSem == NULL) {
|
||||
__android_log_print(ANDROID_LOG_ERROR, "SDL", "failed to create Android_PauseSem semaphore");
|
||||
}
|
||||
|
||||
Android_ResumeSem = SDL_CreateSemaphore(0);
|
||||
if (Android_ResumeSem == NULL) {
|
||||
__android_log_print(ANDROID_LOG_ERROR, "SDL", "failed to create Android_ResumeSem semaphore");
|
||||
}
|
||||
|
||||
mActivityClass = (jclass)((*env)->NewGlobalRef(env, cls));
|
||||
|
||||
midGetNativeSurface = (*env)->GetStaticMethodID(env, mActivityClass,
|
||||
|
@ -961,6 +972,16 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeQuit)(
|
|||
Android_ActivityMutex = NULL;
|
||||
}
|
||||
|
||||
if (Android_PauseSem) {
|
||||
SDL_DestroySemaphore(Android_PauseSem);
|
||||
Android_PauseSem = NULL;
|
||||
}
|
||||
|
||||
if (Android_ResumeSem) {
|
||||
SDL_DestroySemaphore(Android_ResumeSem);
|
||||
Android_ResumeSem = NULL;
|
||||
}
|
||||
|
||||
str = SDL_GetError();
|
||||
if (str && str[0]) {
|
||||
__android_log_print(ANDROID_LOG_ERROR, "SDL", "SDLActivity thread ends (error=%s)", str);
|
||||
|
@ -982,14 +1003,14 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativePause)(
|
|||
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
|
||||
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
|
||||
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
|
||||
|
||||
/* *After* sending the relevant events, signal the pause semaphore
|
||||
* so the event loop knows to pause and (optionally) block itself.
|
||||
* Sometimes 2 pauses can be queued (eg pause/resume/pause), so it's
|
||||
* always increased. */
|
||||
SDL_SemPost(Android_PauseSem);
|
||||
}
|
||||
|
||||
/* *After* sending the relevant events, signal the pause semaphore
|
||||
* so the event loop knows to pause and (optionally) block itself.
|
||||
* Sometimes 2 pauses can be queued (eg pause/resume/pause), so it's
|
||||
* always increased. */
|
||||
SDL_SemPost(Android_PauseSem);
|
||||
|
||||
SDL_UnlockMutex(Android_ActivityMutex);
|
||||
}
|
||||
|
||||
|
@ -1006,13 +1027,14 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeResume)(
|
|||
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
|
||||
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
|
||||
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESTORED, 0, 0);
|
||||
/* Signal the resume semaphore so the event loop knows to resume and restore the GL Context
|
||||
* We can't restore the GL Context here because it needs to be done on the SDL main thread
|
||||
* and this function will be called from the Java thread instead.
|
||||
*/
|
||||
SDL_SemPost(Android_ResumeSem);
|
||||
}
|
||||
|
||||
/* Signal the resume semaphore so the event loop knows to resume and restore the GL Context
|
||||
* We can't restore the GL Context here because it needs to be done on the SDL main thread
|
||||
* and this function will be called from the Java thread instead.
|
||||
*/
|
||||
SDL_SemPost(Android_ResumeSem);
|
||||
|
||||
SDL_UnlockMutex(Android_ActivityMutex);
|
||||
}
|
||||
|
||||
|
|
|
@ -49,9 +49,6 @@ Android_CreateWindow(_THIS, SDL_Window * window)
|
|||
goto endfunction;
|
||||
}
|
||||
|
||||
Android_PauseSem = SDL_CreateSemaphore(0);
|
||||
Android_ResumeSem = SDL_CreateSemaphore(0);
|
||||
|
||||
/* Set orientation */
|
||||
Android_JNI_SetOrientation(window->w, window->h, window->flags & SDL_WINDOW_RESIZABLE, SDL_GetHint(SDL_HINT_ORIENTATIONS));
|
||||
|
||||
|
@ -171,10 +168,6 @@ Android_DestroyWindow(_THIS, SDL_Window *window)
|
|||
|
||||
if (window == Android_Window) {
|
||||
Android_Window = NULL;
|
||||
if (Android_PauseSem) SDL_DestroySemaphore(Android_PauseSem);
|
||||
if (Android_ResumeSem) SDL_DestroySemaphore(Android_ResumeSem);
|
||||
Android_PauseSem = NULL;
|
||||
Android_ResumeSem = NULL;
|
||||
|
||||
if (window->driverdata) {
|
||||
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
||||
|
|
Loading…
Reference in New Issue